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// Copyright Jeron Aldaron Lau 2020. // Distributed under either the Apache License, Version 2.0 // (See accompanying file LICENSE_APACHE_2_0.txt or copy at // https://apache.org/licenses/LICENSE-2.0), // or the Boost Software License, Version 1.0. // (See accompanying file LICENSE_BOOST_1_0.txt or copy at // https://www.boost.org/LICENSE_1_0.txt) // at your option. This file may not be copied, modified, or distributed except // according to those terms. //! Rust audio types and conversions. //! //! An [audio buffer](struct.Audio.html) can be cheaply converted to and from //! raw sample (i8, i16, f32, and f64) buffers, enabling interoperability with //! other crates. //! //! Many audio formats are supported: //! - Any sample rate //! - Bit depth: [8]- or [16]-bit integer and [32]- or [64]-bit float //! - [Mono], [Stereo], [5.1 Surround] //! //! Blending [operations](ops/index.html) are supported for all formats. //! //! [8]: chan/struct.Ch8.html //! [16]: chan/struct.Ch16.html //! [32]: chan/struct.Ch32.html //! [64]: chan/struct.Ch64.html //! [Mono]: mono/struct.Mono.html //! [Stereo]: stereo/struct.Stereo.html //! [5.1 Surround]: surround/struct.Surround.html mod audio; pub mod chan; pub mod mono; pub mod ops; mod private; mod sample; pub mod stereo; mod streaming; pub mod surround; pub use audio::Audio; pub use sample::Sample; pub use streaming::{Resampler, Sink, Stream}; #[cfg(test)] mod tests { #[test] fn it_works() { assert_eq!(2 + 2, 4); } }