1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
use crate::*;

enum ProgressBarText {
    Custom(WidgetText),
    Percentage,
}

/// A simple progress bar.
///
/// See also: [`crate::Spinner`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct ProgressBar {
    progress: f32,
    desired_width: Option<f32>,
    text: Option<ProgressBarText>,
    animate: bool,
}

impl ProgressBar {
    /// Progress in the `[0, 1]` range, where `1` means "completed".
    pub fn new(progress: f32) -> Self {
        Self {
            progress: progress.clamp(0.0, 1.0),
            desired_width: None,
            text: None,
            animate: false,
        }
    }

    /// The desired width of the bar. Will use all horizontal space if not set.
    pub fn desired_width(mut self, desired_width: f32) -> Self {
        self.desired_width = Some(desired_width);
        self
    }

    /// A custom text to display on the progress bar.
    pub fn text(mut self, text: impl Into<WidgetText>) -> Self {
        self.text = Some(ProgressBarText::Custom(text.into()));
        self
    }

    /// Show the progress in percent on the progress bar.
    pub fn show_percentage(mut self) -> Self {
        self.text = Some(ProgressBarText::Percentage);
        self
    }

    /// Whether to display a loading animation when progress `< 1`.
    /// Note that this will cause the UI to be redrawn.
    /// Defaults to `false`.
    pub fn animate(mut self, animate: bool) -> Self {
        self.animate = animate;
        self
    }
}

impl Widget for ProgressBar {
    fn ui(self, ui: &mut Ui) -> Response {
        let ProgressBar {
            progress,
            desired_width,
            text,
            animate,
        } = self;

        let animate = animate && progress < 1.0;

        let desired_width =
            desired_width.unwrap_or_else(|| ui.available_size_before_wrap().x.at_least(96.0));
        let height = ui.spacing().interact_size.y;
        let (outer_rect, response) =
            ui.allocate_exact_size(vec2(desired_width, height), Sense::hover());

        if ui.is_rect_visible(response.rect) {
            if animate {
                ui.ctx().request_repaint();
            }

            let visuals = ui.style().visuals.clone();
            let rounding = outer_rect.height() / 2.0;
            ui.painter().rect(
                outer_rect,
                rounding,
                visuals.extreme_bg_color,
                Stroke::none(),
            );
            let inner_rect = Rect::from_min_size(
                outer_rect.min,
                vec2(
                    (outer_rect.width() * progress).at_least(outer_rect.height()),
                    outer_rect.height(),
                ),
            );

            let (dark, bright) = (0.7, 1.0);
            let color_factor = if animate {
                lerp(dark..=bright, ui.input().time.cos().abs())
            } else {
                bright
            };

            ui.painter().rect(
                inner_rect,
                rounding,
                Color32::from(Rgba::from(visuals.selection.bg_fill) * color_factor as f32),
                Stroke::none(),
            );

            if animate {
                let n_points = 20;
                let start_angle = ui.input().time as f64 * 360f64.to_radians();
                let end_angle = start_angle + 240f64.to_radians() * ui.input().time.sin();
                let circle_radius = rounding - 2.0;
                let points: Vec<Pos2> = (0..n_points)
                    .map(|i| {
                        let angle = lerp(start_angle..=end_angle, i as f64 / n_points as f64);
                        let (sin, cos) = angle.sin_cos();
                        inner_rect.right_center()
                            + circle_radius * vec2(cos as f32, sin as f32)
                            + vec2(-rounding, 0.0)
                    })
                    .collect();
                ui.painter().add(Shape::line(
                    points,
                    Stroke::new(2.0, visuals.faint_bg_color),
                ));
            }

            if let Some(text_kind) = text {
                let text = match text_kind {
                    ProgressBarText::Custom(text) => text,
                    ProgressBarText::Percentage => {
                        format!("{}%", (progress * 100.0) as usize).into()
                    }
                };
                let galley = text.into_galley(ui, Some(false), f32::INFINITY, TextStyle::Button);
                let text_pos = outer_rect.left_center() - Vec2::new(0.0, galley.size().y / 2.0)
                    + vec2(ui.spacing().item_spacing.x, 0.0);
                let text_color = visuals
                    .override_text_color
                    .unwrap_or(visuals.selection.stroke.color);
                galley.paint_with_fallback_color(
                    &ui.painter().with_clip_rect(outer_rect),
                    text_pos,
                    text_color,
                );
            }
        }

        response
    }
}