initSidebarItems({"enum":[["Error","An error occurring at batch creation"]],"fn":[["bind","Create an implicit batch"]],"struct":[["Core","Core batch - a minimal sealed batch."],["Full","Full batch - contains everything needed for rendering."]],"trait":[["Batch","Abstract batch trait"]],"type":[["BatchData","Return type for `Batch::get_data()``"],["Complete","A `Core` completed by a mesh slice, shader parameters, and a state. Implements `Batch` thus can be drawn. It is meant to be a struct, but we have lots of lifetime issues with associated resources, binding which looks nasty (#614)"],["Implicit","A batch that is constructed on the fly when rendering. Meant to be a struct, blocked by #614"]]});