[][src]Module gllite::gli

Constants

CLAMP_TO_EDGE
LINEAR
NEAREST
R8UI
RED_INTEGER
REPEAT
RGB
RGBA
TEXTURE_MAG_FILTER
TEXTURE_MIN_FILTER
TEXTURE_WRAP_S
TEXTURE_WRAP_T

Functions

active_texture
attach_shader
bind_array_buffer
bind_element_array_buffer
bind_texture_2d
bind_vertex_array
buffer_array_data
clear_color
compile_shader
create_buffer
create_program
create_shader
create_texture
create_vertex_array
draw_arrays_triangles
draw_elements_triangles
enable_vertex_attrib_array
get_active_attribute
get_active_attribute_count
get_active_uniform
get_active_uniform_count
get_attribute_location
get_attribute_size_and_type
get_uniform_location
init
link_program
shader_source
size_of_type
tex_image_2d_from_bytes
tex_parameter_2d
uniform_1f
uniform_1i
uniform_2f
uniform_2i
uniform_3f
uniform_3i
uniform_4f
uniform_4i
use_program
vertex_attrib_pointer