#[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION")]
pub const EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION: u32 = 1;
#[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME")]
pub const EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!(
"VK_EXT_shader_atomic_float"
);
impl crate::vk1_0::StructureType {
pub const PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT: Self = Self(1000260000);
}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloatFeaturesEXT>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>>
for crate::vk1_0::DeviceCreateInfoBuilder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloatFeaturesEXT>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
impl<'a> crate::ExtendableFrom<'a, PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>>
for crate::vk1_1::PhysicalDeviceFeatures2Builder<'a> {}
#[doc(alias = "VkPhysicalDeviceShaderAtomicFloatFeaturesEXT")]
#[derive(Copy, Clone)]
#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {
pub s_type: crate::vk1_0::StructureType,
pub p_next: *mut std::ffi::c_void,
pub shader_buffer_float32_atomics: crate::vk1_0::Bool32,
pub shader_buffer_float32_atomic_add: crate::vk1_0::Bool32,
pub shader_buffer_float64_atomics: crate::vk1_0::Bool32,
pub shader_buffer_float64_atomic_add: crate::vk1_0::Bool32,
pub shader_shared_float32_atomics: crate::vk1_0::Bool32,
pub shader_shared_float32_atomic_add: crate::vk1_0::Bool32,
pub shader_shared_float64_atomics: crate::vk1_0::Bool32,
pub shader_shared_float64_atomic_add: crate::vk1_0::Bool32,
pub shader_image_float32_atomics: crate::vk1_0::Bool32,
pub shader_image_float32_atomic_add: crate::vk1_0::Bool32,
pub sparse_image_float32_atomics: crate::vk1_0::Bool32,
pub sparse_image_float32_atomic_add: crate::vk1_0::Bool32,
}
impl PhysicalDeviceShaderAtomicFloatFeaturesEXT {
pub const STRUCTURE_TYPE: crate::vk1_0::StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT;
}
impl Default for PhysicalDeviceShaderAtomicFloatFeaturesEXT {
fn default() -> Self {
Self {
s_type: Self::STRUCTURE_TYPE,
p_next: std::ptr::null_mut(),
shader_buffer_float32_atomics: Default::default(),
shader_buffer_float32_atomic_add: Default::default(),
shader_buffer_float64_atomics: Default::default(),
shader_buffer_float64_atomic_add: Default::default(),
shader_shared_float32_atomics: Default::default(),
shader_shared_float32_atomic_add: Default::default(),
shader_shared_float64_atomics: Default::default(),
shader_shared_float64_atomic_add: Default::default(),
shader_image_float32_atomics: Default::default(),
shader_image_float32_atomic_add: Default::default(),
sparse_image_float32_atomics: Default::default(),
sparse_image_float32_atomic_add: Default::default(),
}
}
}
impl std::fmt::Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXT {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("PhysicalDeviceShaderAtomicFloatFeaturesEXT")
.field("s_type", &self.s_type)
.field("p_next", &self.p_next)
.field(
"shader_buffer_float32_atomics",
&(self.shader_buffer_float32_atomics != 0),
)
.field(
"shader_buffer_float32_atomic_add",
&(self.shader_buffer_float32_atomic_add != 0),
)
.field(
"shader_buffer_float64_atomics",
&(self.shader_buffer_float64_atomics != 0),
)
.field(
"shader_buffer_float64_atomic_add",
&(self.shader_buffer_float64_atomic_add != 0),
)
.field(
"shader_shared_float32_atomics",
&(self.shader_shared_float32_atomics != 0),
)
.field(
"shader_shared_float32_atomic_add",
&(self.shader_shared_float32_atomic_add != 0),
)
.field(
"shader_shared_float64_atomics",
&(self.shader_shared_float64_atomics != 0),
)
.field(
"shader_shared_float64_atomic_add",
&(self.shader_shared_float64_atomic_add != 0),
)
.field(
"shader_image_float32_atomics",
&(self.shader_image_float32_atomics != 0),
)
.field(
"shader_image_float32_atomic_add",
&(self.shader_image_float32_atomic_add != 0),
)
.field(
"sparse_image_float32_atomics",
&(self.sparse_image_float32_atomics != 0),
)
.field(
"sparse_image_float32_atomic_add",
&(self.sparse_image_float32_atomic_add != 0),
)
.finish()
}
}
impl PhysicalDeviceShaderAtomicFloatFeaturesEXT {
#[inline]
pub fn into_builder<'a>(
self,
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder(self, std::marker::PhantomData)
}
}
#[derive(Copy, Clone)]
#[repr(transparent)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>(
PhysicalDeviceShaderAtomicFloatFeaturesEXT,
std::marker::PhantomData<&'a ()>,
);
impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
#[inline]
pub fn new() -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder(
Default::default(),
std::marker::PhantomData,
)
}
#[inline]
#[must_use]
pub fn shader_buffer_float32_atomics(
mut self,
shader_buffer_float32_atomics: bool,
) -> Self {
self.0.shader_buffer_float32_atomics = shader_buffer_float32_atomics as _;
self
}
#[inline]
#[must_use]
pub fn shader_buffer_float32_atomic_add(
mut self,
shader_buffer_float32_atomic_add: bool,
) -> Self {
self.0.shader_buffer_float32_atomic_add = shader_buffer_float32_atomic_add as _;
self
}
#[inline]
#[must_use]
pub fn shader_buffer_float64_atomics(
mut self,
shader_buffer_float64_atomics: bool,
) -> Self {
self.0.shader_buffer_float64_atomics = shader_buffer_float64_atomics as _;
self
}
#[inline]
#[must_use]
pub fn shader_buffer_float64_atomic_add(
mut self,
shader_buffer_float64_atomic_add: bool,
) -> Self {
self.0.shader_buffer_float64_atomic_add = shader_buffer_float64_atomic_add as _;
self
}
#[inline]
#[must_use]
pub fn shader_shared_float32_atomics(
mut self,
shader_shared_float32_atomics: bool,
) -> Self {
self.0.shader_shared_float32_atomics = shader_shared_float32_atomics as _;
self
}
#[inline]
#[must_use]
pub fn shader_shared_float32_atomic_add(
mut self,
shader_shared_float32_atomic_add: bool,
) -> Self {
self.0.shader_shared_float32_atomic_add = shader_shared_float32_atomic_add as _;
self
}
#[inline]
#[must_use]
pub fn shader_shared_float64_atomics(
mut self,
shader_shared_float64_atomics: bool,
) -> Self {
self.0.shader_shared_float64_atomics = shader_shared_float64_atomics as _;
self
}
#[inline]
#[must_use]
pub fn shader_shared_float64_atomic_add(
mut self,
shader_shared_float64_atomic_add: bool,
) -> Self {
self.0.shader_shared_float64_atomic_add = shader_shared_float64_atomic_add as _;
self
}
#[inline]
#[must_use]
pub fn shader_image_float32_atomics(
mut self,
shader_image_float32_atomics: bool,
) -> Self {
self.0.shader_image_float32_atomics = shader_image_float32_atomics as _;
self
}
#[inline]
#[must_use]
pub fn shader_image_float32_atomic_add(
mut self,
shader_image_float32_atomic_add: bool,
) -> Self {
self.0.shader_image_float32_atomic_add = shader_image_float32_atomic_add as _;
self
}
#[inline]
#[must_use]
pub fn sparse_image_float32_atomics(
mut self,
sparse_image_float32_atomics: bool,
) -> Self {
self.0.sparse_image_float32_atomics = sparse_image_float32_atomics as _;
self
}
#[inline]
#[must_use]
pub fn sparse_image_float32_atomic_add(
mut self,
sparse_image_float32_atomic_add: bool,
) -> Self {
self.0.sparse_image_float32_atomic_add = sparse_image_float32_atomic_add as _;
self
}
#[inline]
pub fn build_dangling(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT {
self.0
}
}
impl<'a> std::default::Default
for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
fn default() -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
Self::new()
}
}
impl<'a> std::fmt::Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Debug::fmt(&self.0, f)
}
}
impl<'a> std::ops::Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> std::ops::DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}