Function directx_math::XMQuaternionSlerpV[][src]

pub fn XMQuaternionSlerpV(
    Q0: FXMVECTOR,
    Q1: FXMVECTOR,
    T: FXMVECTOR
) -> FXMVECTOR

Interpolates between two unit quaternions, using spherical linear interpolation.

Parameters

Q0 Unit quaternion to interpolate from.

Q1 Unit quaternion to interpolate to.

T Interpolation control factor. All components of this vector must be the same.

Return value

Returns the interpolated quaternion. If Q0 and Q1 are not unit quaternions, the resulting interpolation is undefined.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

This function is identical to XMQuaternionSlerp except that T is supplied using a 4D vector instead of a float value.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionSlerpV