[][src]Constant gl46::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8;

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8

  • Group: GetPName