#[doc(alias = "VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION")]
pub const KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION: u32 = 1;
#[doc(alias = "VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME")]
pub const KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!(
"VK_KHR_shader_subgroup_uniform_control_flow"
);
impl crate::vk1_0::StructureType {
pub const PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR: Self = Self(
1000323000,
);
}
impl<
'a,
> crate::ExtendableFrom<'a, PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<
'a,
> crate::ExtendableFrom<
'a,
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'_>,
> for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<
'a,
> crate::ExtendableFrom<'a, PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
impl<
'a,
> crate::ExtendableFrom<
'a,
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'_>,
> for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
#[doc(alias = "VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR")]
#[derive(Copy, Clone)]
#[repr(C)]
pub struct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
pub s_type: crate::vk1_0::StructureType,
pub p_next: *mut std::ffi::c_void,
pub shader_subgroup_uniform_control_flow: crate::vk1_0::Bool32,
}
impl PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
pub const STRUCTURE_TYPE: crate::vk1_0::StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR;
}
impl Default for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: std::ptr::null_mut(),
shader_subgroup_uniform_control_flow: Default::default(),
}
}
}
impl std::fmt::Debug for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field(
"shader_subgroup_uniform_control_flow",
&(self.shader_subgroup_uniform_control_flow != 0),
)
.finish()
}
}
impl PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
#[inline]
pub fn into_builder<'a>(
self,
) -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder(
self,
std::marker::PhantomData,
)
}
}
#[derive(Copy, Clone)]
#[repr(transparent)]
pub struct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a>(
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR,
std::marker::PhantomData<&'a ()>,
);
impl<'a> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
#[inline]
pub fn new() -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<
'a,
> {
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder(
Default::default(),
std::marker::PhantomData,
)
}
#[inline]
#[must_use]
pub fn shader_subgroup_uniform_control_flow(
mut self,
shader_subgroup_uniform_control_flow: bool,
) -> Self {
self
.0
.shader_subgroup_uniform_control_flow = shader_subgroup_uniform_control_flow
as _;
self
}
#[inline]
pub fn build_dangling(
self,
) -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
self.0
}
}
impl<'a> std::default::Default
for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
fn default() -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<
'a,
> {
Self::new()
}
}
impl<'a> std::fmt::Debug
for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Debug::fmt(&self.0, f)
}
}
impl<'a> std::ops::Deref
for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
type Target = PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> std::ops::DerefMut
for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHRBuilder<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}