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//! # Flume //! //! A blazingly fast multi-producer, single-consumer channel. //! //! *"Do not communicate by sharing memory; instead, share memory by communicating."* //! //! ## Examples //! //! ``` //! let (tx, rx) = flume::unbounded(); //! //! tx.send(42).unwrap(); //! assert_eq!(rx.recv().unwrap(), 42); //! ``` #[cfg(feature = "select")] pub mod select; // Reexports #[cfg(feature = "select")] pub use select::Selector; use std::{ collections::VecDeque, sync::{Arc, atomic::{AtomicUsize, Ordering}}, time::{Duration, Instant}, cell::UnsafeCell, thread, }; use std::sync::{Condvar, Mutex}; /// An error that may be emitted when attempting to send a value into a channel on a sender. #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub struct SendError<T>(pub T); /// An error that may be emitted when attempting to wait for a value on a receiver. #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum RecvError { Disconnected, } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum TrySendError<T> { Full(T), Disconnected(T), } /// An error that may be emitted when attempting to fetch a value on a receiver. #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum TryRecvError { Empty, Disconnected, } /// An error that may be emitted when attempting to wait for a value on a receiver with a timeout. #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum RecvTimeoutError { Timeout, Disconnected, } /// Wrapper around a queue. This wrapper exists to permit a maximum length. struct Queue<T>(VecDeque<T>, Option<usize>); impl<T> Queue<T> { fn new() -> Self { Self(VecDeque::new(), None) } fn bounded(n: usize) -> Self { Self(VecDeque::new(), Some(n)) } fn push(&mut self, x: T) -> Option<T> { if Some(self.0.len()) == self.1 { Some(x) } else { self.0.push_back(x); None } } fn pop(&mut self) -> Option<T> { self.0.pop_front() } } struct Shared<T> { queue: spin::Mutex<Queue<T>>, /// Mutexed used for locking condvars. wait_lock: Mutex<()>, // Used for notifying the receiver about incoming messages. send_trigger: Condvar, send_selectors: spin::RwLock<(usize, Vec<(usize, Arc<SelectorSignal>, Token)>)>, recv_selector: spin::RwLock<Option<(Arc<SelectorSignal>, Token)>>, // Used for notifying senders about the queue no longer being full. Therefore, this is only a // `Some` for bounded queues. recv_trigger: Option<Condvar>, /// The number of senders associated with this channel. If this drops to 0, the channel is /// 'dead' and the listener will begin reporting disconnect errors (once the queue has been /// drained). senders: AtomicUsize, /// The number of senders waiting for notifications that the queue has space. send_waiters: AtomicUsize, /// An atomic used to describe the state of the receiving end of the queue: /// - 0 => Receiver has been dropped, so the channel is 'dead' /// - 1 => Receiver still exists, but is not waiting for notifications /// - x => Receiver is waiting for incoming message notifications listen_mode: AtomicUsize, } impl<T> Shared<T> { fn try_send(&self, msg: T) -> Result<(), (spin::MutexGuard<Queue<T>>, TrySendError<T>)> { loop { // Attempt to lock the queue. Upon success, attempt to receive. If the queue is empty, // we don't block anyway so just break out of the loop. if let Some(mut queue) = self.queue.try_lock() { let listen_mode = self.listen_mode.load(Ordering::Relaxed); // If the listener has disconnected, the channel is dead if listen_mode == 0 { break Err((queue, TrySendError::Disconnected(msg))); } else { // If pushing fails, it's because the queue is full if let Some(msg) = queue.push(msg) { break Err((queue, TrySendError::Full(msg))); } else if listen_mode > 1 { // Notify the receiver of a new message if listeners are waiting let _ = self.wait_lock.lock().unwrap(); // Drop the queue early to avoid a deadlock drop(queue); self.send_trigger.notify_one(); } // Notify recv selector self .recv_selector .read() .as_ref() .map(|(signal, token)| { let mut guard = signal.wait_lock.lock().unwrap(); *guard = Some(*token); signal.trigger.notify_one(); }); break Ok(()); } } else { // If we can't gain access to the queue, yield until the next time slice thread::yield_now(); } } } fn send(&self, mut msg: T) -> Result<(), SendError<T>> { loop { // Attempt to send a message let queue = match self.try_send(msg) { Ok(()) => break Ok(()), Err((_, TrySendError::Disconnected(msg))) => break Err(SendError(msg)), Err((queue, TrySendError::Full(m))) => { msg = m; queue }, }; if let Some(recv_trigger) = self.recv_trigger.as_ref() { // Take a guard of the main lock to use later when waiting let guard = self.wait_lock.lock().unwrap(); // Inform the receiver that we need waking self.send_waiters.fetch_add(1, Ordering::Acquire); // We keep the queue alive until here to avoid a deadlock drop(queue); // Wait until we get a signal that suggests the queue might have space let _ = recv_trigger.wait(guard).unwrap(); // Inform the receiver that we no longer need waking self.send_waiters.fetch_sub(1, Ordering::Release); } } } /// Inform the receiver that all senders have been dropped fn all_senders_disconnected(&self) { let _ = self.wait_lock.lock().unwrap(); self.send_trigger.notify_all(); // TODO: notify_one instead? Which is faster? } fn receiver_disconnected(&self) { if let Some(recv_trigger) = self.recv_trigger.as_ref() { let _ = self.wait_lock.lock().unwrap(); recv_trigger.notify_all(); } } fn try_recv(&self) -> Result<T, (spin::MutexGuard<Queue<T>>, TryRecvError)> { loop { // Attempt to lock the queue. Upon success, attempt to receive. If the queue is empty, // we don't block anyway so just break out of the loop. if let Some(mut queue) = self.queue.try_lock() { break if let Some(msg) = queue.pop() { // If there are senders waiting for a message, wake them up. if let Some(recv_trigger) = self.recv_trigger.as_ref() { if queue.1.is_some() && self.send_waiters.load(Ordering::Relaxed) > 0 { let _ = self.wait_lock.lock().unwrap(); drop(queue); recv_trigger.notify_one(); } } // Notify send selectors self .send_selectors .read() .1 .iter() .for_each(|(_, signal, token)| { let mut guard = signal.wait_lock.lock().unwrap(); *guard = Some(*token); signal.trigger.notify_one(); }); Ok(msg) } else if self.senders.load(Ordering::Relaxed) == 0 { // If there's nothing more in the queue, this might be because there are no // more senders. Err((queue, TryRecvError::Disconnected)) } else { Err((queue, TryRecvError::Empty)) }; } else { // If we can't gain access to the queue, yield until the next time slice thread::yield_now(); } } } fn recv(&self) -> Result<T, RecvError> { loop { // Attempt to receive a message let queue = match self.try_recv() { Ok(msg) => break Ok(msg), Err((_, TryRecvError::Disconnected)) => break Err(RecvError::Disconnected), Err((queue, TryRecvError::Empty)) => queue, }; // Take a guard of the main lock to use later when waiting let guard = self.wait_lock.lock().unwrap(); // Inform the receiver that we need waking self.listen_mode.fetch_add(1, Ordering::Acquire); // We keep the queue alive until here to avoid a deadlock drop(queue); // Wait until we get a signal that the queue has new messages let _ = self.send_trigger.wait(guard).unwrap(); // Inform the receiver that we no longer need waking self.listen_mode.fetch_sub(1, Ordering::Release); } } // TODO: Change this to `recv_timeout` to potentially avoid an extra call to `Instant::now()`? fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError> { // Attempt a speculative recv. If we are lucky there might be a message in the queue! if let Ok(msg) = self.try_recv() { return Ok(msg); } let mut guard = self.wait_lock.lock().unwrap(); // Inform senders that we're going into a listening period and need to be notified of new // messages. self.listen_mode.store(2, Ordering::Relaxed); let result = loop { // TODO: Instant::now() is expensive, find a better way to do this let now = Instant::now(); let timeout = if now >= deadline { // We've hit the deadline and found nothing, produce a timeout error. break Err(RecvTimeoutError::Timeout); } else { // Calculate the new timeout deadline.duration_since(now) }; // Wait for the given timeout (or, at least, try to - this may complete before the // timeout due to spurious wakeup events). let (nguard, timeout) = self.send_trigger.wait_timeout(guard, timeout).unwrap(); guard = nguard; if timeout.timed_out() { // This was a timeout rather than a wakeup, so produce a timeout error. break Err(RecvTimeoutError::Timeout); } // Attempt to receive a message from the queue match self.try_recv() { Ok(msg) => break Ok(msg), Err((_, TryRecvError::Empty)) => {}, Err((_, TryRecvError::Disconnected)) => break Err(RecvTimeoutError::Disconnected), } }; // Ensure the listen mode is reset self.listen_mode.store(1, Ordering::Relaxed); result } fn connect_send_selector(&self, signal: Arc<SelectorSignal>, token: Token) -> usize { let (id, signals) = &mut *self.send_selectors.write(); *id += 1; signals.push((*id, signal, token)); *id } fn disconnect_send_selector(&self, id: usize) { self.send_selectors.write().1.retain(|(s_id, _, _)| s_id != &id); } fn connect_recv_selector(&self, signal: Arc<SelectorSignal>, token: Token) { *self.recv_selector.write() = Some((signal, token)) } fn disconnect_recv_selector(&self) { *self.recv_selector.write() = None; } } /// A transmitting end of a channel. pub struct Sender<T> { shared: Arc<Shared<T>>, } impl<T> Sender<T> { /// Send a value into the channel, returning an error if the channel receiver has /// been dropped. If the channel is bounded and is full, this method will block. pub fn send(&self, msg: T) -> Result<(), SendError<T>> { self.shared.send(msg) } /// Attempt to send a value into the channel. If the channel is bounded and full, or the /// receiver has been dropped, an error is returned. If the channel associated with this /// sender is unbounded, this method has the same behaviour as [`Sender::send`]. pub fn try_send(&self, msg: T) -> Result<(), TrySendError<T>> { self.shared.try_send(msg).map_err(|(_, err)| err) } } impl<T> Clone for Sender<T> { /// Clone this sender. [`Sender`] acts as a handle to a channel, and the channel will only be /// cleaned up when all senders and the receiver have been dropped. fn clone(&self) -> Self { self.shared.senders.fetch_add(1, Ordering::Relaxed); Self { shared: self.shared.clone() } } } impl<T> Drop for Sender<T> { fn drop(&mut self) { // Notify the receiver that all senders have been dropped if the number of senders drops // to 0. Note that `fetch_add` returns the old value, so we test for 1. if self.shared.senders.fetch_sub(1, Ordering::Relaxed) == 1 { self.shared.all_senders_disconnected(); } } } /// The receiving end of a channel. pub struct Receiver<T> { shared: Arc<Shared<T>>, /// Used to prevent Sync being implemented for this type - we never actually use it! /// TODO: impl<T> !Sync for Receiver<T> {} when negative traits are stable _phantom_cell: UnsafeCell<()>, } impl<T> Receiver<T> { /// Wait for an incoming value on this receiver, returning an error if all channel senders have /// been dropped. pub fn recv(&self) -> Result<T, RecvError> { self.shared.recv() } /// Wait for an incoming value on this receiver, returning an error if all channel senders have /// been dropped or the timeout has expired. pub fn recv_timeout(&self, timeout: Duration) -> Result<T, RecvTimeoutError> { self.shared.recv_deadline(Instant::now().checked_add(timeout).unwrap()) } /// Wait for an incoming value on this receiver, returning an error if all channel senders have /// been dropped or the deadline has passed. pub fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError> { self.shared.recv_deadline(deadline) } /// Attempt to fetch an incoming value on this receiver, returning an error if the channel is /// empty or all channel senders have been dropped. pub fn try_recv(&self) -> Result<T, TryRecvError> { self.shared.try_recv().map_err(|(_, err)| err) } /// A blocking iterator over the values received on the channel that finishes iteration when /// all receivers of the channel have been dropped. pub fn iter(&self) -> impl Iterator<Item=T> + '_ { Iter { receiver: &self } } /// A non-blocking iterator over the values received on the channel that finishes iteration /// when all receivers of the channel have been dropped or the channel is empty. pub fn try_iter(&self) -> impl Iterator<Item=T> + '_ { TryIter { receiver: &self } } } impl<T> IntoIterator for Receiver<T> { type Item = T; type IntoIter = IntoIter<T>; fn into_iter(self) -> Self::IntoIter { IntoIter { receiver: self } } } impl<T> Drop for Receiver<T> { fn drop(&mut self) { self.shared.listen_mode.store(0, Ordering::Relaxed); self.shared.receiver_disconnected(); // Ensure that, as intended, the listen_mode has fallen back to 0 when we're done. // TODO: Remove this when we're 100% certain that this works fine. debug_assert!(self.shared.listen_mode.load(Ordering::Relaxed) == 0); } } /// An iterator over the items received from a channel. pub struct Iter<'a, T> { receiver: &'a Receiver<T>, } impl<'a, T> Iterator for Iter<'a, T> { type Item = T; fn next(&mut self) -> Option<Self::Item> { self.receiver.shared.recv().ok() } } /// An non-blocking iterator over the items received from a channel. pub struct TryIter<'a, T> { receiver: &'a Receiver<T>, } impl<'a, T> Iterator for TryIter<'a, T> { type Item = T; fn next(&mut self) -> Option<Self::Item> { self.receiver.shared.try_recv().ok() } } /// An owned iterator over the items received from a channel. pub struct IntoIter<T> { receiver: Receiver<T>, } impl<T> Iterator for IntoIter<T> { type Item = T; fn next(&mut self) -> Option<Self::Item> { self.receiver.shared.recv().ok() } } /// Create a channel with no maximum capacity. /// /// Create an unbounded channel with a [`Sender`] and [`Receiver`] connected to each end /// respectively. Values sent in one end of the channel will be received on the other end. The /// channel is thread-safe, and both sender and receiver may be sent to threads as necessary. In /// addition, [`Sender`] may be cloned. /// /// # Examples /// ``` /// let (tx, rx) = flume::unbounded(); /// /// tx.send(42).unwrap(); /// assert_eq!(rx.recv().unwrap(), 42); /// ``` pub fn unbounded<T>() -> (Sender<T>, Receiver<T>) { let shared = Arc::new(Shared { queue: spin::Mutex::new(Queue::new()), wait_lock: Mutex::new(()), send_trigger: Condvar::new(), send_selectors: spin::RwLock::new((0, Vec::new())), recv_selector: spin::RwLock::new(None), recv_trigger: None, senders: AtomicUsize::new(1), send_waiters: AtomicUsize::new(0), listen_mode: AtomicUsize::new(1), }); ( Sender { shared: shared.clone() }, Receiver { shared, _phantom_cell: UnsafeCell::new(()) }, ) } /// Create a channel with a maximum capacity. /// /// Create a bounded channel with a [`Sender`] and [`Receiver`] connected to each end /// respectively. Values sent in one end of the channel will be received on the other end. The /// channel is thread-safe, and both sender and receiver may be sent to threads as necessary. In /// addition, [`Sender`] may be cloned. /// /// Unlike an [`unbounded`] channel, if there is no space left for new messages, calls to /// [`Sender::send`] will block (unblocking once a receiver has made space). If blocking behaviour /// is not desired, [`Sender::try_send`] may be used. /// /// # Examples /// ``` /// let (tx, rx) = flume::bounded(32); /// /// for i in 1..33 { /// tx.send(i).unwrap(); /// } /// assert!(tx.try_send(33).is_err()); /// /// assert_eq!(rx.try_iter().sum::<u32>(), (1..33).sum()); /// ``` pub fn bounded<T>(n: usize) -> (Sender<T>, Receiver<T>) { let shared = Arc::new(Shared { queue: spin::Mutex::new(Queue::bounded(n)), wait_lock: Mutex::new(()), send_trigger: Condvar::new(), send_selectors: spin::RwLock::new((0, Vec::new())), recv_selector: spin::RwLock::new(None), recv_trigger: Some(Condvar::new()), senders: AtomicUsize::new(1), send_waiters: AtomicUsize::new(0), listen_mode: AtomicUsize::new(1), }); ( Sender { shared: shared.clone() }, Receiver { shared, _phantom_cell: UnsafeCell::new(()) }, ) } // A unique token corresponding to an event in a selector type Token = usize; // Used to signal to selectors that an event is ready struct SelectorSignal { wait_lock: Mutex<Option<usize>>, trigger: Condvar, //listeners: AtomicUsize, }