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//! # fl2rust
//! A fluid (fltk ui designer) file to Rust transpiler.
//!
//! ### As an executable
//! You can run fl2rust on the command-line by installing using cargo-install:
//! ```
//! $ cargo install fl2rust
//! ```
//! Then run:
//! ```
//! $ fl2rust <fl-file>.fl > <output-file>.rs
//! ```
//!
//! ### As a library
//! To automate things through cargo, you can use fl2rust as a library by adding it to your build-dependencies:
//! ```toml
//! # Cargo.toml
//! [dependencies]
//! fltk = "0.13"
//! 
//! [build-dependencies]
//! fl2rust = "0.2"
//! ```
//!
//! ```rust
//! // build.rs
//! fn main() {
//!     use std::path::PathBuf;
//!     use std::env;
//!     println!("cargo:rerun-if-changed=src/myuifile.fl");
//!     let g = fl2rust::Generator::default();
//!     let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
//!     g.in_out("src/myuifile.fl", out_path.join("myuifile.rs").to_str().unwrap()).expect("Failed to generate rust from fl file!");
//! }
//! ```
//!
//! ```
//! # src/myuifile.fl -> generated via fluid
//! # data file for the Fltk User Interface Designer (fluid)
//! version 1.0400
//! header_name {.h}
//! code_name {.cxx}
//! class UserInterface {open
//! } {
//!   Function {make_window()} {open
//!   } {
//!     Fl_Window {} {open selected
//!       xywh {138 161 440 355} type Double visible
//!     } {
//!       Fl_Button but {
//!         label {Click me}
//!         xywh {175 230 95 45}
//!       }
//!     }
//!   }
//! }
//! ```
//!
//! ```rust
//! // src/myuifile.rs
//! #![allow(unused_variables)]
//! #![allow(unused_mut)]
//! #![allow(unused_imports)]
//! include!(concat!(env!("OUT_DIR"), "/myuifile.rs"));
//! ```
//!
//! ```rust
//! // src/main.rs
//! use fltk::*;
//! mod myuifile;
//!
//! fn main() {
//!     let app = app::App::default();
//!     let mut ui = myuifile::UserInterface::make_window();
//!     ui.but.set_callback(move || {
//!         println!("Works!");
//!     });
//!     app.run().unwrap();
//! }
//! ```

#![allow(clippy::needless_doctest_main)]

pub mod gen;
pub mod parser;
mod reserved;
mod utils;

use std::error;
use std::fs;
use std::path::*;

/// Generator struct
#[derive(Default)]
pub struct Generator {}

impl Generator {
    /// Takes an input and output files
    pub fn in_out<P: AsRef<Path>>(
        &self,
        inpath: P,
        outpath: P,
    ) -> Result<(), Box<dyn error::Error>> {
        fs::write(
            outpath,
            gen::generate(&parser::parse(&fs::read_to_string(inpath)?)),
        )?;
        Ok(())
    }
}

#[cfg(test)]
mod tests {
    #[test]
    fn it_works() {
        use super::*;
        let g = Generator::default();
        g.in_out("fl_tests/fl.fl", "fl_tests/fl.rs")
            .expect("Failed to generate rust from fl file!");
        g.in_out("fl_tests/fl2.fl", "fl_tests/fl2.rs")
            .expect("Failed to generate rust from fl file!");
        g.in_out("fl_tests/unt.fl", "fl_tests/unt.rs")
            .expect("Failed to generate rust from fl file!");
    }
}