erupt 0.23.0+213

Vulkan API bindings
Documentation
// DO NOT EDIT: @generated by erupt's generator
///<s>Vulkan Manual Page</s> · Constant
#[doc(alias = "VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION")]
pub const KHR_SHADER_FLOAT16_INT8_SPEC_VERSION: u32 = 1;
///<s>Vulkan Manual Page</s> · Constant
#[doc(alias = "VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME")]
pub const KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!(
    "VK_KHR_shader_float16_int8"
);
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.html) · Alias
#[doc(alias = "VkPhysicalDeviceShaderFloat16Int8FeaturesKHR")]
#[allow(non_camel_case_types)]
pub type PhysicalDeviceShaderFloat16Int8FeaturesKHR = crate::vk1_2::PhysicalDeviceShaderFloat16Int8Features;
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.html) · Alias
#[doc(alias = "VkPhysicalDeviceShaderFloat16Int8FeaturesKHR")]
#[allow(non_camel_case_types)]
pub type PhysicalDeviceShaderFloat16Int8FeaturesKHRBuilder<'a> = crate::vk1_2::PhysicalDeviceShaderFloat16Int8FeaturesBuilder<
    'a,
>;
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceFloat16Int8FeaturesKHR.html) · Alias
#[doc(alias = "VkPhysicalDeviceFloat16Int8FeaturesKHR")]
#[allow(non_camel_case_types)]
pub type PhysicalDeviceFloat16Int8FeaturesKHR = crate::vk1_2::PhysicalDeviceShaderFloat16Int8Features;
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceFloat16Int8FeaturesKHR.html) · Alias
#[doc(alias = "VkPhysicalDeviceFloat16Int8FeaturesKHR")]
#[allow(non_camel_case_types)]
pub type PhysicalDeviceFloat16Int8FeaturesKHRBuilder<'a> = crate::vk1_2::PhysicalDeviceShaderFloat16Int8FeaturesBuilder<
    'a,
>;
///Provided by [`crate::extensions::khr_shader_float16_int8`]
impl crate::vk1_0::StructureType {
    pub const PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR: Self = Self::PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
    pub const PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR: Self = Self::PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
}