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//! Simple node-based graph editor for Rust. Register nodes, let the user mingle //! with them, read the result. //! //! # Example //! //! The following example initializes the application with a single node type. //! Eeach node will have one input and one output pin, and a "switch" widget //! that can be set on or off by the user. //! //! First we need to define the config for our application. The config describes //! all the node templates available for the user. //! //! ``` //! use gazpatcho::config::*; //! //! let config = Config { //! node_templates: vec![ //! NodeTemplate { //! label: "Example node".to_owned(), //! class: "example_node".to_owned(), //! pins: vec![ //! Pin { //! label: "Input".to_owned(), //! class: "in".to_owned(), //! direction: Input, //! }, //! Pin { //! label: "Output".to_owned(), //! class: "out".to_owned(), //! direction: Output, //! }, //! ], //! widgets: vec![Switch { //! label: "Switch".to_owned(), //! key: "switch".to_owned(), //! }], //! } //! ], //! }; //! ``` //! //! The we start the application, this will open a new window with the canvas. //! We are passing the previously defined config and also a callback function. //! This callback will be executed every time the user updates the graph //! represented in the UI. //! //! ```no_run //! # use gazpatcho::config::*; //! # let config = Config { node_templates: vec![] }; //! gazpatcho::run("Application Name", config, |report| { //! // Act upon the current report //! dbg!(report); //! }); //! ``` //! //! The `dbg!` output of such a configuration would return something like: //! //! ```ignore //! Report { //! nodes: [ //! Node { //! id: "example_node:0", //! class: "example_node", //! data: { //! "switch": Bool( //! false, //! ), //! }, //! }, //! Node { //! id: "example_node:1", //! class: "example_node", //! data: { //! "switch": Bool( //! true, //! ), //! }, //! }, //! ], //! patches: [ //! Patch { //! source: PinAddress { //! node_id: "example_node:0", //! pin_class: "out", //! }, //! destination: PinAddress { //! node_id: "example_node:1", //! pin_class: "in", //! }, //! }, //! ], //! } //! ``` //! //! To see the list of all available widgets and detailed documentation of the //! state, read the [`config` documentation](config/index.html). To learn more //! about the reported state, read the [`report` //! documentation](file:///home/phoracek/code/zlosynth/gazpatcho/target/doc/gazpatcho/report/index.html). //! //! If you prefer to go directly for a code examples, take a look at the //! [examples folder](https://github.com/zlosynth/gazpatcho/tree/main/examples). #[macro_use] extern crate imgui; #[macro_use] extern crate getset; pub mod config; pub mod report; mod engine; mod vec2; mod widget; use engine::{reducer, state, view}; /// Launch the user interface. /// /// Config defines available node templates. Learn about all the available /// configuration options in the [config documentation](config/index.html). /// /// The report callback function will be executed every time there is a new /// change in the graph modeled by the application. Learn more about its format /// in the [documentation of the report](report/index.html). /// /// See an example in the [crate documentation](index.html#example). pub fn run<F>(title: &str, conf: config::Config, report_callback: F) where F: Fn(report::Report) + 'static, { let mut state = state::State::from(conf); engine::window::run(title, move |ui| { view::draw(&state, ui).into_iter().for_each(|action| { if reducer::reduce(&mut state, action).model_changed() { report_callback(report::Report::from(&state)); } }); }); }