#[doc(alias = "VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION")]
pub const NV_SHADER_SM_BUILTINS_SPEC_VERSION: u32 = 1;
#[doc(alias = "VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME")]
pub const NV_SHADER_SM_BUILTINS_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!(
"VK_NV_shader_sm_builtins"
);
impl crate::vk1_0::StructureType {
pub const PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV: Self = Self(1000154000);
pub const PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV: Self = Self(1000154001);
}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsFeaturesNV>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'_>>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsFeaturesNV>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'_>>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsPropertiesNV>
for crate::vk1_1::PhysicalDeviceProperties2Builder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'_>>
for crate::vk1_1::PhysicalDeviceProperties2Builder<'a> {}
#[doc(alias = "VkPhysicalDeviceShaderSMBuiltinsPropertiesNV")]
#[derive(Copy, Clone)]
#[repr(C)]
pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub s_type: crate::vk1_0::StructureType,
pub p_next: *mut std::ffi::c_void,
pub shader_sm_count: u32,
pub shader_warps_per_sm: u32,
}
impl PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub const STRUCTURE_TYPE: crate::vk1_0::StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV;
}
impl Default for PhysicalDeviceShaderSMBuiltinsPropertiesNV {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: std::ptr::null_mut(),
shader_sm_count: Default::default(),
shader_warps_per_sm: Default::default(),
}
}
}
impl std::fmt::Debug for PhysicalDeviceShaderSMBuiltinsPropertiesNV {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("PhysicalDeviceShaderSMBuiltinsPropertiesNV")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field("shader_sm_count", &self.shader_sm_count)
.field("shader_warps_per_sm", &self.shader_warps_per_sm)
.finish()
}
}
impl PhysicalDeviceShaderSMBuiltinsPropertiesNV {
#[inline]
pub fn into_builder<'a>(
self,
) -> PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder(self, std::marker::PhantomData)
}
}
#[derive(Copy, Clone)]
#[repr(transparent)]
pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a>(
PhysicalDeviceShaderSMBuiltinsPropertiesNV,
std::marker::PhantomData<&'a ()>,
);
impl<'a> PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
#[inline]
pub fn new() -> PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder(
Default::default(),
std::marker::PhantomData,
)
}
#[inline]
#[must_use]
pub fn shader_sm_count(mut self, shader_sm_count: u32) -> Self {
self.0.shader_sm_count = shader_sm_count as _;
self
}
#[inline]
#[must_use]
pub fn shader_warps_per_sm(mut self, shader_warps_per_sm: u32) -> Self {
self.0.shader_warps_per_sm = shader_warps_per_sm as _;
self
}
#[inline]
pub fn build_dangling(self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV {
self.0
}
}
impl<'a> std::default::Default
for PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
fn default() -> PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
Self::new()
}
}
impl<'a> std::fmt::Debug for PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Debug::fmt(&self.0, f)
}
}
impl<'a> std::ops::Deref for PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
type Target = PhysicalDeviceShaderSMBuiltinsPropertiesNV;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> std::ops::DerefMut for PhysicalDeviceShaderSMBuiltinsPropertiesNVBuilder<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
#[doc(alias = "VkPhysicalDeviceShaderSMBuiltinsFeaturesNV")]
#[derive(Copy, Clone)]
#[repr(C)]
pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub s_type: crate::vk1_0::StructureType,
pub p_next: *mut std::ffi::c_void,
pub shader_sm_builtins: crate::vk1_0::Bool32,
}
impl PhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub const STRUCTURE_TYPE: crate::vk1_0::StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV;
}
impl Default for PhysicalDeviceShaderSMBuiltinsFeaturesNV {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: std::ptr::null_mut(),
shader_sm_builtins: Default::default(),
}
}
}
impl std::fmt::Debug for PhysicalDeviceShaderSMBuiltinsFeaturesNV {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("PhysicalDeviceShaderSMBuiltinsFeaturesNV")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field("shader_sm_builtins", &(self.shader_sm_builtins != 0))
.finish()
}
}
impl PhysicalDeviceShaderSMBuiltinsFeaturesNV {
#[inline]
pub fn into_builder<'a>(
self,
) -> PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder(self, std::marker::PhantomData)
}
}
#[derive(Copy, Clone)]
#[repr(transparent)]
pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a>(
PhysicalDeviceShaderSMBuiltinsFeaturesNV,
std::marker::PhantomData<&'a ()>,
);
impl<'a> PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
#[inline]
pub fn new() -> PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder(
Default::default(),
std::marker::PhantomData,
)
}
#[inline]
#[must_use]
pub fn shader_sm_builtins(mut self, shader_sm_builtins: bool) -> Self {
self.0.shader_sm_builtins = shader_sm_builtins as _;
self
}
#[inline]
pub fn build_dangling(self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV {
self.0
}
}
impl<'a> std::default::Default for PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
fn default() -> PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
Self::new()
}
}
impl<'a> std::fmt::Debug for PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Debug::fmt(&self.0, f)
}
}
impl<'a> std::ops::Deref for PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
type Target = PhysicalDeviceShaderSMBuiltinsFeaturesNV;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> std::ops::DerefMut for PhysicalDeviceShaderSMBuiltinsFeaturesNVBuilder<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}