Crate gfx_shader_watch

source ·
Expand description

Provides ability to change shader source files and have them reload on the fly. Also provides macros to simply include the shader code at compile time when running in release mode.

Examples

use gfx_shader_watch::*;
use gfx::{Primitive, state::Rasterizer};

gfx_defines! {
    pipeline mypipeline {
        out: gfx::RenderTarget<gfx::format::Rgba8> = "Target0",
    }
}

// Container has SimplePsoCell or WatcherPsoCell type, depending on compile mode
// if you need to refer to the type, use the `debug_watcher_pso_cell_type!` macro
let mut pso_cell = debug_watcher_pso_cell!(
    pipe = mypipeline,
    vertex_shader = "shader/vert.glsl",
    fragment_shader = "shader/frag.glsl",
    factory = factory,
    primitive = Primitive::TriangleList,
    rasterizer = Rasterizer::new_fill()).expect("psocell");

encoder.draw(&slice, pso_cell.pso(), &data);

Modules

Macros

  • Returns WatcherPsoCell instance when compiled in debug mode, SimplePsoCell instance when compiled in release mode The type itself can be attained similarly with the debug_watcher_pso_cell_type macro
  • Returns WatcherPsoCell type when compiled in debug mode, SimplePsoCell type when compiled in release mode Type will match that returned by debug_watcher_pso_cell macro

Structs

Traits

  • Container for pipeline state object and a factory