1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
use crate::de::*;
use crate::Eu4Date;
use jomini::JominiDeserialize;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;

mod country_tag;
mod province_id;
pub use country_tag::*;
pub use province_id::*;

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Eu4SaveMeta {
    #[serde(flatten)]
    pub meta: Meta,

    #[serde(flatten)]
    pub game: Option<GameState>,
}

#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Meta {
    pub campaign_id: String,
    pub save_game: String,
    pub player: CountryTag,
    pub displayed_country_name: String,
    pub campaign_length: i32,
    pub date: Eu4Date,
    #[serde(default)]
    pub is_ironman: bool,
    #[serde(default, alias = "multi_player")]
    pub multiplayer: bool,
    pub not_observer: bool,
    pub dlc_enabled: Vec<String>,
    pub checksum: String,
    pub savegame_version: SavegameVersion,
    #[serde(default)]
    pub is_random_new_world: bool,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Eu4Save {
    #[serde(flatten)]
    pub meta: Meta,

    #[serde(flatten)]
    pub game: GameState,
}

#[derive(Debug, Clone, JominiDeserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct GameState {
    #[jomini(default)]
    pub players_countries: Vec<String>,
    pub current_age: String,
    pub start_date: Eu4Date,
    pub military_hegemon: Option<Hegemon>,
    pub naval_hegemon: Option<Hegemon>,
    pub economic_hegemon: Option<Hegemon>,
    pub religion_instance_data: HashMap<String, ReligionInstanceDatum>,
    pub empire: Option<HRE>,
    pub countries: HashMap<CountryTag, Country>,
    pub provinces: HashMap<ProvinceId, Province>,
    pub income_statistics: LedgerData,
    pub nation_size_statistics: LedgerData,
    pub score_statistics: LedgerData,
    pub inflation_statistics: LedgerData,
    #[jomini(duplicated, alias = "previous_war")]
    pub previous_wars: Vec<PreviousWar>,
    pub achievement_ok: bool,
    #[jomini(default)]
    pub achievement: Vec<i32>,
    #[jomini(default)]
    pub completed_achievements: Vec<i32>,
    #[jomini(alias = "gameplaysettings")]
    pub gameplay_settings: GameplaySettings,
}

#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
pub struct SavegameVersion {
    pub first: u16,
    pub second: u16,
    pub third: u16,
    #[serde(alias = "forth")]
    pub fourth: u16,
    pub name: String,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct GameplaySettings {
    #[serde(alias = "setgameplayoptions")]
    pub options: GameplayOptions,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Hegemon {
    pub country: CountryTag,
    pub progress: f32,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct ReligionInstanceDatum {
    #[serde(default)]
    pub defender: Option<CountryTag>,
    #[serde(default)]
    pub defender_date: Option<Eu4Date>,
}

#[derive(Debug, Clone, JominiDeserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct HRE {
    pub emperor: Option<CountryTag>,
    #[jomini(duplicated, alias = "passed_reform")]
    pub passed_reforms: Vec<String>,
    #[jomini(default)]
    pub electors: Vec<CountryTag>,
}

#[derive(Debug, Clone, Copy, Deserialize, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum TaxManpowerModifier {
    Historical,
    Random,
    Equal,
}

#[derive(Debug, Clone, Copy, Deserialize, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum GameDifficulty {
    VeryEasy,
    Easy,
    Normal,
    Hard,
    VeryHard,
}

#[derive(Debug, Clone)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct GameplayOptions {
    pub difficulty: GameDifficulty,
    pub tax_manpower_modifier: TaxManpowerModifier,
}

#[derive(Debug, Clone, JominiDeserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct LedgerData {
    #[jomini(duplicated, alias = "ledger_data")]
    pub ledger: Vec<LedgerDatum>,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct LedgerDatum {
    pub name: CountryTag,
    #[serde(default, deserialize_with = "deserialize_vec_pair")]
    pub data: Vec<(u16, i32)>,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Province {
    pub name: String,
    pub owner: Option<CountryTag>,
    pub controller: Option<CountryTag>,
    pub previous_controller: Option<CountryTag>,
    #[serde(default)]
    pub cores: Vec<CountryTag>,
    pub institutions: Vec<f32>,
    pub trade: Option<String>,
    pub original_culture: Option<String>,
    pub culture: Option<String>,
    pub religion: Option<String>,
    pub original_religion: Option<String>,
    pub base_tax: Option<f32>,
    pub base_production: Option<f32>,
    pub base_manpower: Option<f32>,
    pub capital: Option<String>,
    #[serde(default)]
    pub is_city: bool,
    #[serde(default, deserialize_with = "deserialize_token_bool")]
    pub hre: bool,
    #[serde(default, deserialize_with = "deserialize_yes_map")]
    pub buildings: HashMap<String, bool>,
    #[serde(default)]
    pub building_builders: HashMap<String, CountryTag>,
    #[serde(default)]
    pub history: ProvinceHistory,
}

#[derive(Debug, Clone, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct ProvinceHistory {
    pub owner: Option<CountryTag>,
    pub base_tax: Option<f32>,
    pub base_production: Option<f32>,
    pub base_manpower: Option<f32>,
    pub events: Vec<(Eu4Date, ProvinceEvents)>,
}

#[derive(Debug, Clone)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct ProvinceEvents(pub Vec<ProvinceEvent>);

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum ProvinceEvent {
    Owner(CountryTag),
    KV((String, ProvinceEventValue)),
}

#[derive(Debug, Clone)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum ProvinceEventValue {
    String(String),
    Float(f32),
    Int(i32),
    Bool(bool),
    Object,
    Array,
}

#[derive(Debug, Clone, JominiDeserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Country {
    #[jomini(default, deserialize_with = "deserialize_token_bool")]
    pub human: bool,
    #[jomini(default)]
    pub was_player: bool,
    #[jomini(default)]
    pub has_switched_nation: bool,
    #[jomini(default)]
    pub is_great_power: bool,
    #[jomini(default)]
    pub history: CountryHistory,
    #[jomini(duplicated)]
    pub previous_country_tags: Vec<CountryTag>,
    pub name: Option<String>,
    pub government_rank: i32,
    pub subject_focus: i32,
    pub trade_mission: f32,
    pub blockade_mission: f32,
    pub continent: Vec<i32>,
    pub institutions: Vec<i32>,
    pub capital: ProvinceId,
    pub original_capital: Option<ProvinceId>,
    pub trade_port: ProvinceId,
    #[jomini(default)]
    pub base_tax: f32,
    #[jomini(default)]
    pub development: f32,
    #[jomini(default)]
    pub prestige: f32,
    #[jomini(default)]
    pub stability: f32,
    #[jomini(default)]
    pub treasury: f32,
    #[jomini(default)]
    pub inflation: f32,
    #[jomini(default)]
    pub corruption: f32,
    #[jomini(default)]
    pub raw_development: f32,
    pub capped_development: f32,
    pub realm_development: f32,
    pub isolationism: i32,
    #[jomini(default)]
    pub manpower: f32,
    #[jomini(default)]
    pub max_manpower: f32,
    #[jomini(default)]
    pub sailors: f32,
    #[jomini(default)]
    pub max_sailors: f32,
    #[jomini(default, alias = "overextension_percentage")]
    pub overextension: f32,
    #[jomini(default)]
    pub innovativeness: f32,
    #[jomini(default)]
    pub religious_unity: f32,
    pub initialized_rivals: bool,
    pub national_focus: Option<String>,
    pub recalculate_strategy: bool,
    pub colors: CountryColors,
    pub dirty_colony: bool,
    pub primary_culture: Option<String>,
    pub dominant_culture: Option<String>,
    #[jomini(duplicated, alias = "accepted_culture")]
    pub accepted_cultures: Vec<String>,
    pub religion: Option<String>,
    pub dominant_religion: Option<String>,
    pub technology_group: Option<String>,
    pub unit_type: Option<String>,
    pub tribute_type: Option<i32>,
    pub technology: CountryTechnology,
    pub ledger: CountryLedger,
    #[jomini(duplicated, alias = "loan")]
    pub loans: Vec<Loan>,
    #[jomini(duplicated, alias = "estate")]
    pub estates: Vec<Estate>,
    #[jomini(default)]
    pub subjects: Vec<CountryTag>,
    #[jomini(default, deserialize_with = "deserialize_vec_pair")]
    pub flags: Vec<(String, Eu4Date)>,
    pub highest_possible_fort: Option<i32>,
    pub transfer_home_bonus: f32,
    #[jomini(duplicated, alias = "enemy")]
    pub enemies: Vec<String>,
    #[jomini(default)]
    pub current_power_projection: f32,
    #[jomini(default)]
    pub great_power_score: f32,
    #[jomini(default)]
    pub total_war_worth: u32,
    #[jomini(duplicated, alias = "army")]
    pub armies: Vec<Army>,
    #[jomini(duplicated, alias = "navy")]
    pub navies: Vec<Navy>,
    pub custom_nation_points: Option<f32>,
    #[jomini(default)]
    pub num_of_cities: i32,
    #[jomini(default)]
    pub num_of_total_ports: i32,
    #[jomini(default)]
    pub completed_missions: Vec<String>,
    #[jomini(default, deserialize_with = "deserialize_vec_pair")]
    pub adm_spent_indexed: Vec<(i32, i32)>,
    #[jomini(default, deserialize_with = "deserialize_vec_pair")]
    pub dip_spent_indexed: Vec<(i32, i32)>,
    #[jomini(default, deserialize_with = "deserialize_vec_pair")]
    pub mil_spent_indexed: Vec<(i32, i32)>,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct CountryLedger {
    #[serde(default)]
    pub income: Vec<f32>,
    #[serde(default)]
    pub expense: Vec<f32>,
    pub lastmonthincome: Option<f32>,
    #[serde(default)]
    pub lastmonthincometable: Vec<f32>,
    #[serde(default)]
    pub lastmonthexpensetable: Vec<f32>,
    #[serde(default)]
    pub totalexpensetable: Vec<f32>,
    #[serde(default)]
    pub lastyearincome: Vec<f32>,
    #[serde(default)]
    pub lastyearexpense: Vec<f32>,
}

#[derive(Debug, Clone, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct CountryHistory {
    pub government: Option<String>,
    pub technology_group: Option<String>,
    pub primary_culture: Option<String>,
    pub events: Vec<(Eu4Date, CountryEvents)>,
}

#[derive(Debug, Clone)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct CountryEvents(pub Vec<CountryEvent>);

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum CountryEvent {
    Monarch(Monarch),
    Union(u32),
    Capital(u32),
    ChangedCountryNameFrom(String),
    ChangedCountryAdjectiveFrom(String),
    ChangedCountryMapColorFrom(Vec<u8>),
    ChangedTagFrom(CountryTag),
    Leader(Leader),
    RemoveAcceptedCulture(String),
}

#[derive(Default, Debug, Clone, Deserialize, Serialize)]
pub struct Monarch {
    #[serde(alias = "DIP")]
    pub dip: u16,

    #[serde(alias = "ADM")]
    pub adm: u16,

    #[serde(alias = "MIL")]
    pub mil: u16,

    pub name: String,
    pub leader_id: Option<ObjId>,
    pub leader: Option<Leader>,
}

#[derive(Debug, Clone, Serialize)]
pub enum LeaderKind {
    Admiral,
    General,
    Explorer,
    Conquistador,
}

#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Leader {
    pub name: String,
    #[serde(alias = "type")]
    pub kind: LeaderKind,
    #[serde(default)]
    pub manuever: u16,
    #[serde(default)]
    pub shock: u16,
    #[serde(default)]
    pub fire: u16,
    #[serde(default)]
    pub siege: u16,
    pub monarch_id: Option<ObjId>,

    // While activation can be none, it is so extremely rare that there is a test case for it to
    // prevent regression.
    pub activation: Option<Eu4Date>,
    pub id: ObjId,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct CountryColors {
    pub revolutionary_colors: Option<Vec<u8>>,
    pub map_color: Vec<u8>,
    pub country_color: Vec<u8>,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Loan {
    pub id: ObjId,
    pub lender: String,
    pub interest: f32,
    pub fixed_interest: bool,
    pub amount: i32,
    pub expiry_date: Eu4Date,
    pub spawned: bool,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Estate {
    #[serde(alias = "type")]
    pub _type: String,
    pub loyalty: f32,
    #[serde(default)]
    pub territory: f32,
    #[serde(default)]
    pub provinces: Vec<ProvinceId>,
    #[serde(default)]
    pub active_influences: Vec<i32>,
}

#[derive(Debug, Clone, Deserialize, Serialize, Default)]
pub struct CountryTechnology {
    pub adm_tech: u8,
    pub dip_tech: u8,
    pub mil_tech: u8,
}

#[derive(Debug, Clone, JominiDeserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Army {
    pub id: ObjId,
    pub name: String,
    pub location: ProvinceId,
    #[jomini(duplicated, alias = "regiment")]
    pub regiments: Vec<Regiment>,
    pub movement_progress_last_updated: Eu4Date,
    pub graphical_culture: String,
    #[jomini(default)]
    pub main_army: bool,
    #[jomini(default)]
    pub is_invading: bool,
    #[jomini(default)]
    pub visible_to_ai: bool,
}

#[derive(Debug, Clone, JominiDeserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Navy {
    pub id: ObjId,
    pub name: String,
    pub location: ProvinceId,
    pub previous: Option<ProvinceId>,
    pub previous_war: Option<i32>,
    #[jomini(duplicated, alias = "ship")]
    pub ships: Vec<Ship>,
    pub movement_progress_last_updated: Eu4Date,
    pub graphical_culture: String,
    pub active_fraction_last_month: f32,
    #[jomini(default)]
    pub attrition: bool,
    #[jomini(default)]
    pub visible_to_ai: bool,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Ship {
    pub id: ObjId,
    pub name: String,
    pub home: ProvinceId,
    #[serde(alias = "type")]
    pub _type: String,
    pub morale: f32,
    #[serde(default = "default_strength")]
    pub strength: f32,
}

#[derive(Debug, Clone, Deserialize, Serialize, Default)]
pub struct ObjId {
    pub id: u32,
    #[serde(alias = "type")]
    pub _type: u32,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Regiment {
    pub id: ObjId,
    pub name: String,
    pub home: ProvinceId,
    #[serde(alias = "type")]
    pub _type: String,
    pub morale: f32,
    #[serde(default)]
    pub drill: f32,
    #[serde(default = "default_strength")]
    pub strength: f32,
}

fn default_strength() -> f32 {
    1.0
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct PreviousWar {
    pub name: String,
    pub history: WarHistory,
}

#[derive(Debug, Clone, Deserialize, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct WarGoal {
    #[serde(alias = "type")]
    pub _type: String,
    pub casus_belli: String,
}

#[derive(Debug, Clone, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct WarHistory {
    pub name: Option<String>,
    pub war_goal: Option<WarGoal>,
    pub succession: Option<String>,
    pub events: Vec<(Eu4Date, WarEvents)>,
}

#[derive(Debug, Clone)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct WarEvents(pub Vec<WarEvent>);

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub enum WarEvent {
    AddAttacker(CountryTag),
    AddDefender(CountryTag),
    RemoveAttacker(CountryTag),
    RemoveDefender(CountryTag),
    Battle(Battle),
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct Battle {
    pub name: String,
    pub location: ProvinceId,
    #[serde(alias = "result", deserialize_with = "deserialize_token_bool")]
    pub attacker_won: bool,
    pub attacker: BattleSide,
    pub defender: BattleSide,
    #[serde(default)]
    pub winner_alliance: f32,
    #[serde(default)]
    pub loser_alliance: f32,
}

#[derive(Debug, Clone, Deserialize)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
pub struct BattleSide {
    #[serde(default)]
    pub cavalry: u32,
    #[serde(default)]
    pub infantry: u32,
    #[serde(default)]
    pub artillery: u32,
    pub losses: u32,
    pub country: String,

    #[serde(deserialize_with = "empty_string_is_none")]
    pub commander: Option<String>,
}