[][src]Struct glam::f32::Mat3

pub struct Mat3 { /* fields omitted */ }

A 3x3 column major matrix.

This type is 16 byte aligned.

Methods

impl Mat3[src]

pub fn zero() -> Self[src]

pub fn identity() -> Self[src]

pub fn new(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self[src]

Deprecated since 0.7.2:

please use Mat3::from_cols instead

pub fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self[src]

Creates a new Mat3 from three column vectors.

pub fn from_cols_array(m: &[f32; 9]) -> Self[src]

Creates a new Mat3 from a [f32; 9] stored in column major order. If your data is stored in row major you will need to transpose the resulting Mat3.

pub fn to_cols_array(&self) -> [f32; 9][src]

Creates a new [f32; 9] storing data in column major order. If you require data in row major order transpose the Mat3 first.

pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self[src]

Creates a new Mat3 from a [[f32; 3]; 3] stored in column major order. If your data is in row major order you will need to transpose the resulting Mat3.

pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3][src]

Creates a new [[f32; 3]; 3] storing data in column major order. If you require data in row major order transpose the Mat3 first.

pub fn from_scale_angle_translation(
    scale: Vec2,
    angle: f32,
    translation: Vec2
) -> Self
[src]

Creates a new Mat3 that can scale, rotate and translate a 2D vector. angle is in radians.

pub fn from_quat(rotation: Quat) -> Self[src]

pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self[src]

Create a 3x3 rotation matrix from a normalized rotation axis and angle (in radians).

pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Self[src]

Create a 3x3 rotation matrix from the given euler angles (in radians).

pub fn from_rotation_x(angle: f32) -> Self[src]

Create a 3x3 rotation matrix from the angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f32) -> Self[src]

Create a 3x3 rotation matrix from the angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f32) -> Self[src]

Create a 3x3 rotation matrix from the angle (in radians) around the z axis.

pub fn from_scale(scale: Vec3) -> Self[src]

pub fn set_x_axis(&mut self, x: Vec3)[src]

pub fn set_y_axis(&mut self, y: Vec3)[src]

pub fn set_z_axis(&mut self, z: Vec3)[src]

pub fn x_axis(&self) -> Vec3[src]

pub fn y_axis(&self) -> Vec3[src]

pub fn z_axis(&self) -> Vec3[src]

pub fn transpose(&self) -> Self[src]

pub fn determinant(&self) -> f32[src]

pub fn inverse(&self) -> Self[src]

pub fn mul_vec3(&self, other: Vec3) -> Vec3[src]

pub fn mul_mat3(&self, other: &Self) -> Self[src]

Multiplies two 3x3 matrices.

pub fn add_mat3(&self, other: &Self) -> Self[src]

pub fn sub_mat3(&self, other: &Self) -> Self[src]

pub fn mul_scalar(&self, other: f32) -> Self[src]

pub fn transform_point2(&self, other: Vec2) -> Vec2[src]

pub fn transform_vector2(&self, other: Vec2) -> Vec2[src]

pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two Mat3's contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

Trait Implementations

impl Clone for Mat3[src]

impl Copy for Mat3[src]

impl Default for Mat3[src]

impl PartialEq<Mat3> for Mat3[src]

impl PartialOrd<Mat3> for Mat3[src]

impl Display for Mat3[src]

impl Debug for Mat3[src]

impl Sub<Mat3> for Mat3[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Mat3> for Mat3[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Mat3> for Mat3[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec3> for Mat3[src]

type Output = Vec3

The resulting type after applying the * operator.

impl Mul<Mat3> for f32[src]

type Output = Mat3

The resulting type after applying the * operator.

impl Mul<f32> for Mat3[src]

type Output = Self

The resulting type after applying the * operator.

impl StructuralPartialEq for Mat3[src]

Auto Trait Implementations

impl Send for Mat3

impl Sync for Mat3

impl Unpin for Mat3

impl UnwindSafe for Mat3

impl RefUnwindSafe for Mat3

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]