Structs

General Appearance Record as defined in IEEE 1278.1 standard. Used to communicate the general appearance of an entity during the simulation.

Enums

Enum to represent an entity’s damage.

Enum to represent an entity’s firepower kill status.

Enum to represent an entity’s mobility kill status.

Enum to represent an entity’s paint scheme.

Enum to represent an entity’s smoke effect.

Enum to represent an entity’s trailing effect.