initSidebarItems({"enum":[["Access","Type of the frame buffer access."],["Gamma","Type of the gamma transformation for framebuffer writes."],["Target","When rendering, each \"output\" of the fragment shader goes to a specific target. A `Plane` can be bound to a target, causing writes to that target to affect the `Plane`."]],"struct":[["DataBuffer","A buffer of data accompanying the commands. It can be vertex data, texture updates, uniform blocks, or even some draw states."],["DataPointer","The place of some data in the data buffer."]],"trait":[["CommandBuffer","An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device."]],"type":[["InstanceOption","Optional instance parameters"]]});