[−][src]Function gl46::glGetActiveSubroutineUniformName
pub unsafe fn glGetActiveSubroutineUniformName(
program: GLuint,
shadertype: GLenum,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
name: *mut GLchar
)
glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name)
shadertype
group: ShaderTypelength
len: 1name
len: bufSize