1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
use crate::curve::{Curve, CurveSegment};
use crate::{utils, Float, Grid, Point3, TriangleMesh};
pub trait Surface: std::fmt::Debug {
fn get_point(&self, u: Float, v: Float) -> Point3;
fn trim(&self, _edges: &[CurveSegment<Box<dyn Curve>>]) -> TriangleMesh {
unimplemented!()
}
}
impl Surface for Box<dyn Surface> {
fn get_point(&self, u: Float, v: Float) -> Point3 {
self.as_ref().get_point(u, v)
}
}
#[derive(Debug)]
pub struct SurfacePatch<S: Surface> {
pub surface: S,
pub parameter_range: ((Float, Float), (Float, Float)),
pub parameter_division: (usize, usize),
}
impl<S: Surface> SurfacePatch<S> {
pub fn get_points(&self) -> Grid<Point3> {
let (u_range, v_range) = self.parameter_range;
let (u_div, v_div) = self.parameter_division;
let u_parameters = utils::uniform_divide(u_range, u_div);
let v_parameters = utils::uniform_divide(v_range, v_div);
let points = v_parameters
.into_iter()
.map(|v| {
u_parameters
.iter()
.map(move |&u| self.surface.get_point(u, v))
})
.flatten()
.collect::<Vec<Point3>>();
Grid::from_vec(points, u_div + 1)
}
}
pub struct TrimmedSurface<S> {
pub surface: S,
pub edges: Vec<CurveSegment<Box<dyn Curve>>>,
}
mod bezier;
mod bspline;
mod cylinder;
mod plane;
mod spin;
mod sweep;
pub use bezier::*;
pub use bspline::*;
pub use cylinder::*;
pub use plane::*;
pub use spin::*;
pub use sweep::*;