[−][src]Constant gl46::GL_UNIFORM_MATRIX_STRIDE
pub const GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D;
GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D
- Group: UniformPName
pub const GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D;
GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D