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/// **Ga**me **Cl**ient **En**gine provides functionality specific to game clients such as: /// - Rendering using hardware acceleration (uses [vulkano](https://vulkano.rs/)) /// - Handling OS integration, populating window context and processing input (uses [winit](https://docs.rs/winit/)) /// - Processing and playing audio (planned) /// /// The library intentionally does **not** support the following: /// - **Networking**, as it should be shared between game clients and servers. /// - **Game logic**, the details of game logic implementation are left up to the using code. [Gaclen](index.html) provides the bases for creating the client for the game. /// /// Note that the library is in active development and most of the features are not supported. pub mod window; pub mod graphics; #[cfg(test)] mod tests { #[test] fn it_works() { assert_eq!(2 + 2, 4); } }