erupt 0.23.0+213

Vulkan API bindings
Documentation
// DO NOT EDIT: @generated by erupt's generator
///<s>Vulkan Manual Page</s> · Constant
#[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION")]
pub const EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION: u32 = 1;
///<s>Vulkan Manual Page</s> · Constant
#[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME")]
pub const EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!(
    "VK_EXT_shader_atomic_float2"
);
///Provided by [`crate::extensions::ext_shader_atomic_float2`]
impl crate::vk1_0::StructureType {
    pub const PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT: Self = Self(
        1000273000,
    );
}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloat2FeaturesEXT>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<
    'a,
> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'_>>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloat2FeaturesEXT>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
impl<
    'a,
> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'_>>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.html) · Structure
#[doc(alias = "VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT")]
#[derive(Copy, Clone)]
#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    pub s_type: crate::vk1_0::StructureType,
    pub p_next: *mut std::ffi::c_void,
    pub shader_buffer_float16_atomics: crate::vk1_0::Bool32,
    pub shader_buffer_float16_atomic_add: crate::vk1_0::Bool32,
    pub shader_buffer_float16_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_buffer_float32_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_buffer_float64_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_shared_float16_atomics: crate::vk1_0::Bool32,
    pub shader_shared_float16_atomic_add: crate::vk1_0::Bool32,
    pub shader_shared_float16_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_shared_float32_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_shared_float64_atomic_min_max: crate::vk1_0::Bool32,
    pub shader_image_float32_atomic_min_max: crate::vk1_0::Bool32,
    pub sparse_image_float32_atomic_min_max: crate::vk1_0::Bool32,
}
impl PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    pub const STRUCTURE_TYPE: crate::vk1_0::StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT;
}
impl Default for PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    fn default() -> Self {
        Self {
            s_type: Self::STRUCTURE_TYPE,
            p_next: std::ptr::null_mut(),
            shader_buffer_float16_atomics: Default::default(),
            shader_buffer_float16_atomic_add: Default::default(),
            shader_buffer_float16_atomic_min_max: Default::default(),
            shader_buffer_float32_atomic_min_max: Default::default(),
            shader_buffer_float64_atomic_min_max: Default::default(),
            shader_shared_float16_atomics: Default::default(),
            shader_shared_float16_atomic_add: Default::default(),
            shader_shared_float16_atomic_min_max: Default::default(),
            shader_shared_float32_atomic_min_max: Default::default(),
            shader_shared_float64_atomic_min_max: Default::default(),
            shader_image_float32_atomic_min_max: Default::default(),
            sparse_image_float32_atomic_min_max: Default::default(),
        }
    }
}
impl std::fmt::Debug for PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        f.debug_struct("PhysicalDeviceShaderAtomicFloat2FeaturesEXT")
            .field("s_type", &self.s_type)
            .field("p_next", &self.p_next)
            .field(
                "shader_buffer_float16_atomics",
                &(self.shader_buffer_float16_atomics != 0),
            )
            .field(
                "shader_buffer_float16_atomic_add",
                &(self.shader_buffer_float16_atomic_add != 0),
            )
            .field(
                "shader_buffer_float16_atomic_min_max",
                &(self.shader_buffer_float16_atomic_min_max != 0),
            )
            .field(
                "shader_buffer_float32_atomic_min_max",
                &(self.shader_buffer_float32_atomic_min_max != 0),
            )
            .field(
                "shader_buffer_float64_atomic_min_max",
                &(self.shader_buffer_float64_atomic_min_max != 0),
            )
            .field(
                "shader_shared_float16_atomics",
                &(self.shader_shared_float16_atomics != 0),
            )
            .field(
                "shader_shared_float16_atomic_add",
                &(self.shader_shared_float16_atomic_add != 0),
            )
            .field(
                "shader_shared_float16_atomic_min_max",
                &(self.shader_shared_float16_atomic_min_max != 0),
            )
            .field(
                "shader_shared_float32_atomic_min_max",
                &(self.shader_shared_float32_atomic_min_max != 0),
            )
            .field(
                "shader_shared_float64_atomic_min_max",
                &(self.shader_shared_float64_atomic_min_max != 0),
            )
            .field(
                "shader_image_float32_atomic_min_max",
                &(self.shader_image_float32_atomic_min_max != 0),
            )
            .field(
                "sparse_image_float32_atomic_min_max",
                &(self.sparse_image_float32_atomic_min_max != 0),
            )
            .finish()
    }
}
impl PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    #[inline]
    pub fn into_builder<'a>(
        self,
    ) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
        PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder(
            self,
            std::marker::PhantomData,
        )
    }
}
#[derive(Copy, Clone)]
///[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.html) · Builder of [`PhysicalDeviceShaderAtomicFloat2FeaturesEXT`]
#[repr(transparent)]
pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>(
    PhysicalDeviceShaderAtomicFloat2FeaturesEXT,
    std::marker::PhantomData<&'a ()>,
);
impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
    #[inline]
    pub fn new() -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
        PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder(
            Default::default(),
            std::marker::PhantomData,
        )
    }
    #[inline]
    #[must_use]
    pub fn shader_buffer_float16_atomics(
        mut self,
        shader_buffer_float16_atomics: bool,
    ) -> Self {
        self.0.shader_buffer_float16_atomics = shader_buffer_float16_atomics as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_buffer_float16_atomic_add(
        mut self,
        shader_buffer_float16_atomic_add: bool,
    ) -> Self {
        self.0.shader_buffer_float16_atomic_add = shader_buffer_float16_atomic_add as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_buffer_float16_atomic_min_max(
        mut self,
        shader_buffer_float16_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_buffer_float16_atomic_min_max = shader_buffer_float16_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_buffer_float32_atomic_min_max(
        mut self,
        shader_buffer_float32_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_buffer_float32_atomic_min_max = shader_buffer_float32_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_buffer_float64_atomic_min_max(
        mut self,
        shader_buffer_float64_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_buffer_float64_atomic_min_max = shader_buffer_float64_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_shared_float16_atomics(
        mut self,
        shader_shared_float16_atomics: bool,
    ) -> Self {
        self.0.shader_shared_float16_atomics = shader_shared_float16_atomics as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_shared_float16_atomic_add(
        mut self,
        shader_shared_float16_atomic_add: bool,
    ) -> Self {
        self.0.shader_shared_float16_atomic_add = shader_shared_float16_atomic_add as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_shared_float16_atomic_min_max(
        mut self,
        shader_shared_float16_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_shared_float16_atomic_min_max = shader_shared_float16_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_shared_float32_atomic_min_max(
        mut self,
        shader_shared_float32_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_shared_float32_atomic_min_max = shader_shared_float32_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_shared_float64_atomic_min_max(
        mut self,
        shader_shared_float64_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_shared_float64_atomic_min_max = shader_shared_float64_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn shader_image_float32_atomic_min_max(
        mut self,
        shader_image_float32_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .shader_image_float32_atomic_min_max = shader_image_float32_atomic_min_max
            as _;
        self
    }
    #[inline]
    #[must_use]
    pub fn sparse_image_float32_atomic_min_max(
        mut self,
        sparse_image_float32_atomic_min_max: bool,
    ) -> Self {
        self
            .0
            .sparse_image_float32_atomic_min_max = sparse_image_float32_atomic_min_max
            as _;
        self
    }
    #[inline]
    /// Discards all lifetime information.
    /// Use the `Deref` and `DerefMut` implementations if possible.
    pub fn build_dangling(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
        self.0
    }
}
impl<'a> std::default::Default
for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
    fn default() -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
        Self::new()
    }
}
impl<'a> std::fmt::Debug for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        std::fmt::Debug::fmt(&self.0, f)
    }
}
impl<'a> std::ops::Deref for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
    type Target = PhysicalDeviceShaderAtomicFloat2FeaturesEXT;
    fn deref(&self) -> &Self::Target {
        &self.0
    }
}
impl<'a> std::ops::DerefMut for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> {
    fn deref_mut(&mut self) -> &mut Self::Target {
        &mut self.0
    }
}