glActiveShaderProgram⚠ | glActiveShaderProgram(pipeline, program)
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glActiveTexture⚠ | glActiveTexture(texture)
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glAttachShader⚠ | glAttachShader(program, shader)
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glBeginConditionalRender⚠ | glBeginConditionalRender(id, mode)
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glBeginQuery⚠ | glBeginQuery(target, id)
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glBeginQueryIndexed⚠ | glBeginQueryIndexed(target, index, id)
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glBeginTransformFeedback⚠ | glBeginTransformFeedback(primitiveMode)
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glBindAttribLocation⚠ | glBindAttribLocation(program, index, name)
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glBindBuffer⚠ | glBindBuffer(target, buffer)
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glBindBufferBase⚠ | glBindBufferBase(target, index, buffer)
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glBindBufferRange⚠ | glBindBufferRange(target, index, buffer, offset, size)
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glBindBuffersBase⚠ | glBindBuffersBase(target, first, count, buffers)
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glBindBuffersRange⚠ | glBindBuffersRange(target, first, count, buffers, offsets, sizes)
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glBindFragDataLocation⚠ | glBindFragDataLocation(program, color, name)
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glBindFragDataLocationIndexed⚠ | glBindFragDataLocationIndexed(program, colorNumber, index, name)
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glBindFramebuffer⚠ | glBindFramebuffer(target, framebuffer)
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glBindImageTexture⚠ | glBindImageTexture(unit, texture, level, layered, layer, access, format)
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glBindImageTextures⚠ | glBindImageTextures(first, count, textures)
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glBindProgramPipeline⚠ | glBindProgramPipeline(pipeline)
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glBindRenderbuffer⚠ | glBindRenderbuffer(target, renderbuffer)
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glBindSampler⚠ | glBindSampler(unit, sampler)
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glBindSamplers⚠ | glBindSamplers(first, count, samplers)
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glBindTexture⚠ | glBindTexture(target, texture)
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glBindTextureUnit⚠ | glBindTextureUnit(unit, texture)
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glBindTextures⚠ | glBindTextures(first, count, textures)
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glBindTransformFeedback⚠ | glBindTransformFeedback(target, id)
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glBindVertexArray⚠ | glBindVertexArray(array)
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glBindVertexBuffer⚠ | glBindVertexBuffer(bindingindex, buffer, offset, stride)
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glBindVertexBuffers⚠ | glBindVertexBuffers(first, count, buffers, offsets, strides)
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glBlendColor⚠ | glBlendColor(red, green, blue, alpha)
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glBlendEquation⚠ | glBlendEquation(mode)
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glBlendEquationSeparate⚠ | glBlendEquationSeparate(modeRGB, modeAlpha)
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glBlendEquationSeparatei⚠ | glBlendEquationSeparatei(buf, modeRGB, modeAlpha)
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glBlendEquationi⚠ | glBlendEquationi(buf, mode)
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glBlendFunc⚠ | glBlendFunc(sfactor, dfactor)
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glBlendFuncSeparate⚠ | glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
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glBlendFuncSeparatei⚠ | glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
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glBlendFunci⚠ | glBlendFunci(buf, src, dst)
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glBlitFramebuffer⚠ | glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
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glBlitNamedFramebuffer⚠ | glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
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glBufferData⚠ | glBufferData(target, size, data, usage)
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glBufferStorage⚠ | glBufferStorage(target, size, data, flags)
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glBufferSubData⚠ | glBufferSubData(target, offset, size, data)
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glCheckFramebufferStatus⚠ | glCheckFramebufferStatus(target)
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glCheckNamedFramebufferStatus⚠ | glCheckNamedFramebufferStatus(framebuffer, target)
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glClampColor⚠ | glClampColor(target, clamp)
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glClear⚠ | glClear(mask)
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glClearBufferData⚠ | glClearBufferData(target, internalformat, format, type_, data)
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glClearBufferSubData⚠ | glClearBufferSubData(target, internalformat, offset, size, format, type_, data)
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glClearBufferfi⚠ | glClearBufferfi(buffer, drawbuffer, depth, stencil)
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glClearBufferfv⚠ | glClearBufferfv(buffer, drawbuffer, value)
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glClearBufferiv⚠ | glClearBufferiv(buffer, drawbuffer, value)
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glClearBufferuiv⚠ | glClearBufferuiv(buffer, drawbuffer, value)
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glClearColor⚠ | glClearColor(red, green, blue, alpha)
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glClearDepth⚠ | glClearDepth(depth)
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glClearDepthf⚠ | glClearDepthf(d)
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glClearNamedBufferData⚠ | glClearNamedBufferData(buffer, internalformat, format, type_, data)
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glClearNamedBufferSubData⚠ | glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type_, data)
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glClearNamedFramebufferfi⚠ | glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil)
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glClearNamedFramebufferfv⚠ | glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value)
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glClearNamedFramebufferiv⚠ | glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value)
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glClearNamedFramebufferuiv⚠ | glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value)
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glClearStencil⚠ | glClearStencil(s)
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glClearTexImage⚠ | glClearTexImage(texture, level, format, type_, data)
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glClearTexSubImage⚠ | glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, data)
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glClientWaitSync⚠ | glClientWaitSync(sync, flags, timeout)
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glClipControl⚠ | glClipControl(origin, depth)
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glColorMask⚠ | glColorMask(red, green, blue, alpha)
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glColorMaski⚠ | glColorMaski(index, r, g, b, a)
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glCompileShader⚠ | glCompileShader(shader)
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glCompressedTexImage1D⚠ | glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
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glCompressedTexImage2D⚠ | glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
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glCompressedTexImage3D⚠ | glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
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glCompressedTexSubImage1D⚠ | glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
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glCompressedTexSubImage2D⚠ | glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
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glCompressedTexSubImage3D⚠ | glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
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glCompressedTextureSubImage1D⚠ | glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data)
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glCompressedTextureSubImage2D⚠ | glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data)
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glCompressedTextureSubImage3D⚠ | glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
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glCopyBufferSubData⚠ | glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
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glCopyImageSubData⚠ | glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
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glCopyNamedBufferSubData⚠ | glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size)
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glCopyTexImage1D⚠ | glCopyTexImage1D(target, level, internalformat, x, y, width, border)
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glCopyTexImage2D⚠ | glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
|
glCopyTexSubImage1D⚠ | glCopyTexSubImage1D(target, level, xoffset, x, y, width)
|
glCopyTexSubImage2D⚠ | glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
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glCopyTexSubImage3D⚠ | glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
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glCopyTextureSubImage1D⚠ | glCopyTextureSubImage1D(texture, level, xoffset, x, y, width)
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glCopyTextureSubImage2D⚠ | glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height)
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glCopyTextureSubImage3D⚠ | glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height)
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glCreateBuffers⚠ | glCreateBuffers(n, buffers)
|
glCreateFramebuffers⚠ | glCreateFramebuffers(n, framebuffers)
|
glCreateProgram⚠ | glCreateProgram()
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glCreateProgramPipelines⚠ | glCreateProgramPipelines(n, pipelines)
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glCreateQueries⚠ | glCreateQueries(target, n, ids)
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glCreateRenderbuffers⚠ | glCreateRenderbuffers(n, renderbuffers)
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glCreateSamplers⚠ | glCreateSamplers(n, samplers)
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glCreateShader⚠ | glCreateShader(type_)
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glCreateShaderProgramv⚠ | glCreateShaderProgramv(type_, count, strings)
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glCreateTextures⚠ | glCreateTextures(target, n, textures)
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glCreateTransformFeedbacks⚠ | glCreateTransformFeedbacks(n, ids)
|
glCreateVertexArrays⚠ | glCreateVertexArrays(n, arrays)
|
glCullFace⚠ | glCullFace(mode)
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glDebugMessageCallback⚠ | glDebugMessageCallback(callback, userParam)
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glDebugMessageCallbackARB⚠ | GL_ARB_debug_output glDebugMessageCallbackARB(callback, userParam)
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glDebugMessageControl⚠ | glDebugMessageControl(source, type_, severity, count, ids, enabled)
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glDebugMessageControlARB⚠ | GL_ARB_debug_output glDebugMessageControlARB(source, type_, severity, count, ids, enabled)
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glDebugMessageInsert⚠ | glDebugMessageInsert(source, type_, id, severity, length, buf)
|
glDebugMessageInsertARB⚠ | GL_ARB_debug_output glDebugMessageInsertARB(source, type_, id, severity, length, buf)
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glDeleteBuffers⚠ | glDeleteBuffers(n, buffers)
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glDeleteFramebuffers⚠ | glDeleteFramebuffers(n, framebuffers)
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glDeleteProgram⚠ | glDeleteProgram(program)
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glDeleteProgramPipelines⚠ | glDeleteProgramPipelines(n, pipelines)
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glDeleteQueries⚠ | glDeleteQueries(n, ids)
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glDeleteRenderbuffers⚠ | glDeleteRenderbuffers(n, renderbuffers)
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glDeleteSamplers⚠ | glDeleteSamplers(count, samplers)
|
glDeleteShader⚠ | glDeleteShader(shader)
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glDeleteSync⚠ | glDeleteSync(sync)
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glDeleteTextures⚠ | glDeleteTextures(n, textures)
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glDeleteTransformFeedbacks⚠ | glDeleteTransformFeedbacks(n, ids)
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glDeleteVertexArrays⚠ | glDeleteVertexArrays(n, arrays)
|
glDepthFunc⚠ | glDepthFunc(func)
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glDepthMask⚠ | glDepthMask(flag)
|
glDepthRange⚠ | glDepthRange(n, f)
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glDepthRangeArrayv⚠ | glDepthRangeArrayv(first, count, v)
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glDepthRangeIndexed⚠ | glDepthRangeIndexed(index, n, f)
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glDepthRangef⚠ | glDepthRangef(n, f)
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glDetachShader⚠ | glDetachShader(program, shader)
|
glDisable⚠ | glDisable(cap)
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glDisableVertexArrayAttrib⚠ | glDisableVertexArrayAttrib(vaobj, index)
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glDisableVertexAttribArray⚠ | glDisableVertexAttribArray(index)
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glDisablei⚠ | glDisablei(target, index)
|
glDispatchCompute⚠ | glDispatchCompute(num_groups_x, num_groups_y, num_groups_z)
|
glDispatchComputeIndirect⚠ | glDispatchComputeIndirect(indirect)
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glDrawArrays⚠ | glDrawArrays(mode, first, count)
|
glDrawArraysIndirect⚠ | glDrawArraysIndirect(mode, indirect)
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glDrawArraysInstanced⚠ | glDrawArraysInstanced(mode, first, count, instancecount)
|
glDrawArraysInstancedBaseInstance⚠ | glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)
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glDrawBuffer⚠ | glDrawBuffer(buf)
|
glDrawBuffers⚠ | glDrawBuffers(n, bufs)
|
glDrawElements⚠ | glDrawElements(mode, count, type_, indices)
|
glDrawElementsBaseVertex⚠ | glDrawElementsBaseVertex(mode, count, type_, indices, basevertex)
|
glDrawElementsIndirect⚠ | glDrawElementsIndirect(mode, type_, indirect)
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glDrawElementsInstanced⚠ | glDrawElementsInstanced(mode, count, type_, indices, instancecount)
|
glDrawElementsInstancedBaseInstance⚠ | glDrawElementsInstancedBaseInstance(mode, count, type_, indices, instancecount, baseinstance)
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glDrawElementsInstancedBaseVertex⚠ | glDrawElementsInstancedBaseVertex(mode, count, type_, indices, instancecount, basevertex)
|
glDrawElementsInstancedBaseVertexBaseInstance⚠ | glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type_, indices, instancecount, basevertex, baseinstance)
|
glDrawRangeElements⚠ | glDrawRangeElements(mode, start, end, count, type_, indices)
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glDrawRangeElementsBaseVertex⚠ | glDrawRangeElementsBaseVertex(mode, start, end, count, type_, indices, basevertex)
|
glDrawTransformFeedback⚠ | glDrawTransformFeedback(mode, id)
|
glDrawTransformFeedbackInstanced⚠ | glDrawTransformFeedbackInstanced(mode, id, instancecount)
|
glDrawTransformFeedbackStream⚠ | glDrawTransformFeedbackStream(mode, id, stream)
|
glDrawTransformFeedbackStreamInstanced⚠ | glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)
|
glEnable⚠ | glEnable(cap)
|
glEnableVertexArrayAttrib⚠ | glEnableVertexArrayAttrib(vaobj, index)
|
glEnableVertexAttribArray⚠ | glEnableVertexAttribArray(index)
|
glEnablei⚠ | glEnablei(target, index)
|
glEndConditionalRender⚠ | glEndConditionalRender()
|
glEndQuery⚠ | glEndQuery(target)
|
glEndQueryIndexed⚠ | glEndQueryIndexed(target, index)
|
glEndTransformFeedback⚠ | glEndTransformFeedback()
|
glFenceSync⚠ | glFenceSync(condition, flags)
|
glFinish⚠ | glFinish()
|
glFlush⚠ | glFlush()
|
glFlushMappedBufferRange⚠ | glFlushMappedBufferRange(target, offset, length)
|
glFlushMappedNamedBufferRange⚠ | glFlushMappedNamedBufferRange(buffer, offset, length)
|
glFramebufferParameteri⚠ | glFramebufferParameteri(target, pname, param)
|
glFramebufferRenderbuffer⚠ | glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
|
glFramebufferTexture⚠ | glFramebufferTexture(target, attachment, texture, level)
|
glFramebufferTexture1D⚠ | glFramebufferTexture1D(target, attachment, textarget, texture, level)
|
glFramebufferTexture2D⚠ | glFramebufferTexture2D(target, attachment, textarget, texture, level)
|
glFramebufferTexture3D⚠ | glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
|
glFramebufferTextureLayer⚠ | glFramebufferTextureLayer(target, attachment, texture, level, layer)
|
glFrontFace⚠ | glFrontFace(mode)
|
glGenBuffers⚠ | glGenBuffers(n, buffers)
|
glGenFramebuffers⚠ | glGenFramebuffers(n, framebuffers)
|
glGenProgramPipelines⚠ | glGenProgramPipelines(n, pipelines)
|
glGenQueries⚠ | glGenQueries(n, ids)
|
glGenRenderbuffers⚠ | glGenRenderbuffers(n, renderbuffers)
|
glGenSamplers⚠ | glGenSamplers(count, samplers)
|
glGenTextures⚠ | glGenTextures(n, textures)
|
glGenTransformFeedbacks⚠ | glGenTransformFeedbacks(n, ids)
|
glGenVertexArrays⚠ | glGenVertexArrays(n, arrays)
|
glGenerateMipmap⚠ | glGenerateMipmap(target)
|
glGenerateTextureMipmap⚠ | glGenerateTextureMipmap(texture)
|
glGetActiveAtomicCounterBufferiv⚠ | glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params)
|
glGetActiveAttrib⚠ | glGetActiveAttrib(program, index, bufSize, length, size, type_, name)
|
glGetActiveSubroutineName⚠ | glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name)
|
glGetActiveSubroutineUniformName⚠ | glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name)
|
glGetActiveSubroutineUniformiv⚠ | glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values)
|
glGetActiveUniform⚠ | glGetActiveUniform(program, index, bufSize, length, size, type_, name)
|
glGetActiveUniformBlockName⚠ | glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
|
glGetActiveUniformBlockiv⚠ | glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
|
glGetActiveUniformName⚠ | glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
|
glGetActiveUniformsiv⚠ | glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
|
glGetAttachedShaders⚠ | glGetAttachedShaders(program, maxCount, count, shaders)
|
glGetAttribLocation⚠ | glGetAttribLocation(program, name)
|
glGetBooleani_v⚠ | glGetBooleani_v(target, index, data)
|
glGetBooleanv⚠ | glGetBooleanv(pname, data)
|
glGetBufferParameteri64v⚠ | glGetBufferParameteri64v(target, pname, params)
|
glGetBufferParameteriv⚠ | glGetBufferParameteriv(target, pname, params)
|
glGetBufferPointerv⚠ | glGetBufferPointerv(target, pname, params)
|
glGetBufferSubData⚠ | glGetBufferSubData(target, offset, size, data)
|
glGetCompressedTexImage⚠ | glGetCompressedTexImage(target, level, img)
|
glGetCompressedTextureImage⚠ | glGetCompressedTextureImage(texture, level, bufSize, pixels)
|
glGetCompressedTextureSubImage⚠ | glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
|
glGetDebugMessageLog⚠ | glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog)
|
glGetDebugMessageLogARB⚠ | GL_ARB_debug_output glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog)
|
glGetDoublei_v⚠ | glGetDoublei_v(target, index, data)
|
glGetDoublev⚠ | glGetDoublev(pname, data)
|
glGetError⚠ | glGetError()
|
glGetFloati_v⚠ | glGetFloati_v(target, index, data)
|
glGetFloatv⚠ | glGetFloatv(pname, data)
|
glGetFragDataIndex⚠ | glGetFragDataIndex(program, name)
|
glGetFragDataLocation⚠ | glGetFragDataLocation(program, name)
|
glGetFramebufferAttachmentParameteriv⚠ | glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
|
glGetFramebufferParameteriv⚠ | glGetFramebufferParameteriv(target, pname, params)
|
glGetGraphicsResetStatus⚠ | glGetGraphicsResetStatus()
|
glGetInteger64i_v⚠ | glGetInteger64i_v(target, index, data)
|
glGetInteger64v⚠ | glGetInteger64v(pname, data)
|
glGetIntegeri_v⚠ | glGetIntegeri_v(target, index, data)
|
glGetIntegerv⚠ | glGetIntegerv(pname, data)
|
glGetInternalformati64v⚠ | glGetInternalformati64v(target, internalformat, pname, count, params)
|
glGetInternalformativ⚠ | glGetInternalformativ(target, internalformat, pname, count, params)
|
glGetMultisamplefv⚠ | glGetMultisamplefv(pname, index, val)
|
glGetNamedBufferParameteri64v⚠ | glGetNamedBufferParameteri64v(buffer, pname, params)
|
glGetNamedBufferParameteriv⚠ | glGetNamedBufferParameteriv(buffer, pname, params)
|
glGetNamedBufferPointerv⚠ | glGetNamedBufferPointerv(buffer, pname, params)
|
glGetNamedBufferSubData⚠ | glGetNamedBufferSubData(buffer, offset, size, data)
|
glGetNamedFramebufferAttachmentParameteriv⚠ | glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params)
|
glGetNamedFramebufferParameteriv⚠ | glGetNamedFramebufferParameteriv(framebuffer, pname, param)
|
glGetNamedRenderbufferParameteriv⚠ | glGetNamedRenderbufferParameteriv(renderbuffer, pname, params)
|
glGetObjectLabel⚠ | glGetObjectLabel(identifier, name, bufSize, length, label)
|
glGetObjectPtrLabel⚠ | glGetObjectPtrLabel(ptr, bufSize, length, label)
|
glGetPointerv⚠ | glGetPointerv(pname, params)
|
glGetProgramBinary⚠ | glGetProgramBinary(program, bufSize, length, binaryFormat, binary)
|
glGetProgramInfoLog⚠ | glGetProgramInfoLog(program, bufSize, length, infoLog)
|
glGetProgramInterfaceiv⚠ | glGetProgramInterfaceiv(program, programInterface, pname, params)
|
glGetProgramPipelineInfoLog⚠ | glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)
|
glGetProgramPipelineiv⚠ | glGetProgramPipelineiv(pipeline, pname, params)
|
glGetProgramResourceIndex⚠ | glGetProgramResourceIndex(program, programInterface, name)
|
glGetProgramResourceLocation⚠ | glGetProgramResourceLocation(program, programInterface, name)
|
glGetProgramResourceLocationIndex⚠ | glGetProgramResourceLocationIndex(program, programInterface, name)
|
glGetProgramResourceName⚠ | glGetProgramResourceName(program, programInterface, index, bufSize, length, name)
|
glGetProgramResourceiv⚠ | glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params)
|
glGetProgramStageiv⚠ | glGetProgramStageiv(program, shadertype, pname, values)
|
glGetProgramiv⚠ | glGetProgramiv(program, pname, params)
|
glGetQueryBufferObjecti64v⚠ | glGetQueryBufferObjecti64v(id, buffer, pname, offset)
|
glGetQueryBufferObjectiv⚠ | glGetQueryBufferObjectiv(id, buffer, pname, offset)
|
glGetQueryBufferObjectui64v⚠ | glGetQueryBufferObjectui64v(id, buffer, pname, offset)
|
glGetQueryBufferObjectuiv⚠ | glGetQueryBufferObjectuiv(id, buffer, pname, offset)
|
glGetQueryIndexediv⚠ | glGetQueryIndexediv(target, index, pname, params)
|
glGetQueryObjecti64v⚠ | glGetQueryObjecti64v(id, pname, params)
|
glGetQueryObjectiv⚠ | glGetQueryObjectiv(id, pname, params)
|
glGetQueryObjectui64v⚠ | glGetQueryObjectui64v(id, pname, params)
|
glGetQueryObjectuiv⚠ | glGetQueryObjectuiv(id, pname, params)
|
glGetQueryiv⚠ | glGetQueryiv(target, pname, params)
|
glGetRenderbufferParameteriv⚠ | glGetRenderbufferParameteriv(target, pname, params)
|
glGetSamplerParameterIiv⚠ | glGetSamplerParameterIiv(sampler, pname, params)
|
glGetSamplerParameterIuiv⚠ | glGetSamplerParameterIuiv(sampler, pname, params)
|
glGetSamplerParameterfv⚠ | glGetSamplerParameterfv(sampler, pname, params)
|
glGetSamplerParameteriv⚠ | glGetSamplerParameteriv(sampler, pname, params)
|
glGetShaderInfoLog⚠ | glGetShaderInfoLog(shader, bufSize, length, infoLog)
|
glGetShaderPrecisionFormat⚠ | glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision)
|
glGetShaderSource⚠ | glGetShaderSource(shader, bufSize, length, source)
|
glGetShaderiv⚠ | glGetShaderiv(shader, pname, params)
|
glGetString⚠ | glGetString(name)
|
glGetStringi⚠ | glGetStringi(name, index)
|
glGetSubroutineIndex⚠ | glGetSubroutineIndex(program, shadertype, name)
|
glGetSubroutineUniformLocation⚠ | glGetSubroutineUniformLocation(program, shadertype, name)
|
glGetSynciv⚠ | glGetSynciv(sync, pname, count, length, values)
|
glGetTexImage⚠ | glGetTexImage(target, level, format, type_, pixels)
|
glGetTexLevelParameterfv⚠ | glGetTexLevelParameterfv(target, level, pname, params)
|
glGetTexLevelParameteriv⚠ | glGetTexLevelParameteriv(target, level, pname, params)
|
glGetTexParameterIiv⚠ | glGetTexParameterIiv(target, pname, params)
|
glGetTexParameterIuiv⚠ | glGetTexParameterIuiv(target, pname, params)
|
glGetTexParameterfv⚠ | glGetTexParameterfv(target, pname, params)
|
glGetTexParameteriv⚠ | glGetTexParameteriv(target, pname, params)
|
glGetTextureImage⚠ | glGetTextureImage(texture, level, format, type_, bufSize, pixels)
|
glGetTextureLevelParameterfv⚠ | glGetTextureLevelParameterfv(texture, level, pname, params)
|
glGetTextureLevelParameteriv⚠ | glGetTextureLevelParameteriv(texture, level, pname, params)
|
glGetTextureParameterIiv⚠ | glGetTextureParameterIiv(texture, pname, params)
|
glGetTextureParameterIuiv⚠ | glGetTextureParameterIuiv(texture, pname, params)
|
glGetTextureParameterfv⚠ | glGetTextureParameterfv(texture, pname, params)
|
glGetTextureParameteriv⚠ | glGetTextureParameteriv(texture, pname, params)
|
glGetTextureSubImage⚠ | glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, bufSize, pixels)
|
glGetTransformFeedbackVarying⚠ | glGetTransformFeedbackVarying(program, index, bufSize, length, size, type_, name)
|
glGetTransformFeedbacki64_v⚠ | glGetTransformFeedbacki64_v(xfb, pname, index, param)
|
glGetTransformFeedbacki_v⚠ | glGetTransformFeedbacki_v(xfb, pname, index, param)
|
glGetTransformFeedbackiv⚠ | glGetTransformFeedbackiv(xfb, pname, param)
|
glGetUniformBlockIndex⚠ | glGetUniformBlockIndex(program, uniformBlockName)
|
glGetUniformIndices⚠ | glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
|
glGetUniformLocation⚠ | glGetUniformLocation(program, name)
|
glGetUniformSubroutineuiv⚠ | glGetUniformSubroutineuiv(shadertype, location, params)
|
glGetUniformdv⚠ | glGetUniformdv(program, location, params)
|
glGetUniformfv⚠ | glGetUniformfv(program, location, params)
|
glGetUniformiv⚠ | glGetUniformiv(program, location, params)
|
glGetUniformuiv⚠ | glGetUniformuiv(program, location, params)
|
glGetVertexArrayIndexed64iv⚠ | glGetVertexArrayIndexed64iv(vaobj, index, pname, param)
|
glGetVertexArrayIndexediv⚠ | glGetVertexArrayIndexediv(vaobj, index, pname, param)
|
glGetVertexArrayiv⚠ | glGetVertexArrayiv(vaobj, pname, param)
|
glGetVertexAttribIiv⚠ | glGetVertexAttribIiv(index, pname, params)
|
glGetVertexAttribIuiv⚠ | glGetVertexAttribIuiv(index, pname, params)
|
glGetVertexAttribLdv⚠ | glGetVertexAttribLdv(index, pname, params)
|
glGetVertexAttribPointerv⚠ | glGetVertexAttribPointerv(index, pname, pointer)
|
glGetVertexAttribdv⚠ | glGetVertexAttribdv(index, pname, params)
|
glGetVertexAttribfv⚠ | glGetVertexAttribfv(index, pname, params)
|
glGetVertexAttribiv⚠ | glGetVertexAttribiv(index, pname, params)
|
glGetnCompressedTexImage⚠ | glGetnCompressedTexImage(target, lod, bufSize, pixels)
|
glGetnTexImage⚠ | glGetnTexImage(target, level, format, type_, bufSize, pixels)
|
glGetnUniformdv⚠ | glGetnUniformdv(program, location, bufSize, params)
|
glGetnUniformfv⚠ | glGetnUniformfv(program, location, bufSize, params)
|
glGetnUniformiv⚠ | glGetnUniformiv(program, location, bufSize, params)
|
glGetnUniformuiv⚠ | glGetnUniformuiv(program, location, bufSize, params)
|
glHint⚠ | glHint(target, mode)
|
glInvalidateBufferData⚠ | glInvalidateBufferData(buffer)
|
glInvalidateBufferSubData⚠ | glInvalidateBufferSubData(buffer, offset, length)
|
glInvalidateFramebuffer⚠ | glInvalidateFramebuffer(target, numAttachments, attachments)
|
glInvalidateNamedFramebufferData⚠ | glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments)
|
glInvalidateNamedFramebufferSubData⚠ | glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height)
|
glInvalidateSubFramebuffer⚠ | glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
|
glInvalidateTexImage⚠ | glInvalidateTexImage(texture, level)
|
glInvalidateTexSubImage⚠ | glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)
|
glIsBuffer⚠ | glIsBuffer(buffer)
|
glIsEnabled⚠ | glIsEnabled(cap)
|
glIsEnabledi⚠ | glIsEnabledi(target, index)
|
glIsFramebuffer⚠ | glIsFramebuffer(framebuffer)
|
glIsProgram⚠ | glIsProgram(program)
|
glIsProgramPipeline⚠ | glIsProgramPipeline(pipeline)
|
glIsQuery⚠ | glIsQuery(id)
|
glIsRenderbuffer⚠ | glIsRenderbuffer(renderbuffer)
|
glIsSampler⚠ | glIsSampler(sampler)
|
glIsShader⚠ | glIsShader(shader)
|
glIsSync⚠ | glIsSync(sync)
|
glIsTexture⚠ | glIsTexture(texture)
|
glIsTransformFeedback⚠ | glIsTransformFeedback(id)
|
glIsVertexArray⚠ | glIsVertexArray(array)
|
glLineWidth⚠ | glLineWidth(width)
|
glLinkProgram⚠ | glLinkProgram(program)
|
glLogicOp⚠ | glLogicOp(opcode)
|
glMapBuffer⚠ | glMapBuffer(target, access)
|
glMapBufferRange⚠ | glMapBufferRange(target, offset, length, access)
|
glMapNamedBuffer⚠ | glMapNamedBuffer(buffer, access)
|
glMapNamedBufferRange⚠ | glMapNamedBufferRange(buffer, offset, length, access)
|
glMemoryBarrier⚠ | glMemoryBarrier(barriers)
|
glMemoryBarrierByRegion⚠ | glMemoryBarrierByRegion(barriers)
|
glMinSampleShading⚠ | glMinSampleShading(value)
|
glMultiDrawArrays⚠ | glMultiDrawArrays(mode, first, count, drawcount)
|
glMultiDrawArraysIndirect⚠ | glMultiDrawArraysIndirect(mode, indirect, drawcount, stride)
|
glMultiDrawArraysIndirectCount⚠ | glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride)
|
glMultiDrawElements⚠ | glMultiDrawElements(mode, count, type_, indices, drawcount)
|
glMultiDrawElementsBaseVertex⚠ | glMultiDrawElementsBaseVertex(mode, count, type_, indices, drawcount, basevertex)
|
glMultiDrawElementsIndirect⚠ | glMultiDrawElementsIndirect(mode, type_, indirect, drawcount, stride)
|
glMultiDrawElementsIndirectCount⚠ | glMultiDrawElementsIndirectCount(mode, type_, indirect, drawcount, maxdrawcount, stride)
|
glNamedBufferData⚠ | glNamedBufferData(buffer, size, data, usage)
|
glNamedBufferStorage⚠ | glNamedBufferStorage(buffer, size, data, flags)
|
glNamedBufferSubData⚠ | glNamedBufferSubData(buffer, offset, size, data)
|
glNamedFramebufferDrawBuffer⚠ | glNamedFramebufferDrawBuffer(framebuffer, buf)
|
glNamedFramebufferDrawBuffers⚠ | glNamedFramebufferDrawBuffers(framebuffer, n, bufs)
|
glNamedFramebufferParameteri⚠ | glNamedFramebufferParameteri(framebuffer, pname, param)
|
glNamedFramebufferReadBuffer⚠ | glNamedFramebufferReadBuffer(framebuffer, src)
|
glNamedFramebufferRenderbuffer⚠ | glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer)
|
glNamedFramebufferTexture⚠ | glNamedFramebufferTexture(framebuffer, attachment, texture, level)
|
glNamedFramebufferTextureLayer⚠ | glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer)
|
glNamedRenderbufferStorage⚠ | glNamedRenderbufferStorage(renderbuffer, internalformat, width, height)
|
glNamedRenderbufferStorageMultisample⚠ | glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height)
|
glObjectLabel⚠ | glObjectLabel(identifier, name, length, label)
|
glObjectPtrLabel⚠ | glObjectPtrLabel(ptr, length, label)
|
glPatchParameterfv⚠ | glPatchParameterfv(pname, values)
|
glPatchParameteri⚠ | glPatchParameteri(pname, value)
|
glPauseTransformFeedback⚠ | glPauseTransformFeedback()
|
glPixelStoref⚠ | glPixelStoref(pname, param)
|
glPixelStorei⚠ | glPixelStorei(pname, param)
|
glPointParameterf⚠ | glPointParameterf(pname, param)
|
glPointParameterfv⚠ | glPointParameterfv(pname, params)
|
glPointParameteri⚠ | glPointParameteri(pname, param)
|
glPointParameteriv⚠ | glPointParameteriv(pname, params)
|
glPointSize⚠ | glPointSize(size)
|
glPolygonMode⚠ | glPolygonMode(face, mode)
|
glPolygonOffset⚠ | glPolygonOffset(factor, units)
|
glPolygonOffsetClamp⚠ | glPolygonOffsetClamp(factor, units, clamp)
|
glPopDebugGroup⚠ | glPopDebugGroup()
|
glPrimitiveRestartIndex⚠ | glPrimitiveRestartIndex(index)
|
glProgramBinary⚠ | glProgramBinary(program, binaryFormat, binary, length)
|
glProgramParameteri⚠ | glProgramParameteri(program, pname, value)
|
glProgramUniform1d⚠ | glProgramUniform1d(program, location, v0)
|
glProgramUniform1dv⚠ | glProgramUniform1dv(program, location, count, value)
|
glProgramUniform1f⚠ | glProgramUniform1f(program, location, v0)
|
glProgramUniform1fv⚠ | glProgramUniform1fv(program, location, count, value)
|
glProgramUniform1i⚠ | glProgramUniform1i(program, location, v0)
|
glProgramUniform1iv⚠ | glProgramUniform1iv(program, location, count, value)
|
glProgramUniform1ui⚠ | glProgramUniform1ui(program, location, v0)
|
glProgramUniform1uiv⚠ | glProgramUniform1uiv(program, location, count, value)
|
glProgramUniform2d⚠ | glProgramUniform2d(program, location, v0, v1)
|
glProgramUniform2dv⚠ | glProgramUniform2dv(program, location, count, value)
|
glProgramUniform2f⚠ | glProgramUniform2f(program, location, v0, v1)
|
glProgramUniform2fv⚠ | glProgramUniform2fv(program, location, count, value)
|
glProgramUniform2i⚠ | glProgramUniform2i(program, location, v0, v1)
|
glProgramUniform2iv⚠ | glProgramUniform2iv(program, location, count, value)
|
glProgramUniform2ui⚠ | glProgramUniform2ui(program, location, v0, v1)
|
glProgramUniform2uiv⚠ | glProgramUniform2uiv(program, location, count, value)
|
glProgramUniform3d⚠ | glProgramUniform3d(program, location, v0, v1, v2)
|
glProgramUniform3dv⚠ | glProgramUniform3dv(program, location, count, value)
|
glProgramUniform3f⚠ | glProgramUniform3f(program, location, v0, v1, v2)
|
glProgramUniform3fv⚠ | glProgramUniform3fv(program, location, count, value)
|
glProgramUniform3i⚠ | glProgramUniform3i(program, location, v0, v1, v2)
|
glProgramUniform3iv⚠ | glProgramUniform3iv(program, location, count, value)
|
glProgramUniform3ui⚠ | glProgramUniform3ui(program, location, v0, v1, v2)
|
glProgramUniform3uiv⚠ | glProgramUniform3uiv(program, location, count, value)
|
glProgramUniform4d⚠ | glProgramUniform4d(program, location, v0, v1, v2, v3)
|
glProgramUniform4dv⚠ | glProgramUniform4dv(program, location, count, value)
|
glProgramUniform4f⚠ | glProgramUniform4f(program, location, v0, v1, v2, v3)
|
glProgramUniform4fv⚠ | glProgramUniform4fv(program, location, count, value)
|
glProgramUniform4i⚠ | glProgramUniform4i(program, location, v0, v1, v2, v3)
|
glProgramUniform4iv⚠ | glProgramUniform4iv(program, location, count, value)
|
glProgramUniform4ui⚠ | glProgramUniform4ui(program, location, v0, v1, v2, v3)
|
glProgramUniform4uiv⚠ | glProgramUniform4uiv(program, location, count, value)
|
glProgramUniformMatrix2dv⚠ | glProgramUniformMatrix2dv(program, location, count, transpose, value)
|
glProgramUniformMatrix2fv⚠ | glProgramUniformMatrix2fv(program, location, count, transpose, value)
|
glProgramUniformMatrix2x3dv⚠ | glProgramUniformMatrix2x3dv(program, location, count, transpose, value)
|
glProgramUniformMatrix2x3fv⚠ | glProgramUniformMatrix2x3fv(program, location, count, transpose, value)
|
glProgramUniformMatrix2x4dv⚠ | glProgramUniformMatrix2x4dv(program, location, count, transpose, value)
|
glProgramUniformMatrix2x4fv⚠ | glProgramUniformMatrix2x4fv(program, location, count, transpose, value)
|
glProgramUniformMatrix3dv⚠ | glProgramUniformMatrix3dv(program, location, count, transpose, value)
|
glProgramUniformMatrix3fv⚠ | glProgramUniformMatrix3fv(program, location, count, transpose, value)
|
glProgramUniformMatrix3x2dv⚠ | glProgramUniformMatrix3x2dv(program, location, count, transpose, value)
|
glProgramUniformMatrix3x2fv⚠ | glProgramUniformMatrix3x2fv(program, location, count, transpose, value)
|
glProgramUniformMatrix3x4dv⚠ | glProgramUniformMatrix3x4dv(program, location, count, transpose, value)
|
glProgramUniformMatrix3x4fv⚠ | glProgramUniformMatrix3x4fv(program, location, count, transpose, value)
|
glProgramUniformMatrix4dv⚠ | glProgramUniformMatrix4dv(program, location, count, transpose, value)
|
glProgramUniformMatrix4fv⚠ | glProgramUniformMatrix4fv(program, location, count, transpose, value)
|
glProgramUniformMatrix4x2dv⚠ | glProgramUniformMatrix4x2dv(program, location, count, transpose, value)
|
glProgramUniformMatrix4x2fv⚠ | glProgramUniformMatrix4x2fv(program, location, count, transpose, value)
|
glProgramUniformMatrix4x3dv⚠ | glProgramUniformMatrix4x3dv(program, location, count, transpose, value)
|
glProgramUniformMatrix4x3fv⚠ | glProgramUniformMatrix4x3fv(program, location, count, transpose, value)
|
glProvokingVertex⚠ | glProvokingVertex(mode)
|
glPushDebugGroup⚠ | glPushDebugGroup(source, id, length, message)
|
glQueryCounter⚠ | glQueryCounter(id, target)
|
glReadBuffer⚠ | glReadBuffer(src)
|
glReadPixels⚠ | glReadPixels(x, y, width, height, format, type_, pixels)
|
glReadnPixels⚠ | glReadnPixels(x, y, width, height, format, type_, bufSize, data)
|
glReleaseShaderCompiler⚠ | glReleaseShaderCompiler()
|
glRenderbufferStorage⚠ | glRenderbufferStorage(target, internalformat, width, height)
|
glRenderbufferStorageMultisample⚠ | glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
|
glResumeTransformFeedback⚠ | glResumeTransformFeedback()
|
glSampleCoverage⚠ | glSampleCoverage(value, invert)
|
glSampleMaski⚠ | glSampleMaski(maskNumber, mask)
|
glSamplerParameterIiv⚠ | glSamplerParameterIiv(sampler, pname, param)
|
glSamplerParameterIuiv⚠ | glSamplerParameterIuiv(sampler, pname, param)
|
glSamplerParameterf⚠ | glSamplerParameterf(sampler, pname, param)
|
glSamplerParameterfv⚠ | glSamplerParameterfv(sampler, pname, param)
|
glSamplerParameteri⚠ | glSamplerParameteri(sampler, pname, param)
|
glSamplerParameteriv⚠ | glSamplerParameteriv(sampler, pname, param)
|
glScissor⚠ | glScissor(x, y, width, height)
|
glScissorArrayv⚠ | glScissorArrayv(first, count, v)
|
glScissorIndexed⚠ | glScissorIndexed(index, left, bottom, width, height)
|
glScissorIndexedv⚠ | glScissorIndexedv(index, v)
|
glShaderBinary⚠ | glShaderBinary(count, shaders, binaryformat, binary, length)
|
glShaderSource⚠ | glShaderSource(shader, count, string, length)
|
glShaderStorageBlockBinding⚠ | glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)
|
glSpecializeShader⚠ | glSpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)
|
glStencilFunc⚠ | glStencilFunc(func, ref_, mask)
|
glStencilFuncSeparate⚠ | glStencilFuncSeparate(face, func, ref_, mask)
|
glStencilMask⚠ | glStencilMask(mask)
|
glStencilMaskSeparate⚠ | glStencilMaskSeparate(face, mask)
|
glStencilOp⚠ | glStencilOp(fail, zfail, zpass)
|
glStencilOpSeparate⚠ | glStencilOpSeparate(face, sfail, dpfail, dppass)
|
glTexBuffer⚠ | glTexBuffer(target, internalformat, buffer)
|
glTexBufferRange⚠ | glTexBufferRange(target, internalformat, buffer, offset, size)
|
glTexImage1D⚠ | glTexImage1D(target, level, internalformat, width, border, format, type_, pixels)
|
glTexImage2D⚠ | glTexImage2D(target, level, internalformat, width, height, border, format, type_, pixels)
|
glTexImage2DMultisample⚠ | glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
|
glTexImage3D⚠ | glTexImage3D(target, level, internalformat, width, height, depth, border, format, type_, pixels)
|
glTexImage3DMultisample⚠ | glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
|
glTexParameterIiv⚠ | glTexParameterIiv(target, pname, params)
|
glTexParameterIuiv⚠ | glTexParameterIuiv(target, pname, params)
|
glTexParameterf⚠ | glTexParameterf(target, pname, param)
|
glTexParameterfv⚠ | glTexParameterfv(target, pname, params)
|
glTexParameteri⚠ | glTexParameteri(target, pname, param)
|
glTexParameteriv⚠ | glTexParameteriv(target, pname, params)
|
glTexStorage1D⚠ | glTexStorage1D(target, levels, internalformat, width)
|
glTexStorage2D⚠ | glTexStorage2D(target, levels, internalformat, width, height)
|
glTexStorage2DMultisample⚠ | glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
|
glTexStorage3D⚠ | glTexStorage3D(target, levels, internalformat, width, height, depth)
|
glTexStorage3DMultisample⚠ | glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
|
glTexSubImage1D⚠ | glTexSubImage1D(target, level, xoffset, width, format, type_, pixels)
|
glTexSubImage2D⚠ | glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, pixels)
|
glTexSubImage3D⚠ | glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)
|
glTextureBarrier⚠ | glTextureBarrier()
|
glTextureBuffer⚠ | glTextureBuffer(texture, internalformat, buffer)
|
glTextureBufferRange⚠ | glTextureBufferRange(texture, internalformat, buffer, offset, size)
|
glTextureParameterIiv⚠ | glTextureParameterIiv(texture, pname, params)
|
glTextureParameterIuiv⚠ | glTextureParameterIuiv(texture, pname, params)
|
glTextureParameterf⚠ | glTextureParameterf(texture, pname, param)
|
glTextureParameterfv⚠ | glTextureParameterfv(texture, pname, param)
|
glTextureParameteri⚠ | glTextureParameteri(texture, pname, param)
|
glTextureParameteriv⚠ | glTextureParameteriv(texture, pname, param)
|
glTextureStorage1D⚠ | glTextureStorage1D(texture, levels, internalformat, width)
|
glTextureStorage2D⚠ | glTextureStorage2D(texture, levels, internalformat, width, height)
|
glTextureStorage2DMultisample⚠ | glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations)
|
glTextureStorage3D⚠ | glTextureStorage3D(texture, levels, internalformat, width, height, depth)
|
glTextureStorage3DMultisample⚠ | glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations)
|
glTextureSubImage1D⚠ | glTextureSubImage1D(texture, level, xoffset, width, format, type_, pixels)
|
glTextureSubImage2D⚠ | glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type_, pixels)
|
glTextureSubImage3D⚠ | glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)
|
glTextureView⚠ | glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
|
glTransformFeedbackBufferBase⚠ | glTransformFeedbackBufferBase(xfb, index, buffer)
|
glTransformFeedbackBufferRange⚠ | glTransformFeedbackBufferRange(xfb, index, buffer, offset, size)
|
glTransformFeedbackVaryings⚠ | glTransformFeedbackVaryings(program, count, varyings, bufferMode)
|
glUniform1d⚠ | glUniform1d(location, x)
|
glUniform1dv⚠ | glUniform1dv(location, count, value)
|
glUniform1f⚠ | glUniform1f(location, v0)
|
glUniform1fv⚠ | glUniform1fv(location, count, value)
|
glUniform1i⚠ | glUniform1i(location, v0)
|
glUniform1iv⚠ | glUniform1iv(location, count, value)
|
glUniform1ui⚠ | glUniform1ui(location, v0)
|
glUniform1uiv⚠ | glUniform1uiv(location, count, value)
|
glUniform2d⚠ | glUniform2d(location, x, y)
|
glUniform2dv⚠ | glUniform2dv(location, count, value)
|
glUniform2f⚠ | glUniform2f(location, v0, v1)
|
glUniform2fv⚠ | glUniform2fv(location, count, value)
|
glUniform2i⚠ | glUniform2i(location, v0, v1)
|
glUniform2iv⚠ | glUniform2iv(location, count, value)
|
glUniform2ui⚠ | glUniform2ui(location, v0, v1)
|
glUniform2uiv⚠ | glUniform2uiv(location, count, value)
|
glUniform3d⚠ | glUniform3d(location, x, y, z)
|
glUniform3dv⚠ | glUniform3dv(location, count, value)
|
glUniform3f⚠ | glUniform3f(location, v0, v1, v2)
|
glUniform3fv⚠ | glUniform3fv(location, count, value)
|
glUniform3i⚠ | glUniform3i(location, v0, v1, v2)
|
glUniform3iv⚠ | glUniform3iv(location, count, value)
|
glUniform3ui⚠ | glUniform3ui(location, v0, v1, v2)
|
glUniform3uiv⚠ | glUniform3uiv(location, count, value)
|
glUniform4d⚠ | glUniform4d(location, x, y, z, w)
|
glUniform4dv⚠ | glUniform4dv(location, count, value)
|
glUniform4f⚠ | glUniform4f(location, v0, v1, v2, v3)
|
glUniform4fv⚠ | glUniform4fv(location, count, value)
|
glUniform4i⚠ | glUniform4i(location, v0, v1, v2, v3)
|
glUniform4iv⚠ | glUniform4iv(location, count, value)
|
glUniform4ui⚠ | glUniform4ui(location, v0, v1, v2, v3)
|
glUniform4uiv⚠ | glUniform4uiv(location, count, value)
|
glUniformBlockBinding⚠ | glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
|
glUniformMatrix2dv⚠ | glUniformMatrix2dv(location, count, transpose, value)
|
glUniformMatrix2fv⚠ | glUniformMatrix2fv(location, count, transpose, value)
|
glUniformMatrix2x3dv⚠ | glUniformMatrix2x3dv(location, count, transpose, value)
|
glUniformMatrix2x3fv⚠ | glUniformMatrix2x3fv(location, count, transpose, value)
|
glUniformMatrix2x4dv⚠ | glUniformMatrix2x4dv(location, count, transpose, value)
|
glUniformMatrix2x4fv⚠ | glUniformMatrix2x4fv(location, count, transpose, value)
|
glUniformMatrix3dv⚠ | glUniformMatrix3dv(location, count, transpose, value)
|
glUniformMatrix3fv⚠ | glUniformMatrix3fv(location, count, transpose, value)
|
glUniformMatrix3x2dv⚠ | glUniformMatrix3x2dv(location, count, transpose, value)
|
glUniformMatrix3x2fv⚠ | glUniformMatrix3x2fv(location, count, transpose, value)
|
glUniformMatrix3x4dv⚠ | glUniformMatrix3x4dv(location, count, transpose, value)
|
glUniformMatrix3x4fv⚠ | glUniformMatrix3x4fv(location, count, transpose, value)
|
glUniformMatrix4dv⚠ | glUniformMatrix4dv(location, count, transpose, value)
|
glUniformMatrix4fv⚠ | glUniformMatrix4fv(location, count, transpose, value)
|
glUniformMatrix4x2dv⚠ | glUniformMatrix4x2dv(location, count, transpose, value)
|
glUniformMatrix4x2fv⚠ | glUniformMatrix4x2fv(location, count, transpose, value)
|
glUniformMatrix4x3dv⚠ | glUniformMatrix4x3dv(location, count, transpose, value)
|
glUniformMatrix4x3fv⚠ | glUniformMatrix4x3fv(location, count, transpose, value)
|
glUniformSubroutinesuiv⚠ | glUniformSubroutinesuiv(shadertype, count, indices)
|
glUnmapBuffer⚠ | glUnmapBuffer(target)
|
glUnmapNamedBuffer⚠ | glUnmapNamedBuffer(buffer)
|
glUseProgram⚠ | glUseProgram(program)
|
glUseProgramStages⚠ | glUseProgramStages(pipeline, stages, program)
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glValidateProgram⚠ | glValidateProgram(program)
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glValidateProgramPipeline⚠ | glValidateProgramPipeline(pipeline)
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glVertexArrayAttribBinding⚠ | glVertexArrayAttribBinding(vaobj, attribindex, bindingindex)
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glVertexArrayAttribFormat⚠ | glVertexArrayAttribFormat(vaobj, attribindex, size, type_, normalized, relativeoffset)
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glVertexArrayAttribIFormat⚠ | glVertexArrayAttribIFormat(vaobj, attribindex, size, type_, relativeoffset)
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glVertexArrayAttribLFormat⚠ | glVertexArrayAttribLFormat(vaobj, attribindex, size, type_, relativeoffset)
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glVertexArrayBindingDivisor⚠ | glVertexArrayBindingDivisor(vaobj, bindingindex, divisor)
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glVertexArrayElementBuffer⚠ | glVertexArrayElementBuffer(vaobj, buffer)
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glVertexArrayVertexBuffer⚠ | glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride)
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glVertexArrayVertexBuffers⚠ | glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides)
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glVertexAttrib1d⚠ | glVertexAttrib1d(index, x)
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glVertexAttrib1dv⚠ | glVertexAttrib1dv(index, v)
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glVertexAttrib1f⚠ | glVertexAttrib1f(index, x)
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glVertexAttrib1fv⚠ | glVertexAttrib1fv(index, v)
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glVertexAttrib1s⚠ | glVertexAttrib1s(index, x)
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glVertexAttrib1sv⚠ | glVertexAttrib1sv(index, v)
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glVertexAttrib2d⚠ | glVertexAttrib2d(index, x, y)
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glVertexAttrib2dv⚠ | glVertexAttrib2dv(index, v)
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glVertexAttrib2f⚠ | glVertexAttrib2f(index, x, y)
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glVertexAttrib2fv⚠ | glVertexAttrib2fv(index, v)
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glVertexAttrib2s⚠ | glVertexAttrib2s(index, x, y)
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glVertexAttrib2sv⚠ | glVertexAttrib2sv(index, v)
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glVertexAttrib3d⚠ | glVertexAttrib3d(index, x, y, z)
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glVertexAttrib3dv⚠ | glVertexAttrib3dv(index, v)
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glVertexAttrib3f⚠ | glVertexAttrib3f(index, x, y, z)
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glVertexAttrib3fv⚠ | glVertexAttrib3fv(index, v)
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glVertexAttrib3s⚠ | glVertexAttrib3s(index, x, y, z)
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glVertexAttrib3sv⚠ | glVertexAttrib3sv(index, v)
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glVertexAttrib4Nbv⚠ | glVertexAttrib4Nbv(index, v)
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glVertexAttrib4Niv⚠ | glVertexAttrib4Niv(index, v)
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glVertexAttrib4Nsv⚠ | glVertexAttrib4Nsv(index, v)
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glVertexAttrib4Nub⚠ | glVertexAttrib4Nub(index, x, y, z, w)
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glVertexAttrib4Nubv⚠ | glVertexAttrib4Nubv(index, v)
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glVertexAttrib4Nuiv⚠ | glVertexAttrib4Nuiv(index, v)
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glVertexAttrib4Nusv⚠ | glVertexAttrib4Nusv(index, v)
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glVertexAttrib4bv⚠ | glVertexAttrib4bv(index, v)
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glVertexAttrib4d⚠ | glVertexAttrib4d(index, x, y, z, w)
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glVertexAttrib4dv⚠ | glVertexAttrib4dv(index, v)
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glVertexAttrib4f⚠ | glVertexAttrib4f(index, x, y, z, w)
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glVertexAttrib4fv⚠ | glVertexAttrib4fv(index, v)
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glVertexAttrib4iv⚠ | glVertexAttrib4iv(index, v)
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glVertexAttrib4s⚠ | glVertexAttrib4s(index, x, y, z, w)
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glVertexAttrib4sv⚠ | glVertexAttrib4sv(index, v)
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glVertexAttrib4ubv⚠ | glVertexAttrib4ubv(index, v)
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glVertexAttrib4uiv⚠ | glVertexAttrib4uiv(index, v)
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glVertexAttrib4usv⚠ | glVertexAttrib4usv(index, v)
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glVertexAttribBinding⚠ | glVertexAttribBinding(attribindex, bindingindex)
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glVertexAttribDivisor⚠ | glVertexAttribDivisor(index, divisor)
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glVertexAttribFormat⚠ | glVertexAttribFormat(attribindex, size, type_, normalized, relativeoffset)
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glVertexAttribI1i⚠ | glVertexAttribI1i(index, x)
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glVertexAttribI1iv⚠ | glVertexAttribI1iv(index, v)
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glVertexAttribI1ui⚠ | glVertexAttribI1ui(index, x)
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glVertexAttribI1uiv⚠ | glVertexAttribI1uiv(index, v)
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glVertexAttribI2i⚠ | glVertexAttribI2i(index, x, y)
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glVertexAttribI2iv⚠ | glVertexAttribI2iv(index, v)
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glVertexAttribI2ui⚠ | glVertexAttribI2ui(index, x, y)
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glVertexAttribI2uiv⚠ | glVertexAttribI2uiv(index, v)
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glVertexAttribI3i⚠ | glVertexAttribI3i(index, x, y, z)
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glVertexAttribI3iv⚠ | glVertexAttribI3iv(index, v)
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glVertexAttribI3ui⚠ | glVertexAttribI3ui(index, x, y, z)
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glVertexAttribI3uiv⚠ | glVertexAttribI3uiv(index, v)
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glVertexAttribI4bv⚠ | glVertexAttribI4bv(index, v)
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glVertexAttribI4i⚠ | glVertexAttribI4i(index, x, y, z, w)
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glVertexAttribI4iv⚠ | glVertexAttribI4iv(index, v)
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glVertexAttribI4sv⚠ | glVertexAttribI4sv(index, v)
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glVertexAttribI4ubv⚠ | glVertexAttribI4ubv(index, v)
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glVertexAttribI4ui⚠ | glVertexAttribI4ui(index, x, y, z, w)
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glVertexAttribI4uiv⚠ | glVertexAttribI4uiv(index, v)
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glVertexAttribI4usv⚠ | glVertexAttribI4usv(index, v)
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glVertexAttribIFormat⚠ | glVertexAttribIFormat(attribindex, size, type_, relativeoffset)
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glVertexAttribIPointer⚠ | glVertexAttribIPointer(index, size, type_, stride, pointer)
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glVertexAttribL1d⚠ | glVertexAttribL1d(index, x)
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glVertexAttribL1dv⚠ | glVertexAttribL1dv(index, v)
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glVertexAttribL2d⚠ | glVertexAttribL2d(index, x, y)
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glVertexAttribL2dv⚠ | glVertexAttribL2dv(index, v)
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glVertexAttribL3d⚠ | glVertexAttribL3d(index, x, y, z)
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glVertexAttribL3dv⚠ | glVertexAttribL3dv(index, v)
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glVertexAttribL4d⚠ | glVertexAttribL4d(index, x, y, z, w)
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glVertexAttribL4dv⚠ | glVertexAttribL4dv(index, v)
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glVertexAttribLFormat⚠ | glVertexAttribLFormat(attribindex, size, type_, relativeoffset)
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glVertexAttribLPointer⚠ | glVertexAttribLPointer(index, size, type_, stride, pointer)
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glVertexAttribP1ui⚠ | glVertexAttribP1ui(index, type_, normalized, value)
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glVertexAttribP1uiv⚠ | glVertexAttribP1uiv(index, type_, normalized, value)
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glVertexAttribP2ui⚠ | glVertexAttribP2ui(index, type_, normalized, value)
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glVertexAttribP2uiv⚠ | glVertexAttribP2uiv(index, type_, normalized, value)
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glVertexAttribP3ui⚠ | glVertexAttribP3ui(index, type_, normalized, value)
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glVertexAttribP3uiv⚠ | glVertexAttribP3uiv(index, type_, normalized, value)
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glVertexAttribP4ui⚠ | glVertexAttribP4ui(index, type_, normalized, value)
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glVertexAttribP4uiv⚠ | glVertexAttribP4uiv(index, type_, normalized, value)
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glVertexAttribPointer⚠ | glVertexAttribPointer(index, size, type_, normalized, stride, pointer)
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glVertexBindingDivisor⚠ | glVertexBindingDivisor(bindingindex, divisor)
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glViewport⚠ | glViewport(x, y, width, height)
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glViewportArrayv⚠ | glViewportArrayv(first, count, v)
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glViewportIndexedf⚠ | glViewportIndexedf(index, x, y, w, h)
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glViewportIndexedfv⚠ | glViewportIndexedfv(index, v)
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glWaitSync⚠ | glWaitSync(sync, flags, timeout)
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load_global_gl_with⚠ | Loads all global functions using the get_proc_address given.
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