[−][src]Struct ggez::ContextBuilder
A builder object for creating a Context
.
Methods
impl ContextBuilder
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pub fn new(game_id: &str, author: &str) -> Self
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Create a new ContextBuilder
with default settings.
pub fn window_setup(self, setup: WindowSetup) -> Self
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Sets the window setup settings.
pub fn window_mode(self, mode: WindowMode) -> Self
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Sets the window mode settings.
pub fn backend(self, backend: Backend) -> Self
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Sets the graphics backend.
pub fn modules(self, modules: ModuleConf) -> Self
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Sets the modules configuration.
pub fn conf(self, conf: Conf) -> Self
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Sets all the config options, overriding any previous
ones from window_setup()
,
window_mode()
, and
backend()
.
pub fn add_resource_path<T>(self, path: T) -> Self where
T: Into<PathBuf>,
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T: Into<PathBuf>,
Add a new read-only filesystem path to the places to search for resources.
pub fn add_zipfile_bytes<B>(self, bytes: B) -> Self where
B: Into<Cow<'static, [u8]>>,
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B: Into<Cow<'static, [u8]>>,
Add a new zip file from bytes whose contents will be searched
for resources. The zip file will be stored in-memory.
You can pass it a static slice, a Vec
of bytes, etc.
#use ggez::context::ContextBuilder; let _ = ContextBuilder::new() .add_zipfile_bytes(include_bytes!("../resources.zip").to_vec()) .build();
pub fn with_conf_file(self, load_conf_file: bool) -> Self
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Specifies whether or not to load the conf.toml
file if it
exists and use its settings to override the provided values.
Defaults to true
which is usually what you want, but being
able to fiddle with it is sometimes useful for debugging.
pub fn build(self) -> GameResult<(Context, EventsLoop)>
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Build the Context
.
Trait Implementations
impl PartialEq<ContextBuilder> for ContextBuilder
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fn eq(&self, other: &ContextBuilder) -> bool
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fn ne(&self, other: &ContextBuilder) -> bool
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impl Clone for ContextBuilder
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fn clone(&self) -> ContextBuilder
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for ContextBuilder
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Auto Trait Implementations
impl Unpin for ContextBuilder
impl Sync for ContextBuilder
impl Send for ContextBuilder
impl RefUnwindSafe for ContextBuilder
impl UnwindSafe for ContextBuilder
Blanket Implementations
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.