Trait geng::CameraExt [−][src]
pub trait CameraExt: Camera {
fn world_to_screen(
&self,
framebuffer_size: Vec2<f32>,
pos: Vec3<f32>
) -> Option<Vec2<f32>> { ... }
fn pixel_ray(
&self,
framebuffer_size: Vec2<f32>,
pos: Vec2<f32>
) -> CameraRay { ... }
}