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pub const INITIAL_FRAMERATE: f64 = 100f64;
use std::fmt;
use std::time::{Duration, Instant};
pub struct FrameCounter {
now: Instant,
frame_count: u64,
last_frame_time: Duration,
last_frame_rate: f64,
avg_now: Instant,
avg_frame_count: u64,
avg_frame_time: Duration,
avg_frame_rate: f64,
}
impl Default for FrameCounter {
fn default() -> Self {
Self::new(INITIAL_FRAMERATE)
}
}
impl FrameCounter {
pub fn new(frame_rate: f64) -> Self {
Self {
now: Instant::now(),
frame_count: 0u64,
last_frame_time: Duration::from_millis((1000f64 / frame_rate) as u64),
last_frame_rate: frame_rate,
avg_now: Instant::now(),
avg_frame_count: 0u64,
avg_frame_time: Duration::from_millis((1000f64 / frame_rate) as u64),
avg_frame_rate: frame_rate,
}
}
pub fn start_frame(&mut self) -> Frame {
self.now = Instant::now();
Frame { counter: self }
}
fn end_frame(&mut self) {
self.last_frame_time = self.now.elapsed();
self.last_frame_rate = 1e+9f64 / (self.last_frame_time.as_nanos() as f64);
self.frame_count += 1;
if self.avg_frame_count == 0 || self.avg_now.elapsed().as_millis() > 1000 {
self.avg_frame_time =
self.avg_now.elapsed() / (self.frame_count - self.avg_frame_count) as u32;
self.avg_frame_rate = 1e+9f64 / (self.avg_frame_time.as_nanos() as f64);
self.avg_frame_count = self.frame_count;
self.avg_now = self.now;
}
}
pub fn frame_time(&self) -> Duration {
self.last_frame_time
}
pub fn avg_frame_time(&self) -> Duration {
self.avg_frame_time
}
pub fn frame_rate(&self) -> f64 {
self.last_frame_rate
}
pub fn avg_frame_rate(&self) -> f64 {
self.avg_frame_rate
}
}
impl fmt::Display for FrameCounter {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"avg: {} {:?}; current: {} {:?}",
self.avg_frame_rate(),
self.avg_frame_time(),
self.frame_rate(),
self.frame_time()
)
}
}
pub struct Frame<'a> {
counter: &'a mut FrameCounter,
}
impl<'a> Frame<'a> {
pub fn wait_until_framerate(&self, framerate: f64) {
let target_frame_time_nanos = 1e+9f64 / framerate;
while target_frame_time_nanos > (self.counter.now.elapsed().as_nanos() as f64) {}
}
pub fn sleep_until_framerate(&self, framerate: f64) {
let target_frame_time_nanos = 1e+9f64 / framerate;
while target_frame_time_nanos > (self.counter.now.elapsed().as_nanos() as f64) {
std::thread::sleep(std::time::Duration::from_millis(1));
}
}
}
impl<'a> Drop for Frame<'a> {
fn drop(&mut self) {
self.counter.end_frame();
}
}