Struct ggez::input::GamepadContext [] [src]

pub struct GamepadContext { /* fields omitted */ }

To use gamepads (or joysticks) we need to "open" them and keep them around, so this structure hangs on to their state for us.

Methods

impl GamepadContext
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Create new GamepadContext

Trait Implementations

impl Debug for GamepadContext
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl !Send for GamepadContext

impl !Sync for GamepadContext