[−][src]Constant gl46::GL_FRAGMENT_SHADER_DERIVATIVE_HINT
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B;
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B
- Groups: HintTarget, GetPName
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B;
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B