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pub mod math;
pub use math::slerp;
pub use cgmath::num_traits::clamp;
pub use cgmath::perspective;
pub use cgmath::VectorSpace;
pub use cgmath::InnerSpace;
pub use cgmath::Rotation3;
pub use cgmath::SquareMatrix;
pub use cgmath::Rad;
pub use cgmath::Deg;
pub type Mat4 = cgmath::Matrix4<f32>;
pub type Point3 = cgmath::Point3<f32>;
pub type Vec4 = cgmath::Vector4<f32>;
pub type Vec3 = cgmath::Vector3<f32>;
pub type Vec2 = cgmath::Vector2<f32>;
pub type Quat = cgmath::Quaternion<f32>;