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#![cfg_attr(not(debug_assertions), deny(warnings))]
#![forbid(unsafe_code)]
#![warn(
clippy::all,
clippy::await_holding_lock,
clippy::dbg_macro,
clippy::doc_markdown,
clippy::empty_enum,
clippy::enum_glob_use,
clippy::exit,
clippy::filter_map_next,
clippy::fn_params_excessive_bools,
clippy::if_let_mutex,
clippy::imprecise_flops,
clippy::inefficient_to_string,
clippy::linkedlist,
clippy::lossy_float_literal,
clippy::macro_use_imports,
clippy::match_on_vec_items,
clippy::match_wildcard_for_single_variants,
clippy::mem_forget,
clippy::mismatched_target_os,
clippy::needless_borrow,
clippy::needless_continue,
clippy::needless_pass_by_value,
clippy::option_option,
clippy::pub_enum_variant_names,
clippy::rest_pat_in_fully_bound_structs,
clippy::todo,
clippy::unimplemented,
clippy::unnested_or_patterns,
clippy::verbose_file_reads,
future_incompatible,
nonstandard_style,
rust_2018_idioms
)]
pub mod align;
mod animation_manager;
pub mod app;
pub mod containers;
mod context;
pub mod demos;
mod id;
mod input;
mod introspection;
mod layers;
mod layout;
pub mod math;
mod memory;
pub mod menu;
pub mod paint;
mod painter;
mod style;
mod types;
mod ui;
pub mod util;
pub mod widgets;
pub use {
align::Align,
containers::*,
context::{Context, CtxRef},
demos::DemoApp,
id::Id,
input::*,
layers::*,
layout::*,
math::*,
memory::Memory,
paint::{
color, FontDefinitions, FontFamily, PaintCmd, PaintJobs, Rgba, Srgba, Stroke, TextStyle,
Texture, TextureId,
},
painter::Painter,
style::Style,
types::*,
ui::Ui,
util::mutex,
widgets::*,
};
#[cfg(debug_assertions)]
pub(crate) fn has_debug_assertions() -> bool {
true
}
#[cfg(not(debug_assertions))]
pub(crate) fn has_debug_assertions() -> bool {
false
}
#[test]
fn test_egui_e2e() {
let mut demo_windows = crate::demos::DemoWindows::default();
let mut ctx = crate::CtxRef::default();
let raw_input = crate::RawInput::default();
const NUM_FRAMES: usize = 5;
for _ in 0..NUM_FRAMES {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx, &Default::default(), &mut None, |_ui| {});
let (_output, paint_commands) = ctx.end_frame();
let paint_jobs = ctx.tesselate(paint_commands);
assert!(!paint_jobs.is_empty());
}
}