[][src]Module gl46::global_commands

Contains functions for using the global GL loader.

Functions

glActiveShaderProgram

glActiveShaderProgram(pipeline, program)

glActiveTexture

glActiveTexture(texture)

glAttachShader

glAttachShader(program, shader)

glBeginConditionalRender

glBeginConditionalRender(id, mode)

glBeginQuery

glBeginQuery(target, id)

glBeginQueryIndexed

glBeginQueryIndexed(target, index, id)

glBeginTransformFeedback

glBeginTransformFeedback(primitiveMode)

glBindAttribLocation

glBindAttribLocation(program, index, name)

glBindBuffer

glBindBuffer(target, buffer)

glBindBufferBase

glBindBufferBase(target, index, buffer)

glBindBufferRange

glBindBufferRange(target, index, buffer, offset, size)

glBindBuffersBase

glBindBuffersBase(target, first, count, buffers)

glBindBuffersRange

glBindBuffersRange(target, first, count, buffers, offsets, sizes)

glBindFragDataLocation

glBindFragDataLocation(program, color, name)

glBindFragDataLocationIndexed

glBindFragDataLocationIndexed(program, colorNumber, index, name)

glBindFramebuffer

glBindFramebuffer(target, framebuffer)

glBindImageTexture

glBindImageTexture(unit, texture, level, layered, layer, access, format)

glBindImageTextures

glBindImageTextures(first, count, textures)

glBindProgramPipeline

glBindProgramPipeline(pipeline)

glBindRenderbuffer

glBindRenderbuffer(target, renderbuffer)

glBindSampler

glBindSampler(unit, sampler)

glBindSamplers

glBindSamplers(first, count, samplers)

glBindTexture

glBindTexture(target, texture)

glBindTextureUnit

glBindTextureUnit(unit, texture)

glBindTextures

glBindTextures(first, count, textures)

glBindTransformFeedback

glBindTransformFeedback(target, id)

glBindVertexArray

glBindVertexArray(array)

glBindVertexBuffer

glBindVertexBuffer(bindingindex, buffer, offset, stride)

glBindVertexBuffers

glBindVertexBuffers(first, count, buffers, offsets, strides)

glBlendColor

glBlendColor(red, green, blue, alpha)

glBlendEquation

glBlendEquation(mode)

glBlendEquationSeparate

glBlendEquationSeparate(modeRGB, modeAlpha)

glBlendEquationSeparatei

glBlendEquationSeparatei(buf, modeRGB, modeAlpha)

glBlendEquationi

glBlendEquationi(buf, mode)

glBlendFunc

glBlendFunc(sfactor, dfactor)

glBlendFuncSeparate

glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)

glBlendFuncSeparatei

glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)

glBlendFunci

glBlendFunci(buf, src, dst)

glBlitFramebuffer

glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)

glBlitNamedFramebuffer

glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)

glBufferData

glBufferData(target, size, data, usage)

glBufferStorage

glBufferStorage(target, size, data, flags)

glBufferSubData

glBufferSubData(target, offset, size, data)

glCheckFramebufferStatus

glCheckFramebufferStatus(target)

glCheckNamedFramebufferStatus

glCheckNamedFramebufferStatus(framebuffer, target)

glClampColor

glClampColor(target, clamp)

glClear

glClear(mask)

glClearBufferData

glClearBufferData(target, internalformat, format, type_, data)

glClearBufferSubData

glClearBufferSubData(target, internalformat, offset, size, format, type_, data)

glClearBufferfi

glClearBufferfi(buffer, drawbuffer, depth, stencil)

glClearBufferfv

glClearBufferfv(buffer, drawbuffer, value)

glClearBufferiv

glClearBufferiv(buffer, drawbuffer, value)

glClearBufferuiv

glClearBufferuiv(buffer, drawbuffer, value)

glClearColor

glClearColor(red, green, blue, alpha)

glClearDepth

glClearDepth(depth)

glClearDepthf

glClearDepthf(d)

glClearNamedBufferData

glClearNamedBufferData(buffer, internalformat, format, type_, data)

glClearNamedBufferSubData

glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type_, data)

glClearNamedFramebufferfi

glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil)

glClearNamedFramebufferfv

glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value)

glClearNamedFramebufferiv

glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value)

glClearNamedFramebufferuiv

glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value)

glClearStencil

glClearStencil(s)

glClearTexImage

glClearTexImage(texture, level, format, type_, data)

glClearTexSubImage

glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, data)

glClientWaitSync

glClientWaitSync(sync, flags, timeout)

glClipControl

glClipControl(origin, depth)

glColorMask

glColorMask(red, green, blue, alpha)

glColorMaski

glColorMaski(index, r, g, b, a)

glCompileShader

glCompileShader(shader)

glCompressedTexImage1D

glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)

glCompressedTexImage2D

glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)

glCompressedTexImage3D

glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)

glCompressedTexSubImage1D

glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)

glCompressedTexSubImage2D

glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)

glCompressedTexSubImage3D

glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)

glCompressedTextureSubImage1D

glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data)

glCompressedTextureSubImage2D

glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data)

glCompressedTextureSubImage3D

glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)

glCopyBufferSubData

glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)

glCopyImageSubData

glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)

glCopyNamedBufferSubData

glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size)

glCopyTexImage1D

glCopyTexImage1D(target, level, internalformat, x, y, width, border)

glCopyTexImage2D

glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)

glCopyTexSubImage1D

glCopyTexSubImage1D(target, level, xoffset, x, y, width)

glCopyTexSubImage2D

glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)

glCopyTexSubImage3D

glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)

glCopyTextureSubImage1D

glCopyTextureSubImage1D(texture, level, xoffset, x, y, width)

glCopyTextureSubImage2D

glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height)

glCopyTextureSubImage3D

glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height)

glCreateBuffers

glCreateBuffers(n, buffers)

glCreateFramebuffers

glCreateFramebuffers(n, framebuffers)

glCreateProgram

glCreateProgram()

glCreateProgramPipelines

glCreateProgramPipelines(n, pipelines)

glCreateQueries

glCreateQueries(target, n, ids)

glCreateRenderbuffers

glCreateRenderbuffers(n, renderbuffers)

glCreateSamplers

glCreateSamplers(n, samplers)

glCreateShader

glCreateShader(type_)

glCreateShaderProgramv

glCreateShaderProgramv(type_, count, strings)

glCreateTextures

glCreateTextures(target, n, textures)

glCreateTransformFeedbacks

glCreateTransformFeedbacks(n, ids)

glCreateVertexArrays

glCreateVertexArrays(n, arrays)

glCullFace

glCullFace(mode)

glDebugMessageCallback

glDebugMessageCallback(callback, userParam)

glDebugMessageCallbackARBGL_ARB_debug_output

glDebugMessageCallbackARB(callback, userParam)

glDebugMessageControl

glDebugMessageControl(source, type_, severity, count, ids, enabled)

glDebugMessageControlARBGL_ARB_debug_output

glDebugMessageControlARB(source, type_, severity, count, ids, enabled)

glDebugMessageInsert

glDebugMessageInsert(source, type_, id, severity, length, buf)

glDebugMessageInsertARBGL_ARB_debug_output

glDebugMessageInsertARB(source, type_, id, severity, length, buf)

glDeleteBuffers

glDeleteBuffers(n, buffers)

glDeleteFramebuffers

glDeleteFramebuffers(n, framebuffers)

glDeleteProgram

glDeleteProgram(program)

glDeleteProgramPipelines

glDeleteProgramPipelines(n, pipelines)

glDeleteQueries

glDeleteQueries(n, ids)

glDeleteRenderbuffers

glDeleteRenderbuffers(n, renderbuffers)

glDeleteSamplers

glDeleteSamplers(count, samplers)

glDeleteShader

glDeleteShader(shader)

glDeleteSync

glDeleteSync(sync)

glDeleteTextures

glDeleteTextures(n, textures)

glDeleteTransformFeedbacks

glDeleteTransformFeedbacks(n, ids)

glDeleteVertexArrays

glDeleteVertexArrays(n, arrays)

glDepthFunc

glDepthFunc(func)

glDepthMask

glDepthMask(flag)

glDepthRange

glDepthRange(n, f)

glDepthRangeArrayv

glDepthRangeArrayv(first, count, v)

glDepthRangeIndexed

glDepthRangeIndexed(index, n, f)

glDepthRangef

glDepthRangef(n, f)

glDetachShader

glDetachShader(program, shader)

glDisable

glDisable(cap)

glDisableVertexArrayAttrib

glDisableVertexArrayAttrib(vaobj, index)

glDisableVertexAttribArray

glDisableVertexAttribArray(index)

glDisablei

glDisablei(target, index)

glDispatchCompute

glDispatchCompute(num_groups_x, num_groups_y, num_groups_z)

glDispatchComputeIndirect

glDispatchComputeIndirect(indirect)

glDrawArrays

glDrawArrays(mode, first, count)

glDrawArraysIndirect

glDrawArraysIndirect(mode, indirect)

glDrawArraysInstanced

glDrawArraysInstanced(mode, first, count, instancecount)

glDrawArraysInstancedBaseInstance

glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)

glDrawBuffer

glDrawBuffer(buf)

glDrawBuffers

glDrawBuffers(n, bufs)

glDrawElements

glDrawElements(mode, count, type_, indices)

glDrawElementsBaseVertex

glDrawElementsBaseVertex(mode, count, type_, indices, basevertex)

glDrawElementsIndirect

glDrawElementsIndirect(mode, type_, indirect)

glDrawElementsInstanced

glDrawElementsInstanced(mode, count, type_, indices, instancecount)

glDrawElementsInstancedBaseInstance

glDrawElementsInstancedBaseInstance(mode, count, type_, indices, instancecount, baseinstance)

glDrawElementsInstancedBaseVertex

glDrawElementsInstancedBaseVertex(mode, count, type_, indices, instancecount, basevertex)

glDrawElementsInstancedBaseVertexBaseInstance

glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type_, indices, instancecount, basevertex, baseinstance)

glDrawRangeElements

glDrawRangeElements(mode, start, end, count, type_, indices)

glDrawRangeElementsBaseVertex

glDrawRangeElementsBaseVertex(mode, start, end, count, type_, indices, basevertex)

glDrawTransformFeedback

glDrawTransformFeedback(mode, id)

glDrawTransformFeedbackInstanced

glDrawTransformFeedbackInstanced(mode, id, instancecount)

glDrawTransformFeedbackStream

glDrawTransformFeedbackStream(mode, id, stream)

glDrawTransformFeedbackStreamInstanced

glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)

glEnable

glEnable(cap)

glEnableVertexArrayAttrib

glEnableVertexArrayAttrib(vaobj, index)

glEnableVertexAttribArray

glEnableVertexAttribArray(index)

glEnablei

glEnablei(target, index)

glEndConditionalRender

glEndConditionalRender()

glEndQuery

glEndQuery(target)

glEndQueryIndexed

glEndQueryIndexed(target, index)

glEndTransformFeedback

glEndTransformFeedback()

glFenceSync

glFenceSync(condition, flags)

glFinish

glFinish()

glFlush

glFlush()

glFlushMappedBufferRange

glFlushMappedBufferRange(target, offset, length)

glFlushMappedNamedBufferRange

glFlushMappedNamedBufferRange(buffer, offset, length)

glFramebufferParameteri

glFramebufferParameteri(target, pname, param)

glFramebufferRenderbuffer

glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)

glFramebufferTexture

glFramebufferTexture(target, attachment, texture, level)

glFramebufferTexture1D

glFramebufferTexture1D(target, attachment, textarget, texture, level)

glFramebufferTexture2D

glFramebufferTexture2D(target, attachment, textarget, texture, level)

glFramebufferTexture3D

glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)

glFramebufferTextureLayer

glFramebufferTextureLayer(target, attachment, texture, level, layer)

glFrontFace

glFrontFace(mode)

glGenBuffers

glGenBuffers(n, buffers)

glGenFramebuffers

glGenFramebuffers(n, framebuffers)

glGenProgramPipelines

glGenProgramPipelines(n, pipelines)

glGenQueries

glGenQueries(n, ids)

glGenRenderbuffers

glGenRenderbuffers(n, renderbuffers)

glGenSamplers

glGenSamplers(count, samplers)

glGenTextures

glGenTextures(n, textures)

glGenTransformFeedbacks

glGenTransformFeedbacks(n, ids)

glGenVertexArrays

glGenVertexArrays(n, arrays)

glGenerateMipmap

glGenerateMipmap(target)

glGenerateTextureMipmap

glGenerateTextureMipmap(texture)

glGetActiveAtomicCounterBufferiv

glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params)

glGetActiveAttrib

glGetActiveAttrib(program, index, bufSize, length, size, type_, name)

glGetActiveSubroutineName

glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name)

glGetActiveSubroutineUniformName

glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name)

glGetActiveSubroutineUniformiv

glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values)

glGetActiveUniform

glGetActiveUniform(program, index, bufSize, length, size, type_, name)

glGetActiveUniformBlockName

glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)

glGetActiveUniformBlockiv

glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)

glGetActiveUniformName

glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)

glGetActiveUniformsiv

glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)

glGetAttachedShaders

glGetAttachedShaders(program, maxCount, count, shaders)

glGetAttribLocation

glGetAttribLocation(program, name)

glGetBooleani_v

glGetBooleani_v(target, index, data)

glGetBooleanv

glGetBooleanv(pname, data)

glGetBufferParameteri64v

glGetBufferParameteri64v(target, pname, params)

glGetBufferParameteriv

glGetBufferParameteriv(target, pname, params)

glGetBufferPointerv

glGetBufferPointerv(target, pname, params)

glGetBufferSubData

glGetBufferSubData(target, offset, size, data)

glGetCompressedTexImage

glGetCompressedTexImage(target, level, img)

glGetCompressedTextureImage

glGetCompressedTextureImage(texture, level, bufSize, pixels)

glGetCompressedTextureSubImage

glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)

glGetDebugMessageLog

glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog)

glGetDebugMessageLogARBGL_ARB_debug_output

glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog)

glGetDoublei_v

glGetDoublei_v(target, index, data)

glGetDoublev

glGetDoublev(pname, data)

glGetError

glGetError()

glGetFloati_v

glGetFloati_v(target, index, data)

glGetFloatv

glGetFloatv(pname, data)

glGetFragDataIndex

glGetFragDataIndex(program, name)

glGetFragDataLocation

glGetFragDataLocation(program, name)

glGetFramebufferAttachmentParameteriv

glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)

glGetFramebufferParameteriv

glGetFramebufferParameteriv(target, pname, params)

glGetGraphicsResetStatus

glGetGraphicsResetStatus()

glGetInteger64i_v

glGetInteger64i_v(target, index, data)

glGetInteger64v

glGetInteger64v(pname, data)

glGetIntegeri_v

glGetIntegeri_v(target, index, data)

glGetIntegerv

glGetIntegerv(pname, data)

glGetInternalformati64v

glGetInternalformati64v(target, internalformat, pname, count, params)

glGetInternalformativ

glGetInternalformativ(target, internalformat, pname, count, params)

glGetMultisamplefv

glGetMultisamplefv(pname, index, val)

glGetNamedBufferParameteri64v

glGetNamedBufferParameteri64v(buffer, pname, params)

glGetNamedBufferParameteriv

glGetNamedBufferParameteriv(buffer, pname, params)

glGetNamedBufferPointerv

glGetNamedBufferPointerv(buffer, pname, params)

glGetNamedBufferSubData

glGetNamedBufferSubData(buffer, offset, size, data)

glGetNamedFramebufferAttachmentParameteriv

glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params)

glGetNamedFramebufferParameteriv

glGetNamedFramebufferParameteriv(framebuffer, pname, param)

glGetNamedRenderbufferParameteriv

glGetNamedRenderbufferParameteriv(renderbuffer, pname, params)

glGetObjectLabel

glGetObjectLabel(identifier, name, bufSize, length, label)

glGetObjectPtrLabel

glGetObjectPtrLabel(ptr, bufSize, length, label)

glGetPointerv

glGetPointerv(pname, params)

glGetProgramBinary

glGetProgramBinary(program, bufSize, length, binaryFormat, binary)

glGetProgramInfoLog

glGetProgramInfoLog(program, bufSize, length, infoLog)

glGetProgramInterfaceiv

glGetProgramInterfaceiv(program, programInterface, pname, params)

glGetProgramPipelineInfoLog

glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)

glGetProgramPipelineiv

glGetProgramPipelineiv(pipeline, pname, params)

glGetProgramResourceIndex

glGetProgramResourceIndex(program, programInterface, name)

glGetProgramResourceLocation

glGetProgramResourceLocation(program, programInterface, name)

glGetProgramResourceLocationIndex

glGetProgramResourceLocationIndex(program, programInterface, name)

glGetProgramResourceName

glGetProgramResourceName(program, programInterface, index, bufSize, length, name)

glGetProgramResourceiv

glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params)

glGetProgramStageiv

glGetProgramStageiv(program, shadertype, pname, values)

glGetProgramiv

glGetProgramiv(program, pname, params)

glGetQueryBufferObjecti64v

glGetQueryBufferObjecti64v(id, buffer, pname, offset)

glGetQueryBufferObjectiv

glGetQueryBufferObjectiv(id, buffer, pname, offset)

glGetQueryBufferObjectui64v

glGetQueryBufferObjectui64v(id, buffer, pname, offset)

glGetQueryBufferObjectuiv

glGetQueryBufferObjectuiv(id, buffer, pname, offset)

glGetQueryIndexediv

glGetQueryIndexediv(target, index, pname, params)

glGetQueryObjecti64v

glGetQueryObjecti64v(id, pname, params)

glGetQueryObjectiv

glGetQueryObjectiv(id, pname, params)

glGetQueryObjectui64v

glGetQueryObjectui64v(id, pname, params)

glGetQueryObjectuiv

glGetQueryObjectuiv(id, pname, params)

glGetQueryiv

glGetQueryiv(target, pname, params)

glGetRenderbufferParameteriv

glGetRenderbufferParameteriv(target, pname, params)

glGetSamplerParameterIiv

glGetSamplerParameterIiv(sampler, pname, params)

glGetSamplerParameterIuiv

glGetSamplerParameterIuiv(sampler, pname, params)

glGetSamplerParameterfv

glGetSamplerParameterfv(sampler, pname, params)

glGetSamplerParameteriv

glGetSamplerParameteriv(sampler, pname, params)

glGetShaderInfoLog

glGetShaderInfoLog(shader, bufSize, length, infoLog)

glGetShaderPrecisionFormat

glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision)

glGetShaderSource

glGetShaderSource(shader, bufSize, length, source)

glGetShaderiv

glGetShaderiv(shader, pname, params)

glGetString

glGetString(name)

glGetStringi

glGetStringi(name, index)

glGetSubroutineIndex

glGetSubroutineIndex(program, shadertype, name)

glGetSubroutineUniformLocation

glGetSubroutineUniformLocation(program, shadertype, name)

glGetSynciv

glGetSynciv(sync, pname, count, length, values)

glGetTexImage

glGetTexImage(target, level, format, type_, pixels)

glGetTexLevelParameterfv

glGetTexLevelParameterfv(target, level, pname, params)

glGetTexLevelParameteriv

glGetTexLevelParameteriv(target, level, pname, params)

glGetTexParameterIiv

glGetTexParameterIiv(target, pname, params)

glGetTexParameterIuiv

glGetTexParameterIuiv(target, pname, params)

glGetTexParameterfv

glGetTexParameterfv(target, pname, params)

glGetTexParameteriv

glGetTexParameteriv(target, pname, params)

glGetTextureImage

glGetTextureImage(texture, level, format, type_, bufSize, pixels)

glGetTextureLevelParameterfv

glGetTextureLevelParameterfv(texture, level, pname, params)

glGetTextureLevelParameteriv

glGetTextureLevelParameteriv(texture, level, pname, params)

glGetTextureParameterIiv

glGetTextureParameterIiv(texture, pname, params)

glGetTextureParameterIuiv

glGetTextureParameterIuiv(texture, pname, params)

glGetTextureParameterfv

glGetTextureParameterfv(texture, pname, params)

glGetTextureParameteriv

glGetTextureParameteriv(texture, pname, params)

glGetTextureSubImage

glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, bufSize, pixels)

glGetTransformFeedbackVarying

glGetTransformFeedbackVarying(program, index, bufSize, length, size, type_, name)

glGetTransformFeedbacki64_v

glGetTransformFeedbacki64_v(xfb, pname, index, param)

glGetTransformFeedbacki_v

glGetTransformFeedbacki_v(xfb, pname, index, param)

glGetTransformFeedbackiv

glGetTransformFeedbackiv(xfb, pname, param)

glGetUniformBlockIndex

glGetUniformBlockIndex(program, uniformBlockName)

glGetUniformIndices

glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)

glGetUniformLocation

glGetUniformLocation(program, name)

glGetUniformSubroutineuiv

glGetUniformSubroutineuiv(shadertype, location, params)

glGetUniformdv

glGetUniformdv(program, location, params)

glGetUniformfv

glGetUniformfv(program, location, params)

glGetUniformiv

glGetUniformiv(program, location, params)

glGetUniformuiv

glGetUniformuiv(program, location, params)

glGetVertexArrayIndexed64iv

glGetVertexArrayIndexed64iv(vaobj, index, pname, param)

glGetVertexArrayIndexediv

glGetVertexArrayIndexediv(vaobj, index, pname, param)

glGetVertexArrayiv

glGetVertexArrayiv(vaobj, pname, param)

glGetVertexAttribIiv

glGetVertexAttribIiv(index, pname, params)

glGetVertexAttribIuiv

glGetVertexAttribIuiv(index, pname, params)

glGetVertexAttribLdv

glGetVertexAttribLdv(index, pname, params)

glGetVertexAttribPointerv

glGetVertexAttribPointerv(index, pname, pointer)

glGetVertexAttribdv

glGetVertexAttribdv(index, pname, params)

glGetVertexAttribfv

glGetVertexAttribfv(index, pname, params)

glGetVertexAttribiv

glGetVertexAttribiv(index, pname, params)

glGetnCompressedTexImage

glGetnCompressedTexImage(target, lod, bufSize, pixels)

glGetnTexImage

glGetnTexImage(target, level, format, type_, bufSize, pixels)

glGetnUniformdv

glGetnUniformdv(program, location, bufSize, params)

glGetnUniformfv

glGetnUniformfv(program, location, bufSize, params)

glGetnUniformiv

glGetnUniformiv(program, location, bufSize, params)

glGetnUniformuiv

glGetnUniformuiv(program, location, bufSize, params)

glHint

glHint(target, mode)

glInvalidateBufferData

glInvalidateBufferData(buffer)

glInvalidateBufferSubData

glInvalidateBufferSubData(buffer, offset, length)

glInvalidateFramebuffer

glInvalidateFramebuffer(target, numAttachments, attachments)

glInvalidateNamedFramebufferData

glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments)

glInvalidateNamedFramebufferSubData

glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height)

glInvalidateSubFramebuffer

glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)

glInvalidateTexImage

glInvalidateTexImage(texture, level)

glInvalidateTexSubImage

glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)

glIsBuffer

glIsBuffer(buffer)

glIsEnabled

glIsEnabled(cap)

glIsEnabledi

glIsEnabledi(target, index)

glIsFramebuffer

glIsFramebuffer(framebuffer)

glIsProgram

glIsProgram(program)

glIsProgramPipeline

glIsProgramPipeline(pipeline)

glIsQuery

glIsQuery(id)

glIsRenderbuffer

glIsRenderbuffer(renderbuffer)

glIsSampler

glIsSampler(sampler)

glIsShader

glIsShader(shader)

glIsSync

glIsSync(sync)

glIsTexture

glIsTexture(texture)

glIsTransformFeedback

glIsTransformFeedback(id)

glIsVertexArray

glIsVertexArray(array)

glLineWidth

glLineWidth(width)

glLinkProgram

glLinkProgram(program)

glLogicOp

glLogicOp(opcode)

glMapBuffer

glMapBuffer(target, access)

glMapBufferRange

glMapBufferRange(target, offset, length, access)

glMapNamedBuffer

glMapNamedBuffer(buffer, access)

glMapNamedBufferRange

glMapNamedBufferRange(buffer, offset, length, access)

glMemoryBarrier

glMemoryBarrier(barriers)

glMemoryBarrierByRegion

glMemoryBarrierByRegion(barriers)

glMinSampleShading

glMinSampleShading(value)

glMultiDrawArrays

glMultiDrawArrays(mode, first, count, drawcount)

glMultiDrawArraysIndirect

glMultiDrawArraysIndirect(mode, indirect, drawcount, stride)

glMultiDrawArraysIndirectCount

glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride)

glMultiDrawElements

glMultiDrawElements(mode, count, type_, indices, drawcount)

glMultiDrawElementsBaseVertex

glMultiDrawElementsBaseVertex(mode, count, type_, indices, drawcount, basevertex)

glMultiDrawElementsIndirect

glMultiDrawElementsIndirect(mode, type_, indirect, drawcount, stride)

glMultiDrawElementsIndirectCount

glMultiDrawElementsIndirectCount(mode, type_, indirect, drawcount, maxdrawcount, stride)

glNamedBufferData

glNamedBufferData(buffer, size, data, usage)

glNamedBufferStorage

glNamedBufferStorage(buffer, size, data, flags)

glNamedBufferSubData

glNamedBufferSubData(buffer, offset, size, data)

glNamedFramebufferDrawBuffer

glNamedFramebufferDrawBuffer(framebuffer, buf)

glNamedFramebufferDrawBuffers

glNamedFramebufferDrawBuffers(framebuffer, n, bufs)

glNamedFramebufferParameteri

glNamedFramebufferParameteri(framebuffer, pname, param)

glNamedFramebufferReadBuffer

glNamedFramebufferReadBuffer(framebuffer, src)

glNamedFramebufferRenderbuffer

glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer)

glNamedFramebufferTexture

glNamedFramebufferTexture(framebuffer, attachment, texture, level)

glNamedFramebufferTextureLayer

glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer)

glNamedRenderbufferStorage

glNamedRenderbufferStorage(renderbuffer, internalformat, width, height)

glNamedRenderbufferStorageMultisample

glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height)

glObjectLabel

glObjectLabel(identifier, name, length, label)

glObjectPtrLabel

glObjectPtrLabel(ptr, length, label)

glPatchParameterfv

glPatchParameterfv(pname, values)

glPatchParameteri

glPatchParameteri(pname, value)

glPauseTransformFeedback

glPauseTransformFeedback()

glPixelStoref

glPixelStoref(pname, param)

glPixelStorei

glPixelStorei(pname, param)

glPointParameterf

glPointParameterf(pname, param)

glPointParameterfv

glPointParameterfv(pname, params)

glPointParameteri

glPointParameteri(pname, param)

glPointParameteriv

glPointParameteriv(pname, params)

glPointSize

glPointSize(size)

glPolygonMode

glPolygonMode(face, mode)

glPolygonOffset

glPolygonOffset(factor, units)

glPolygonOffsetClamp

glPolygonOffsetClamp(factor, units, clamp)

glPopDebugGroup

glPopDebugGroup()

glPrimitiveRestartIndex

glPrimitiveRestartIndex(index)

glProgramBinary

glProgramBinary(program, binaryFormat, binary, length)

glProgramParameteri

glProgramParameteri(program, pname, value)

glProgramUniform1d

glProgramUniform1d(program, location, v0)

glProgramUniform1dv

glProgramUniform1dv(program, location, count, value)

glProgramUniform1f

glProgramUniform1f(program, location, v0)

glProgramUniform1fv

glProgramUniform1fv(program, location, count, value)

glProgramUniform1i

glProgramUniform1i(program, location, v0)

glProgramUniform1iv

glProgramUniform1iv(program, location, count, value)

glProgramUniform1ui

glProgramUniform1ui(program, location, v0)

glProgramUniform1uiv

glProgramUniform1uiv(program, location, count, value)

glProgramUniform2d

glProgramUniform2d(program, location, v0, v1)

glProgramUniform2dv

glProgramUniform2dv(program, location, count, value)

glProgramUniform2f

glProgramUniform2f(program, location, v0, v1)

glProgramUniform2fv

glProgramUniform2fv(program, location, count, value)

glProgramUniform2i

glProgramUniform2i(program, location, v0, v1)

glProgramUniform2iv

glProgramUniform2iv(program, location, count, value)

glProgramUniform2ui

glProgramUniform2ui(program, location, v0, v1)

glProgramUniform2uiv

glProgramUniform2uiv(program, location, count, value)

glProgramUniform3d

glProgramUniform3d(program, location, v0, v1, v2)

glProgramUniform3dv

glProgramUniform3dv(program, location, count, value)

glProgramUniform3f

glProgramUniform3f(program, location, v0, v1, v2)

glProgramUniform3fv

glProgramUniform3fv(program, location, count, value)

glProgramUniform3i

glProgramUniform3i(program, location, v0, v1, v2)

glProgramUniform3iv

glProgramUniform3iv(program, location, count, value)

glProgramUniform3ui

glProgramUniform3ui(program, location, v0, v1, v2)

glProgramUniform3uiv

glProgramUniform3uiv(program, location, count, value)

glProgramUniform4d

glProgramUniform4d(program, location, v0, v1, v2, v3)

glProgramUniform4dv

glProgramUniform4dv(program, location, count, value)

glProgramUniform4f

glProgramUniform4f(program, location, v0, v1, v2, v3)

glProgramUniform4fv

glProgramUniform4fv(program, location, count, value)

glProgramUniform4i

glProgramUniform4i(program, location, v0, v1, v2, v3)

glProgramUniform4iv

glProgramUniform4iv(program, location, count, value)

glProgramUniform4ui

glProgramUniform4ui(program, location, v0, v1, v2, v3)

glProgramUniform4uiv

glProgramUniform4uiv(program, location, count, value)

glProgramUniformMatrix2dv

glProgramUniformMatrix2dv(program, location, count, transpose, value)

glProgramUniformMatrix2fv

glProgramUniformMatrix2fv(program, location, count, transpose, value)

glProgramUniformMatrix2x3dv

glProgramUniformMatrix2x3dv(program, location, count, transpose, value)

glProgramUniformMatrix2x3fv

glProgramUniformMatrix2x3fv(program, location, count, transpose, value)

glProgramUniformMatrix2x4dv

glProgramUniformMatrix2x4dv(program, location, count, transpose, value)

glProgramUniformMatrix2x4fv

glProgramUniformMatrix2x4fv(program, location, count, transpose, value)

glProgramUniformMatrix3dv

glProgramUniformMatrix3dv(program, location, count, transpose, value)

glProgramUniformMatrix3fv

glProgramUniformMatrix3fv(program, location, count, transpose, value)

glProgramUniformMatrix3x2dv

glProgramUniformMatrix3x2dv(program, location, count, transpose, value)

glProgramUniformMatrix3x2fv

glProgramUniformMatrix3x2fv(program, location, count, transpose, value)

glProgramUniformMatrix3x4dv

glProgramUniformMatrix3x4dv(program, location, count, transpose, value)

glProgramUniformMatrix3x4fv

glProgramUniformMatrix3x4fv(program, location, count, transpose, value)

glProgramUniformMatrix4dv

glProgramUniformMatrix4dv(program, location, count, transpose, value)

glProgramUniformMatrix4fv

glProgramUniformMatrix4fv(program, location, count, transpose, value)

glProgramUniformMatrix4x2dv

glProgramUniformMatrix4x2dv(program, location, count, transpose, value)

glProgramUniformMatrix4x2fv

glProgramUniformMatrix4x2fv(program, location, count, transpose, value)

glProgramUniformMatrix4x3dv

glProgramUniformMatrix4x3dv(program, location, count, transpose, value)

glProgramUniformMatrix4x3fv

glProgramUniformMatrix4x3fv(program, location, count, transpose, value)

glProvokingVertex

glProvokingVertex(mode)

glPushDebugGroup

glPushDebugGroup(source, id, length, message)

glQueryCounter

glQueryCounter(id, target)

glReadBuffer

glReadBuffer(src)

glReadPixels

glReadPixels(x, y, width, height, format, type_, pixels)

glReadnPixels

glReadnPixels(x, y, width, height, format, type_, bufSize, data)

glReleaseShaderCompiler

glReleaseShaderCompiler()

glRenderbufferStorage

glRenderbufferStorage(target, internalformat, width, height)

glRenderbufferStorageMultisample

glRenderbufferStorageMultisample(target, samples, internalformat, width, height)

glResumeTransformFeedback

glResumeTransformFeedback()

glSampleCoverage

glSampleCoverage(value, invert)

glSampleMaski

glSampleMaski(maskNumber, mask)

glSamplerParameterIiv

glSamplerParameterIiv(sampler, pname, param)

glSamplerParameterIuiv

glSamplerParameterIuiv(sampler, pname, param)

glSamplerParameterf

glSamplerParameterf(sampler, pname, param)

glSamplerParameterfv

glSamplerParameterfv(sampler, pname, param)

glSamplerParameteri

glSamplerParameteri(sampler, pname, param)

glSamplerParameteriv

glSamplerParameteriv(sampler, pname, param)

glScissor

glScissor(x, y, width, height)

glScissorArrayv

glScissorArrayv(first, count, v)

glScissorIndexed

glScissorIndexed(index, left, bottom, width, height)

glScissorIndexedv

glScissorIndexedv(index, v)

glShaderBinary

glShaderBinary(count, shaders, binaryformat, binary, length)

glShaderSource

glShaderSource(shader, count, string, length)

glShaderStorageBlockBinding

glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)

glSpecializeShader

glSpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)

glStencilFunc

glStencilFunc(func, ref_, mask)

glStencilFuncSeparate

glStencilFuncSeparate(face, func, ref_, mask)

glStencilMask

glStencilMask(mask)

glStencilMaskSeparate

glStencilMaskSeparate(face, mask)

glStencilOp

glStencilOp(fail, zfail, zpass)

glStencilOpSeparate

glStencilOpSeparate(face, sfail, dpfail, dppass)

glTexBuffer

glTexBuffer(target, internalformat, buffer)

glTexBufferRange

glTexBufferRange(target, internalformat, buffer, offset, size)

glTexImage1D

glTexImage1D(target, level, internalformat, width, border, format, type_, pixels)

glTexImage2D

glTexImage2D(target, level, internalformat, width, height, border, format, type_, pixels)

glTexImage2DMultisample

glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)

glTexImage3D

glTexImage3D(target, level, internalformat, width, height, depth, border, format, type_, pixels)

glTexImage3DMultisample

glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)

glTexParameterIiv

glTexParameterIiv(target, pname, params)

glTexParameterIuiv

glTexParameterIuiv(target, pname, params)

glTexParameterf

glTexParameterf(target, pname, param)

glTexParameterfv

glTexParameterfv(target, pname, params)

glTexParameteri

glTexParameteri(target, pname, param)

glTexParameteriv

glTexParameteriv(target, pname, params)

glTexStorage1D

glTexStorage1D(target, levels, internalformat, width)

glTexStorage2D

glTexStorage2D(target, levels, internalformat, width, height)

glTexStorage2DMultisample

glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)

glTexStorage3D

glTexStorage3D(target, levels, internalformat, width, height, depth)

glTexStorage3DMultisample

glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)

glTexSubImage1D

glTexSubImage1D(target, level, xoffset, width, format, type_, pixels)

glTexSubImage2D

glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, pixels)

glTexSubImage3D

glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)

glTextureBarrier

glTextureBarrier()

glTextureBuffer

glTextureBuffer(texture, internalformat, buffer)

glTextureBufferRange

glTextureBufferRange(texture, internalformat, buffer, offset, size)

glTextureParameterIiv

glTextureParameterIiv(texture, pname, params)

glTextureParameterIuiv

glTextureParameterIuiv(texture, pname, params)

glTextureParameterf

glTextureParameterf(texture, pname, param)

glTextureParameterfv

glTextureParameterfv(texture, pname, param)

glTextureParameteri

glTextureParameteri(texture, pname, param)

glTextureParameteriv

glTextureParameteriv(texture, pname, param)

glTextureStorage1D

glTextureStorage1D(texture, levels, internalformat, width)

glTextureStorage2D

glTextureStorage2D(texture, levels, internalformat, width, height)

glTextureStorage2DMultisample

glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations)

glTextureStorage3D

glTextureStorage3D(texture, levels, internalformat, width, height, depth)

glTextureStorage3DMultisample

glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations)

glTextureSubImage1D

glTextureSubImage1D(texture, level, xoffset, width, format, type_, pixels)

glTextureSubImage2D

glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type_, pixels)

glTextureSubImage3D

glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)

glTextureView

glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)

glTransformFeedbackBufferBase

glTransformFeedbackBufferBase(xfb, index, buffer)

glTransformFeedbackBufferRange

glTransformFeedbackBufferRange(xfb, index, buffer, offset, size)

glTransformFeedbackVaryings

glTransformFeedbackVaryings(program, count, varyings, bufferMode)

glUniform1d

glUniform1d(location, x)

glUniform1dv

glUniform1dv(location, count, value)

glUniform1f

glUniform1f(location, v0)

glUniform1fv

glUniform1fv(location, count, value)

glUniform1i

glUniform1i(location, v0)

glUniform1iv

glUniform1iv(location, count, value)

glUniform1ui

glUniform1ui(location, v0)

glUniform1uiv

glUniform1uiv(location, count, value)

glUniform2d

glUniform2d(location, x, y)

glUniform2dv

glUniform2dv(location, count, value)

glUniform2f

glUniform2f(location, v0, v1)

glUniform2fv

glUniform2fv(location, count, value)

glUniform2i

glUniform2i(location, v0, v1)

glUniform2iv

glUniform2iv(location, count, value)

glUniform2ui

glUniform2ui(location, v0, v1)

glUniform2uiv

glUniform2uiv(location, count, value)

glUniform3d

glUniform3d(location, x, y, z)

glUniform3dv

glUniform3dv(location, count, value)

glUniform3f

glUniform3f(location, v0, v1, v2)

glUniform3fv

glUniform3fv(location, count, value)

glUniform3i

glUniform3i(location, v0, v1, v2)

glUniform3iv

glUniform3iv(location, count, value)

glUniform3ui

glUniform3ui(location, v0, v1, v2)

glUniform3uiv

glUniform3uiv(location, count, value)

glUniform4d

glUniform4d(location, x, y, z, w)

glUniform4dv

glUniform4dv(location, count, value)

glUniform4f

glUniform4f(location, v0, v1, v2, v3)

glUniform4fv

glUniform4fv(location, count, value)

glUniform4i

glUniform4i(location, v0, v1, v2, v3)

glUniform4iv

glUniform4iv(location, count, value)

glUniform4ui

glUniform4ui(location, v0, v1, v2, v3)

glUniform4uiv

glUniform4uiv(location, count, value)

glUniformBlockBinding

glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)

glUniformMatrix2dv

glUniformMatrix2dv(location, count, transpose, value)

glUniformMatrix2fv

glUniformMatrix2fv(location, count, transpose, value)

glUniformMatrix2x3dv

glUniformMatrix2x3dv(location, count, transpose, value)

glUniformMatrix2x3fv

glUniformMatrix2x3fv(location, count, transpose, value)

glUniformMatrix2x4dv

glUniformMatrix2x4dv(location, count, transpose, value)

glUniformMatrix2x4fv

glUniformMatrix2x4fv(location, count, transpose, value)

glUniformMatrix3dv

glUniformMatrix3dv(location, count, transpose, value)

glUniformMatrix3fv

glUniformMatrix3fv(location, count, transpose, value)

glUniformMatrix3x2dv

glUniformMatrix3x2dv(location, count, transpose, value)

glUniformMatrix3x2fv

glUniformMatrix3x2fv(location, count, transpose, value)

glUniformMatrix3x4dv

glUniformMatrix3x4dv(location, count, transpose, value)

glUniformMatrix3x4fv

glUniformMatrix3x4fv(location, count, transpose, value)

glUniformMatrix4dv

glUniformMatrix4dv(location, count, transpose, value)

glUniformMatrix4fv

glUniformMatrix4fv(location, count, transpose, value)

glUniformMatrix4x2dv

glUniformMatrix4x2dv(location, count, transpose, value)

glUniformMatrix4x2fv

glUniformMatrix4x2fv(location, count, transpose, value)

glUniformMatrix4x3dv

glUniformMatrix4x3dv(location, count, transpose, value)

glUniformMatrix4x3fv

glUniformMatrix4x3fv(location, count, transpose, value)

glUniformSubroutinesuiv

glUniformSubroutinesuiv(shadertype, count, indices)

glUnmapBuffer

glUnmapBuffer(target)

glUnmapNamedBuffer

glUnmapNamedBuffer(buffer)

glUseProgram

glUseProgram(program)

glUseProgramStages

glUseProgramStages(pipeline, stages, program)

glValidateProgram

glValidateProgram(program)

glValidateProgramPipeline

glValidateProgramPipeline(pipeline)

glVertexArrayAttribBinding

glVertexArrayAttribBinding(vaobj, attribindex, bindingindex)

glVertexArrayAttribFormat

glVertexArrayAttribFormat(vaobj, attribindex, size, type_, normalized, relativeoffset)

glVertexArrayAttribIFormat

glVertexArrayAttribIFormat(vaobj, attribindex, size, type_, relativeoffset)

glVertexArrayAttribLFormat

glVertexArrayAttribLFormat(vaobj, attribindex, size, type_, relativeoffset)

glVertexArrayBindingDivisor

glVertexArrayBindingDivisor(vaobj, bindingindex, divisor)

glVertexArrayElementBuffer

glVertexArrayElementBuffer(vaobj, buffer)

glVertexArrayVertexBuffer

glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride)

glVertexArrayVertexBuffers

glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides)

glVertexAttrib1d

glVertexAttrib1d(index, x)

glVertexAttrib1dv

glVertexAttrib1dv(index, v)

glVertexAttrib1f

glVertexAttrib1f(index, x)

glVertexAttrib1fv

glVertexAttrib1fv(index, v)

glVertexAttrib1s

glVertexAttrib1s(index, x)

glVertexAttrib1sv

glVertexAttrib1sv(index, v)

glVertexAttrib2d

glVertexAttrib2d(index, x, y)

glVertexAttrib2dv

glVertexAttrib2dv(index, v)

glVertexAttrib2f

glVertexAttrib2f(index, x, y)

glVertexAttrib2fv

glVertexAttrib2fv(index, v)

glVertexAttrib2s

glVertexAttrib2s(index, x, y)

glVertexAttrib2sv

glVertexAttrib2sv(index, v)

glVertexAttrib3d

glVertexAttrib3d(index, x, y, z)

glVertexAttrib3dv

glVertexAttrib3dv(index, v)

glVertexAttrib3f

glVertexAttrib3f(index, x, y, z)

glVertexAttrib3fv

glVertexAttrib3fv(index, v)

glVertexAttrib3s

glVertexAttrib3s(index, x, y, z)

glVertexAttrib3sv

glVertexAttrib3sv(index, v)

glVertexAttrib4Nbv

glVertexAttrib4Nbv(index, v)

glVertexAttrib4Niv

glVertexAttrib4Niv(index, v)

glVertexAttrib4Nsv

glVertexAttrib4Nsv(index, v)

glVertexAttrib4Nub

glVertexAttrib4Nub(index, x, y, z, w)

glVertexAttrib4Nubv

glVertexAttrib4Nubv(index, v)

glVertexAttrib4Nuiv

glVertexAttrib4Nuiv(index, v)

glVertexAttrib4Nusv

glVertexAttrib4Nusv(index, v)

glVertexAttrib4bv

glVertexAttrib4bv(index, v)

glVertexAttrib4d

glVertexAttrib4d(index, x, y, z, w)

glVertexAttrib4dv

glVertexAttrib4dv(index, v)

glVertexAttrib4f

glVertexAttrib4f(index, x, y, z, w)

glVertexAttrib4fv

glVertexAttrib4fv(index, v)

glVertexAttrib4iv

glVertexAttrib4iv(index, v)

glVertexAttrib4s

glVertexAttrib4s(index, x, y, z, w)

glVertexAttrib4sv

glVertexAttrib4sv(index, v)

glVertexAttrib4ubv

glVertexAttrib4ubv(index, v)

glVertexAttrib4uiv

glVertexAttrib4uiv(index, v)

glVertexAttrib4usv

glVertexAttrib4usv(index, v)

glVertexAttribBinding

glVertexAttribBinding(attribindex, bindingindex)

glVertexAttribDivisor

glVertexAttribDivisor(index, divisor)

glVertexAttribFormat

glVertexAttribFormat(attribindex, size, type_, normalized, relativeoffset)

glVertexAttribI1i

glVertexAttribI1i(index, x)

glVertexAttribI1iv

glVertexAttribI1iv(index, v)

glVertexAttribI1ui

glVertexAttribI1ui(index, x)

glVertexAttribI1uiv

glVertexAttribI1uiv(index, v)

glVertexAttribI2i

glVertexAttribI2i(index, x, y)

glVertexAttribI2iv

glVertexAttribI2iv(index, v)

glVertexAttribI2ui

glVertexAttribI2ui(index, x, y)

glVertexAttribI2uiv

glVertexAttribI2uiv(index, v)

glVertexAttribI3i

glVertexAttribI3i(index, x, y, z)

glVertexAttribI3iv

glVertexAttribI3iv(index, v)

glVertexAttribI3ui

glVertexAttribI3ui(index, x, y, z)

glVertexAttribI3uiv

glVertexAttribI3uiv(index, v)

glVertexAttribI4bv

glVertexAttribI4bv(index, v)

glVertexAttribI4i

glVertexAttribI4i(index, x, y, z, w)

glVertexAttribI4iv

glVertexAttribI4iv(index, v)

glVertexAttribI4sv

glVertexAttribI4sv(index, v)

glVertexAttribI4ubv

glVertexAttribI4ubv(index, v)

glVertexAttribI4ui

glVertexAttribI4ui(index, x, y, z, w)

glVertexAttribI4uiv

glVertexAttribI4uiv(index, v)

glVertexAttribI4usv

glVertexAttribI4usv(index, v)

glVertexAttribIFormat

glVertexAttribIFormat(attribindex, size, type_, relativeoffset)

glVertexAttribIPointer

glVertexAttribIPointer(index, size, type_, stride, pointer)

glVertexAttribL1d

glVertexAttribL1d(index, x)

glVertexAttribL1dv

glVertexAttribL1dv(index, v)

glVertexAttribL2d

glVertexAttribL2d(index, x, y)

glVertexAttribL2dv

glVertexAttribL2dv(index, v)

glVertexAttribL3d

glVertexAttribL3d(index, x, y, z)

glVertexAttribL3dv

glVertexAttribL3dv(index, v)

glVertexAttribL4d

glVertexAttribL4d(index, x, y, z, w)

glVertexAttribL4dv

glVertexAttribL4dv(index, v)

glVertexAttribLFormat

glVertexAttribLFormat(attribindex, size, type_, relativeoffset)

glVertexAttribLPointer

glVertexAttribLPointer(index, size, type_, stride, pointer)

glVertexAttribP1ui

glVertexAttribP1ui(index, type_, normalized, value)

glVertexAttribP1uiv

glVertexAttribP1uiv(index, type_, normalized, value)

glVertexAttribP2ui

glVertexAttribP2ui(index, type_, normalized, value)

glVertexAttribP2uiv

glVertexAttribP2uiv(index, type_, normalized, value)

glVertexAttribP3ui

glVertexAttribP3ui(index, type_, normalized, value)

glVertexAttribP3uiv

glVertexAttribP3uiv(index, type_, normalized, value)

glVertexAttribP4ui

glVertexAttribP4ui(index, type_, normalized, value)

glVertexAttribP4uiv

glVertexAttribP4uiv(index, type_, normalized, value)

glVertexAttribPointer

glVertexAttribPointer(index, size, type_, normalized, stride, pointer)

glVertexBindingDivisor

glVertexBindingDivisor(bindingindex, divisor)

glViewport

glViewport(x, y, width, height)

glViewportArrayv

glViewportArrayv(first, count, v)

glViewportIndexedf

glViewportIndexedf(index, x, y, w, h)

glViewportIndexedfv

glViewportIndexedfv(index, v)

glWaitSync

glWaitSync(sync, flags, timeout)

load_global_gl_with

Loads all global functions using the get_proc_address given.