1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
use game::Game;

pub trait Strategy<G: Game> {
    type Params;
    /// Decide the next move to make.
    fn decide(&mut self, &G) -> G::Move;
    /// Create the initial state for this strategy.
    fn create(Self::Params) -> Self;
}


pub mod negamax;
pub mod mcts;