1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
use std::hash::Hash;

use crate::{
    layout::Direction,
    paint::{PaintCmd, TextStyle},
    widgets::Label,
    *,
};

#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub(crate) struct State {
    open: bool,

    /// Height of the region when open. Used for animations
    open_height: Option<f32>,
}

impl Default for State {
    fn default() -> Self {
        Self {
            open: false,
            open_height: None,
        }
    }
}

impl State {
    pub fn from_memory_with_default_open(ctx: &Context, id: Id, default_open: bool) -> Self {
        *ctx.memory().collapsing_headers.entry(id).or_insert(State {
            open: default_open,
            ..Default::default()
        })
    }

    // Helper
    pub fn is_open(ctx: &Context, id: Id) -> Option<bool> {
        if ctx.memory().all_collpasing_are_open {
            Some(true)
        } else {
            ctx.memory()
                .collapsing_headers
                .get(&id)
                .map(|state| state.open)
        }
    }

    pub fn toggle(&mut self, ui: &Ui) {
        self.open = !self.open;
        ui.ctx().request_repaint();
    }

    /// 0 for closed, 1 for open, with tweening
    pub fn openness(&self, ctx: &Context, id: Id) -> f32 {
        ctx.animate_bool(id, self.open || ctx.memory().all_collpasing_are_open)
    }

    /// Show contents if we are open, with a nice animation between closed and open
    pub fn add_contents<R>(
        &mut self,
        ui: &mut Ui,
        id: Id,
        add_contents: impl FnOnce(&mut Ui) -> R,
    ) -> Option<(R, Response)> {
        let openness = self.openness(ui.ctx(), id);
        let animate = 0.0 < openness && openness < 1.0;
        if animate {
            Some(ui.wrap(|child_ui| {
                let max_height = if self.open {
                    if let Some(full_height) = self.open_height {
                        remap_clamp(openness, 0.0..=1.0, 0.0..=full_height)
                    } else {
                        // First frame of expansion.
                        // We don't know full height yet, but we will next frame.
                        // Just use a placeholder value that shows some movement:
                        10.0
                    }
                } else {
                    let full_height = self.open_height.unwrap_or_default();
                    remap_clamp(openness, 0.0..=1.0, 0.0..=full_height)
                };

                let mut clip_rect = child_ui.clip_rect();
                clip_rect.max.y = clip_rect.max.y.min(child_ui.max_rect().top() + max_height);
                child_ui.set_clip_rect(clip_rect);

                let r = add_contents(child_ui);

                self.open_height = Some(child_ui.min_size().y);

                // Pretend children took up less space:
                let mut min_rect = child_ui.min_rect();
                min_rect.max.y = min_rect.max.y.min(min_rect.top() + max_height);
                child_ui.force_set_min_rect(min_rect);
                r
            }))
        } else if self.open || ui.memory().all_collpasing_are_open {
            let (ret, response) = ui.wrap(add_contents);
            let full_size = response.rect.size();
            self.open_height = Some(full_size.y);
            Some((ret, response))
        } else {
            None
        }
    }
}

/// Paint the arrow icon that indicated if the region is open or not
pub fn paint_icon(ui: &mut Ui, openness: f32, response: &Response) {
    let stroke = ui.style().interact(response).fg_stroke;

    let rect = response.rect;

    // Draw a pointy triangle arrow:
    let rect = Rect::from_center_size(rect.center(), vec2(rect.width(), rect.height()) * 0.75);
    let mut points = vec![rect.left_top(), rect.right_top(), rect.center_bottom()];
    let rotation = Vec2::angled(remap(openness, 0.0..=1.0, -TAU / 4.0..=0.0));
    for p in &mut points {
        let v = *p - rect.center();
        let v = rotation.rotate_other(v);
        *p = rect.center() + v;
    }

    ui.painter().add(PaintCmd::closed_line(points, stroke));
}

/// A header which can be collapsed/expanded, revealing a contained `Ui` region.
pub struct CollapsingHeader {
    label: Label,
    default_open: bool,
    id_source: Id,
}

impl CollapsingHeader {
    pub fn new(label: impl Into<String>) -> Self {
        let label = Label::new(label)
            .text_style(TextStyle::Button)
            .multiline(false);
        let id_source = Id::new(label.text());
        Self {
            label,
            default_open: false,
            id_source,
        }
    }

    pub fn default_open(mut self, open: bool) -> Self {
        self.default_open = open;
        self
    }

    /// Explicitly set the source of the `Id` of this widget, instead of using title label.
    /// This is useful if the title label is dynamic or not unique.
    pub fn id_source(mut self, id_source: impl Hash) -> Self {
        self.id_source = Id::new(id_source);
        self
    }
}

struct Prepared {
    id: Id,
    header_response: Response,
    state: State,
}

impl CollapsingHeader {
    fn begin(self, ui: &mut Ui) -> Prepared {
        assert!(
            ui.layout().dir() == Direction::Vertical,
            "Horizontal collapsing is unimplemented"
        );
        let Self {
            label,
            default_open,
            id_source,
        } = self;

        // TODO: horizontal layout, with icon and text as labels. Insert background behind using Frame.

        let id = ui.make_persistent_id(id_source);

        let available = ui.available_finite();
        let text_pos = available.min + vec2(ui.style().spacing.indent, 0.0);
        let galley = label.layout_width(ui, available.right() - text_pos.x);
        let text_max_x = text_pos.x + galley.size.x;
        let desired_width = text_max_x - available.left();
        let desired_width = desired_width.max(available.width());

        let mut desired_size = vec2(
            desired_width,
            galley.size.y + 2.0 * ui.style().spacing.button_padding.y,
        );
        desired_size = desired_size.at_least(ui.style().spacing.interact_size);
        let rect = ui.allocate_space(desired_size);

        let header_response = ui.interact(rect, id, Sense::click());
        let text_pos = pos2(
            text_pos.x,
            header_response.rect.center().y - galley.size.y / 2.0,
        );

        let mut state = State::from_memory_with_default_open(ui.ctx(), id, default_open);
        if header_response.clicked {
            state.toggle(ui);
        }

        let bg_index = ui.painter().add(PaintCmd::Noop);

        {
            let (mut icon_rect, _) = ui.style().spacing.icon_rectangles(header_response.rect);
            icon_rect.set_center(pos2(
                header_response.rect.left() + ui.style().spacing.indent / 2.0,
                header_response.rect.center().y,
            ));
            let icon_response = Response {
                rect: icon_rect,
                ..header_response.clone()
            };
            let openness = state.openness(ui.ctx(), id);
            paint_icon(ui, openness, &icon_response);
        }

        let painter = ui.painter();
        painter.galley(
            text_pos,
            galley,
            label.text_style_or_default(ui.style()),
            ui.style().interact(&header_response).text_color(),
        );

        painter.set(
            bg_index,
            PaintCmd::Rect {
                rect: header_response.rect,
                corner_radius: ui.style().interact(&header_response).corner_radius,
                fill: ui.style().interact(&header_response).bg_fill,
                stroke: Default::default(),
            },
        );

        Prepared {
            id,
            header_response,
            state,
        }
    }

    pub fn show<R>(
        self,
        ui: &mut Ui,
        add_contents: impl FnOnce(&mut Ui) -> R,
    ) -> CollapsingResponse<R> {
        let Prepared {
            id,
            header_response,
            mut state,
        } = self.begin(ui);
        let ret_response = state.add_contents(ui, id, |ui| ui.indent(id, add_contents).0);
        ui.memory().collapsing_headers.insert(id, state);

        if let Some((ret, response)) = ret_response {
            CollapsingResponse {
                header_response,
                body_response: Some(response),
                body_returned: Some(ret),
            }
        } else {
            CollapsingResponse {
                header_response,
                body_response: None,
                body_returned: None,
            }
        }
    }
}

pub struct CollapsingResponse<R> {
    pub header_response: Response,
    /// None iff collapsed.
    pub body_response: Option<Response>,
    /// None iff collapsed.
    pub body_returned: Option<R>,
}