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#![deny(missing_docs)]
#[macro_use]
extern crate log;
extern crate draw_state;
extern crate gfx_core;
pub mod traits {
pub use gfx_core::{Device, Factory, DeviceFence};
pub use factory::FactoryExt;
}
pub use draw_state::{preset, state};
pub use draw_state::target::*;
pub use gfx_core as core;
pub use gfx_core::{Device, SubmitInfo, Resources};
pub use gfx_core::{format, handle, tex};
pub use gfx_core::factory::{Factory, BufferRole, BufferInfo, BufferUsage,
SHADER_RESOURCE, UNORDERED_ACCESS, RENDER_TARGET,
cast_slice};
pub use gfx_core::{VertexCount, InstanceCount};
pub use gfx_core::Primitive;
pub use gfx_core::{ShaderSet, VertexShader, HullShader, DomainShader,
GeometryShader, PixelShader};
pub use gfx_core::draw::{CommandBuffer, InstanceOption};
pub use gfx_core::shade::{ProgramInfo, UniformValue};
pub use encoder::{Encoder, UpdateError};
pub use factory::PipelineStateError;
pub use mesh::{Slice, ToIndexSlice, SliceKind};
pub use pso::{PipelineState};
pub use pso::buffer::{VertexBuffer, InstanceBuffer,
ConstantBuffer, Global};
pub use pso::resource::{ShaderResource, UnorderedAccess,
Sampler, TextureSampler};
pub use pso::target::{DepthStencilTarget, DepthTarget, StencilTarget,
RenderTarget, BlendTarget, BlendRef, Scissor};
mod encoder;
mod factory;
mod mesh;
pub mod pso;
pub mod shade;
pub mod macros;