# footile
A 2D vector graphics library written in Rust.
## Documentation
[https://docs.rs/footile](https://docs.rs/footile)
## Example
```rust
use footile::{FillRule,PathBuilder,Plotter,Raster,Rgba8};
let fish = PathBuilder::new().relative().pen_width(3.0)
.move_to(112.0, 24.0)
.line_to(-32.0, 24.0)
.cubic_to(-96.0, -48.0, -96.0, 80.0, 0.0, 32.0)
.line_to(32.0, 24.0)
.line_to(-16.0, -40.0)
.close().build();
let mut p = Plotter::new(128, 128);
let mut r = Raster::new(p.width(), p.height());
r.over(p.fill(&fish, FillRule::NonZero), Rgba8::rgb(127, 96, 96));
r.over(p.stroke(&fish), Rgba8::rgb(255, 208, 208));
r.write_png("./fishy.png")?;
```
## Goals
* API simplicity and ergonomics
* Features comparable to other 2D graphics (Cairo, Skia, SVG)
* Anti-aliased rendering
* Image rendering for web servers
* (Someday) GPU acceleration (hopefully using SPIR-V as rust compile target!)
* Have fun!