euca 0.1.0

A Rust WASM front end web framework.
Documentation

Euca Crates.io

Euca is an experimental front end web development library designed to be modular. The diffing, patching, and main application code all interact with each other via a set of traits that allow alternative implementations to be substituted as desired.

Motivation

There are many web development frameworks written in Rust. Most of them experimental and in the early stages, and they all represent the virtual DOM in a unique way. I had the thought that the representation of the DOM isn't important for users of libraries. Users should be able to represent the DOM in the way that is most comfortable to them. If that's a declarative, JSX macro style or a function oriented elm style, the framework should accept anything as an input. Similarly, each framework implements it's own vDOM diffing and patching algorithms, this is redundant. Why don't all the frameworks just reuse the best algorithms?

I thought, why do we have frameworks at all? What if we could break out each part, vDOM representation, diffing, patching and compose them as we saw fit. Euca an experiment to explore this space.

Design

The user facing portions of the library mostly follow The Elm Architecture design, in which there is a model which contains data, an update function which accepts events and updates the model, and a view function (we call it render) which renders the model into a virtual dom. In Elm, everything is immutable, so the update function accepts a model and returns changes to that model as a new model. In Rust, we don't need this limitation so our update function here directly mutates the model. This is more ergonomic and intuitive for those not accustomed to functional programming.

Internally, the vDOM is represented by an iterator facade which is utilized by the diffing algorithm to traverse the vDOM. The diff operation results in a series of patches that describe the changes to make to the DOM and the patching algorithm applies these changes to the browser's DOM. All of these operations are loosely coupled and can mostly be modified and replaced independently.

Testing

Code without tests is bad code. It doesn't matter how well written it is; it doesn't matter how pretty or object-oriented or well-encapsulated it is. With tests, we can change the behavior of our code quickly and verifiably. Without them, we really don't know if our code is getting better or worse.

― Michael Feathers, Working Effectively with Legacy Code

Euca was designed with testability in mind. The design of Euca (The Elm Architecture) allows very straight forward unit testing. Because messages/events are the only way to update the model, verifying the behavior of the application can be centered around the update function. Given a model, processing an event should result in certain changes to the model. Similarly, the render function cannot modify the model and given a certain model, the function should produce a specific vDOM.

Side effects like http requests and interacting with storage or browser history are isolated to commands returned from the update function. This way users can verify the update function produces the correct side effects, with out actually executing the side effects.

Inspiration

This library was heavily inspired by Elm and Willow with additional inspiration from Draco and Seed and React.

Limitations

No closures

Because closures do not implement PartialEq, which is used when diffing vDOM nodes, closures are not supported when handling events. Simple function pointers are supported, but these cannot capture any state and only operate on the arguments provided. In my limited use of the library, I haven't found this to be a major issue, but most other web frameworks in Rust support closures, so integrating Euca with those libraries isn't possible without significant modification. This is a major limitation, as the whole idea was to integrate with existing libraries.

Recently, keyed updates have been added to Euca. In theory, it would be possible to use keyed event handlers to support closures with some set of data the closure captures being used as the key. This isn't currently supported, but should be possible.

Unoptimized

The diff algorithm is completely unoptimized. My intention was to demonstrate that building a modular framework was possible, not to implement the fastest algorithm. In the applications I have developed using Euca, it performs reasonably, but I have no idea how fast or slow it is. I didn't test this.

Composition

Composition is supported in two ways: via functions (like Elm) and via modular self contained components (like React). The Elm method of composing functions works well for simple local components that don't have much state or special behavior characteristics and all use the same message type. For more complex components, where complex state and behavior is needed, or where the message type is different from the containing app, Euca supports effectively mounting a sub-app within a parent app. The parent can send a single message to the child, similar to properties in react's components. The component can communicate with the parent using commands. There are functions provided when the component is initialized that convert between the child and parent message and command types.

TODO

  • Targeted DOM matching for testing. When testing the render function, it would be useful to compare just a small subsection of the DOM for validation (maybe using css selectors).
  • Snapshot testing for render functions. In short, the DOM would be rendered and manually checked. A known good snapshot of this would be captured and used to detect changes during future test runs. These changes would then be manually evaluated to determine if this was the expected behavior or not.