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use crate::app::{font_index, FONTS};
use fltk_sys::fl::Fl_get_rgb_color;
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum LabelType {
Normal = 0,
None,
Shadow,
Engraved,
Embossed,
}
#[repr(u8)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum ColorDepth {
L8 = 1,
La8 = 2,
Rgb8 = 3,
Rgba8 = 4,
}
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum FrameType {
NoBox = 0,
FlatBox,
UpBox,
DownBox,
UpFrame,
DownFrame,
ThinUpBox,
ThinDownBox,
ThinUpFrame,
ThinDownFrame,
EngravedBox,
EmbossedBox,
EngravedFrame,
EmbossedFrame,
BorderBox,
ShadowBox,
BorderFrame,
ShadowFrame,
RoundedBox,
RShadowBox,
RoundedFrame,
RFlatBox,
RoundUpBox,
RoundDownBox,
DiamondUpBox,
DiamondDownBox,
OvalBox,
OShadowBox,
OvalFrame,
OFlatFrame,
PlasticUpBox,
PlasticDownBox,
PlasticUpFrame,
PlasticDownFrame,
PlasticThinUpBox,
PlasticThinDownBox,
PlasticRoundUpBox,
PlasticRoundDownBox,
GtkUpBox,
GtkDownBox,
GtkUpFrame,
GtkDownFrame,
GtkThinUpBox,
GtkThinDownBox,
GtkThinUpFrame,
GtkThinDownFrame,
GtkRoundUpFrame,
GtkRoundDownFrame,
GleamUpBox,
GleamDownBox,
GleamUpFrame,
GleamDownFrame,
GleamThinUpBox,
GleamThinDownBox,
GleamRoundUpBox,
GleamRoundDownBox,
FreeBoxType,
}
impl FrameType {
pub fn by_index(idx: usize) -> FrameType {
let idx = if idx > 56 { 56 } else { idx };
unsafe { std::mem::transmute(idx as i32) }
}
pub fn dx(self) -> i32 {
unsafe { fltk_sys::fl::Fl_box_dx(self as i32) }
}
pub fn dy(self) -> i32 {
unsafe { fltk_sys::fl::Fl_box_dy(self as i32) }
}
pub fn dw(self) -> i32 {
unsafe { fltk_sys::fl::Fl_box_dw(self as i32) }
}
pub fn dh(self) -> i32 {
unsafe { fltk_sys::fl::Fl_box_dh(self as i32) }
}
}
bitflags! {
pub struct Align: i32 {
const Center = 0;
const Top = 1;
const Bottom = 2;
const Left = 4;
const Right = 8;
const Inside = 16;
const TextOverImage = 20;
const Clip = 40;
const Wrap = 80;
const ImageNextToText = 100;
const TextNextToImage = 120;
const ImageBackdrop = 200;
const TopLeft = 1 | 4;
const TopRight = 1 | 8;
const BottomLeft = 2 | 4;
const BottomRight = 2 | 8;
const LeftTop = 7;
const RightTop = 11;
const LeftBottom = 13;
const RightBottom = 14;
const PositionMask = 15;
const ImageMask = 320;
}
}
bitflags! {
pub struct Font: i32 {
const Helvetica = 0;
const HelveticaBold = 1;
const HelveticaItalic = 2;
const HelveticaBoldItalic = 3;
const Courier = 4;
const CourierBold = 5;
const CourierItalic = 6;
const CourierBoldItalic = 7;
const Times = 8;
const TimesBold = 9;
const TimesItalic = 10;
const TimesBoldItalic = 11;
const Symbol = 12;
const Screen = 13;
const ScreenBold = 14;
const Zapfdingbats = 15;
}
}
impl Font {
pub fn by_index(idx: usize) -> Font {
unsafe {
if idx < (*FONTS.lock().unwrap()).len() {
std::mem::transmute(idx as i32)
} else {
Font::Helvetica
}
}
}
pub fn by_name(name: &str) -> Font {
match font_index(name) {
Some(val) => Font::by_index(val),
None => Font::Helvetica,
}
}
}
bitflags! {
pub struct Color: u32 {
const ForeGround = 0;
const BackGround2 = 7;
const Inactive = 8;
const Selection = 15;
const Gray0 = 32;
const Dark3 = 39;
const Dark2 = 45;
const Dark1 = 47;
const FrameDefault = 49;
const BackGround = 49;
const Light1 = 50;
const Light2 = 52;
const Light3 = 54;
const Black = 56;
const Red = 88;
const Green = 63;
const Yellow = 95;
const Blue = 216;
const Magenta = 248;
const Cyan = 223;
const DarkRed = 72;
const DarkGreen = 60;
const DarkYellow = 76;
const DarkBlue = 136;
const DarkMagenta = 152;
const DarkCyan = 140;
const White = 255;
}
}
impl Color {
pub fn from_rgb(r: u8, g: u8, b: u8) -> Color {
unsafe { std::mem::transmute(Fl_get_rgb_color(r, g, b)) }
}
pub fn from_u32(val: u32) -> Color {
let (r, g, b) = crate::utils::hex2rgb(val);
Color::from_rgb(r, g, b)
}
pub fn from_hex(val: u32) -> Color {
let (r, g, b) = crate::utils::hex2rgb(val);
Color::from_rgb(r, g, b)
}
pub fn by_index(idx: u8) -> Color {
unsafe { std::mem::transmute(idx as u32) }
}
}
#[allow(unreachable_patterns)]
impl std::fmt::Display for Color {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match *self {
Color::ForeGround => write!(f, "ForeGround"),
Color::BackGround => write!(f, "BackGround"),
Color::Inactive => write!(f, "Inactive"),
Color::Selection => write!(f, "Selection"),
Color::Gray0 => write!(f, "Gray0"),
Color::Dark3 => write!(f, "Dark3"),
Color::Dark2 => write!(f, "Dark2"),
Color::Dark1 => write!(f, "Dark1"),
Color::FrameDefault => write!(f, "FrameDefault"),
Color::Light1 => write!(f, "Light1"),
Color::Light2 => write!(f, "Light2"),
Color::Light3 => write!(f, "Light3"),
Color::Black => write!(f, "Black"),
Color::Red => write!(f, "Red"),
Color::Green => write!(f, "Green"),
Color::Yellow => write!(f, "Yellow"),
Color::Blue => write!(f, "Blue"),
Color::Magenta => write!(f, "Magenta"),
Color::Cyan => write!(f, "Cyan"),
Color::DarkRed => write!(f, "DarkRed"),
Color::DarkGreen => write!(f, "DarkGreen"),
Color::DarkYellow => write!(f, "DarkYellow"),
Color::DarkBlue => write!(f, "DarkBlue"),
Color::DarkMagenta => write!(f, "DarkMagenta"),
Color::DarkCyan => write!(f, "DarkCyan"),
Color::White => write!(f, "White"),
_ => {
let temp = format!("{:08x}", self.bits);
write!(f, "0x{}", &temp[0..6])
}
}
}
}
#[repr(i32)]
#[derive(Copy, Clone, PartialEq, PartialOrd)]
#[non_exhaustive]
pub enum Event {
NoEvent = 0,
Push,
Released,
Enter,
Leave,
Drag,
Focus,
Unfocus,
KeyDown,
KeyUp,
Close,
Move,
Shortcut,
Deactivate,
Activate,
Hide,
Show,
Paste,
SelectionClear,
MouseWheel,
DndEnter,
DndDrag,
DndLeave,
DndRelease,
ScreenConfigChanged,
Fullscreen,
ZoomGesture,
ZoomEvent,
Resize,
}
impl Event {
pub fn from_i32(val: i32) -> Event {
unsafe { std::mem::transmute(val) }
}
}
impl Into<i32> for Event {
fn into(self) -> i32 {
self as i32
}
}
#[allow(unreachable_patterns)]
impl std::fmt::Debug for Event {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match *self {
Event::NoEvent => write!(f, "NoEvent"),
Event::Push => write!(f, "Push"),
Event::Released => write!(f, "Released"),
Event::Enter => write!(f, "Enter"),
Event::Leave => write!(f, "Leave"),
Event::Drag => write!(f, "Drag"),
Event::Focus => write!(f, "Focus"),
Event::Unfocus => write!(f, "Unfocus"),
Event::KeyDown => write!(f, "KeyDown"),
Event::KeyUp => write!(f, "KeyUp"),
Event::Close => write!(f, "Close"),
Event::Move => write!(f, "Move"),
Event::Shortcut => write!(f, "Shortcut"),
Event::Deactivate => write!(f, "Deactivate"),
Event::Activate => write!(f, "Activate"),
Event::Hide => write!(f, "Hide"),
Event::Show => write!(f, "Show"),
Event::Paste => write!(f, "Paste"),
Event::SelectionClear => write!(f, "SelectionClear"),
Event::MouseWheel => write!(f, "MouseWheel"),
Event::DndEnter => write!(f, "DndEnter"),
Event::DndDrag => write!(f, "DndDrag"),
Event::DndLeave => write!(f, "DndLeave"),
Event::DndRelease => write!(f, "DndRelease"),
Event::ScreenConfigChanged => write!(f, "ScreenConfigChanged"),
Event::Fullscreen => write!(f, "Fullscreen"),
Event::ZoomGesture => write!(f, "ZoomGesture"),
Event::ZoomEvent => write!(f, "ZoomEvent"),
Event::Resize => write!(f, "Resize"),
_ => {
write!(f, "Event::from_i32({})", *self as i32)
}
}
}
}
bitflags! {
pub struct Key: i32 {
const None = 0;
const Button = 0xfee8;
const BackSpace = 0xff08;
const Tab = 0xff09;
const IsoKey = 0xff0c;
const Enter = 0xff0d;
const Pause = 0xff13;
const ScrollLock = 0xff14;
const Escape = 0xff1b;
const Kana = 0xff2e;
const Eisu = 0xff2f;
const Yen = 0xff30;
const JISUnderscore = 0xff31;
const Home = 0xff50;
const Left = 0xff51;
const Up = 0xff52;
const Right = 0xff53;
const Down = 0xff54;
const PageUp = 0xff55;
const PageDown = 0xff56;
const End = 0xff57;
const Print = 0xff61;
const Insert = 0xff63;
const Menu = 0xff67;
const Help = 0xff68;
const NumLock = 0xff7f;
const KP = 0xff80;
const KPEnter = 0xff8d;
const KPLast = 0xffbd;
const FLast = 0xffe0;
const ShiftL = 0xffe1;
const ShiftR = 0xffe2;
const ControlL = 0xffe3;
const ControlR = 0xffe4;
const CapsLock = 0xffe5;
const MetaL = 0xffe7;
const MetaR = 0xffe8;
const AltL = 0xffe9;
const AltR = 0xffea;
const Delete = 0xffff;
}
}
impl Key {
pub fn from_i32(val: i32) -> Key {
unsafe { std::mem::transmute(val) }
}
pub fn from_char(val: char) -> Key {
unsafe { std::mem::transmute(val) }
}
}
bitflags! {
pub struct Shortcut: i32 {
const None = 0;
const Shift = 0x0001_0000;
const CapsLock = 0x0002_0000;
const Ctrl = 0x0004_0000;
const Alt = 0x0008_0000;
const Meta = 0x0040_0000;
const Command = if cfg!(target_os = "macos") {
Shortcut::Meta.bits
} else {
Shortcut::Ctrl.bits
};
const Control = if cfg!(target_os = "macos") {
Shortcut::Ctrl.bits
} else {
Shortcut::Meta.bits
};
const Button1 = 0x0100_0000;
const Button2 = 0x0200_0000;
const Button3 = 0x0400_0000;
const Buttons = 0x7f00_0000;
}
}
pub type EventState = Shortcut;
impl Shortcut {
pub fn from_char(c: char) -> Shortcut {
Shortcut::None | c
}
pub fn from_key(k: Key) -> Shortcut {
Shortcut::None | k
}
pub fn from_i32(v: i32) -> Shortcut {
Shortcut::None | Key::from_i32(v)
}
pub fn key(&self) -> Key {
let mut temp = self.bits;
temp &= 0x0000_ffff;
Key::from_i32(temp)
}
pub fn button(button_num: i32) -> Shortcut {
unsafe { std::mem::transmute(0x0080_0000 << button_num) }
}
}
bitflags! {
pub struct CallbackTrigger: i32 {
const Never = 0;
const Changed = 1;
const NotChanged = 2;
const Release = 4;
const ReleaseAlways = 6;
const EnterKey = 8;
const EnterKeyAlways = 10;
const EnterKeyChanged = 11;
}
}
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Cursor {
Default = 0,
Arrow = 35,
Cross = 66,
Wait = 76,
Insert = 77,
Hand = 31,
Help = 47,
Move = 27,
NS = 78,
WE = 79,
NWSE = 80,
NESW = 81,
N = 70,
NE = 69,
E = 49,
SE = 8,
S = 9,
SW = 7,
W = 36,
NW = 68,
None = 255,
}
bitflags! {
pub struct Mode: i32 {
const Rgb = 0;
const Single = 0;
const Index = 1;
const Double = 2;
const Accum = 4;
const Alpha = 8;
const Depth = 16;
const Stencil = 32;
const Rgb8 = 64;
const MultiSample = 128;
const Stereo = 256;
const FakeSingle = 512;
const Opengl3 = 1024;
}
}
bitflags! {
pub struct Damage: u8 {
const None = 0x00;
const Child = 0x01;
const Expose = 0x02;
const Scroll = 0x04;
const Overlay = 0x08;
const User1 = 0x10;
const User2 = 0x20;
const All = 0x80;
}
}
impl std::ops::BitOr<char> for Shortcut {
type Output = Shortcut;
fn bitor(self, other: char) -> Self::Output {
unsafe { std::mem::transmute(self.bits as i32 | other as i32) }
}
}
impl std::ops::BitOr<Key> for Shortcut {
type Output = Shortcut;
fn bitor(self, other: Key) -> Self::Output {
unsafe { std::mem::transmute(self.bits as i32 | other.bits() as i32) }
}
}
impl std::ops::BitOr<i32> for Align {
type Output = Align;
fn bitor(self, rhs: i32) -> Self::Output {
unsafe { std::mem::transmute(self.bits | rhs as i32) }
}
}