[][src]Crate ggez_goodies

Re-exports

pub use euclid;

Modules

input

An abstract input state object that gets fed user events and updates itself based on a set of key bindings.

particle2

Basic particle system.

scene

The Scene system is basically for transitioning between completely different states that have entirely different game loops and but which all share a state. It operates as a stack, with new scenes getting pushed to the stack (while the old ones stay in memory unchanged). Apparently this is basically a push-down automata.

tilemap

An efficient way of drawing images composed out of tiles from a spritesheet, such as oldschool RPG maps.

Type Definitions

Point2
Vector2