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use async_std::channel::{bounded, Receiver, Sender}; use std::fmt; /// A mechanism to wait for a single signal which can be checked at any time. /// /// A Fuze can be checked synchronously, and will show up as burnt only once it’s been burnt. It /// can be awaited while it’s unburnt, and it can be Cloned and used without `mut` at any time. /// /// Useful for exit conditions and as a one-off no-payload channel. /// /// # Example /// /// Basic usage: /// /// ``` /// use fuze::Fuze; /// use async_std::task; /// use std::time::Duration; /// /// let f1 = Fuze::new(); /// assert_eq!(f1.burnt(), false); /// /// let f2 = f1.clone(); /// task::block_on(async move { /// assert_eq!(f2.burnt(), false); /// /// let f3 = f2.clone(); /// task::spawn(async move { /// assert_eq!(f3.burnt(), false); /// /// task::sleep(Duration::from_secs(1)).await; /// /// // this first burn unblocks anything that wait()s on the fuze: /// f3.burn(); /// /// assert_eq!(f3.burnt(), true); /// /// // this second burn does nothing: /// f3.burn(); /// /// assert_eq!(f3.burnt(), true); /// }); /// /// // this call will block until the f3.burn() call above: /// println!("first"); /// f2.wait().await; /// assert_eq!(f2.burnt(), true); /// /// // now that the fuze is burnt, this call returns immediately: /// println!("second"); /// f2.wait().await; /// }); /// /// assert_eq!(f1.burnt(), true); /// ``` /// /// With an existing channel: /// /// ``` /// use fuze::Fuze; /// use async_std::{channel, task}; /// use std::time::Duration; /// /// let (s, r) = channel::unbounded::<bool>(); /// let f1 = Fuze::with_channel(s, r); /// let f2 = f1.clone(); /// task::block_on(async move { /// assert_eq!(f2.burnt(), false); /// /// let f3 = f2.clone(); /// task::spawn(async move { /// assert_eq!(f3.burnt(), false); /// task::sleep(Duration::from_secs(1)).await; /// f3.burn(); /// assert_eq!(f3.burnt(), true); /// }); /// /// f2.wait().await; /// assert_eq!(f2.burnt(), true); /// }); /// /// assert_eq!(f1.burnt(), true); /// ``` #[derive(Clone)] pub struct Fuze<T> { s: Sender<T>, r: Receiver<T>, } impl<T> fmt::Debug for Fuze<T> { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.debug_struct("Fuze") .field("burnt", &self.burnt()) .finish() } } impl<T> Default for Fuze<T> { /// Creates a new unburnt fuze. /// /// # Examples /// /// Basic usage: /// /// ``` /// # use fuze::Fuze; /// let fuze = Fuze::<bool>::default(); /// assert_eq!(fuze.burnt(), false); /// fuze.burn(); /// assert_eq!(fuze.burnt(), true); /// ``` /// /// For `Fuze<()>` you should probably use `Fuze::new()` instead. /// /// ``` /// # use fuze::Fuze; /// let fuze = Fuze::new(); /// assert_eq!(fuze.burnt(), false); /// fuze.burn(); /// assert_eq!(fuze.burnt(), true); /// ``` fn default() -> Self { let (s, r) = bounded(1); Self { s, r, } } } impl Fuze<()> { /// Creates a new unburnt fuze. pub fn new() -> Self { let (s, r) = bounded(1); Self { s, r, } } } impl<T> Fuze<T> { /// Creates a fuze from an existing channel. /// /// Note that the fuze can then be burnt if the channel is closed outside /// of the fuze’s purview. pub fn with_channel(s: Sender<T>, r: Receiver<T>) -> Self { Self { s, r } } /// Burns the fuze, unblocking everything that is waiting on it. pub fn burn(&self) { if !self.s.is_closed() { self.s.close(); } } /// Checks whether the fuze is burnt or not. pub fn burnt(&self) -> bool { self.s.is_closed() } /// Blocks (async-ly) until the fuze is burnt, then never blocks again. pub async fn wait(&self) { if !self.s.is_closed() { self.r.recv().await.ok(); } } }