Crate ggez_goodies [−] [src]
Modules
camera |
A camera object for ggez. Currently ggez has no actual global camera state to use, so this really just does the coordinate transforms for you. |
input |
An abstract input state object that gets fed user events and updates itself based on a set of key bindings. |
particle | |
scene |
The Scene system is basically for transitioning between completely different states that have entirely different game loops and but which all share a state. It operates as a stack, with new scenes getting pushed to the stack (while the old ones stay in memory unchanged). Apparently this is basically a push-down automata. |