Module egui::color

source · []
Expand description

Color conversions and types.

If you want a compact color representation, use Color32. If you want to manipulate RGBA colors use Rgba. If you want to manipulate colors in a way closer to how humans think about colors, use HsvaGamma.

Structs

This format is used for space-efficient color representation (32 bits).

Hue, saturation, value, alpha. All in the range [0, 1]. No premultiplied alpha.

Like Hsva but with the v value (brightness) being gamma corrected so that it is somewhat perceptually even.

0-1 linear space RGBA color with premultiplied alpha.

Functions

linear [0, 1] -> gamma [0, 1] (not clamped). Works for numbers outside this range (e.g. negative numbers).

linear [0, 1] -> gamma [0, 255] (clamped). Values outside this range will be clamped to the range.

All ranges in 0-1, rgb is linear.

gamma [0, 255] -> linear [0, 1].

linear [0, 255] -> linear [0, 1]. Useful for alpha-channel.

gamma [0, 1] -> linear [0, 1] (not clamped). Works for numbers outside this range (e.g. negative numbers).

linear [0, 1] -> linear [0, 255] (clamped). Useful for alpha-channel.

All ranges in 0-1, rgb is linear.

Cheap and ugly. Made for graying out disabled Uis.