Type Definition gl46::gl_groups::GetPName [−][src]
type GetPName = GLenum;
GetPName
GL_ACTIVE_TEXTURE
GL_ALIASED_LINE_WIDTH_RANGE
GL_ARRAY_BUFFER_BINDING
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_COLOR_CLEAR_VALUE
GL_COLOR_LOGIC_OP
GL_COLOR_WRITEMASK
GL_COMPRESSED_TEXTURE_FORMATS
GL_CONTEXT_FLAGS
GL_CONTEXT_PROFILE_MASK
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_PROGRAM
GL_DEBUG_GROUP_STACK_DEPTH
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DITHER
GL_DOUBLEBUFFER
GL_DRAW_BUFFER
GL_DRAW_FRAMEBUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRONT_FACE
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_LAYER_PROVOKING_VERTEX
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LOGIC_OP_MODE
GL_MAJOR_VERSION
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_CLIP_DISTANCES
GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DRAW_BUFFERS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENT_INDEX
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_SIZE
GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORTS
GL_MAX_VIEWPORT_DIMS
GL_MINOR_VERSION
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SHADER_BINARY_FORMATS
GL_PACK_ALIGNMENT
GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_PRIMITIVE_RESTART_INDEX
GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_POINT_SIZE
GL_PROVOKING_VERTEX
GL_READ_BUFFER
GL_READ_FRAMEBUFFER_BINDING
GL_RENDERBUFFER_BINDING
GL_SAMPLER_BINDING
GL_SAMPLES
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_COMPRESSION_HINT
GL_TIMESTAMP
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNPACK_ALIGNMENT
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_BINDING_DIVISOR
GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE
GL_VIEWPORT
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS