[−][src]Function game_loop::game_loop
pub fn game_loop<G, U, R>(
game: G,
updates_per_second: u32,
max_frame_time: f64,
update: U,
render: R
) -> GameLoop<G, Time, ()> where
U: FnMut(&mut GameLoop<G, Time, ()>),
R: FnMut(&mut GameLoop<G, Time, ()>),