Struct gdnative::Node2D [] [src]

pub struct Node2D { /* fields omitted */ }

core class Node2D : CanvasItem (manually managed)

Base class

Node2D inherits CanvasItem and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Node2D::free.

Methods

impl Node2D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Node2D::free.

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Manually deallocate the object.

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Methods from Deref<Target = CanvasItem>

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Up-cast.

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Trait Implementations

impl GodotObject for Node2D
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impl Deref for Node2D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Node2D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Node2D

impl !Sync for Node2D