Function directx_math::XMQuaternionNormalize[][src]

pub fn XMQuaternionNormalize(Q: FXMVECTOR) -> FXMVECTOR

Computes the normalized version of a quaternion.

Parameters

Q Quaternion to normalize.

Return value

Returns the normalized form of Q.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionNormalize