[−][src]Constant gl46::GL_BUFFER_ACCESS
pub const GL_BUFFER_ACCESS: GLenum = 0x88BB;
GL_BUFFER_ACCESS: GLenum = 0x88BB
- Groups: VertexBufferObjectParameter, BufferPNameARB
pub const GL_BUFFER_ACCESS: GLenum = 0x88BB;
GL_BUFFER_ACCESS: GLenum = 0x88BB