Expand description
Platform-independent GUI abstractions
Structs§
- Canvas2
- Stateful abstraction for a 2D canvas supporting drag and zoom
- Canvas3
- Stateful abstraction for a 3D canvas supporting pan, zoom, and rotate
- Cursor
State - On-screen cursor state
- Rotate
Handle - Handle to perform rotations on a
View3 - Translate
Handle - Handle to perform translation on a
View2orView3 - View2
- Object providing a world-to-model transform in 2D
- View3
- Object providing a view-to-model transform in 2D
Enums§
- Drag
Mode - 3D drag mode