directx_math 0.1.0-alpha.2

DirectXMath for Rust
Documentation
# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
### Added
- Documentation updates
- Added collision API

### Changed
- XMMatrixInverse now accepts `None` for the determinant, to match the upstream API

## [0.1.0-alpha.1] - 2020-05-02
### Added
- Vector
- 2D Vector
- 3D Vector
- 4D Vector
- Quaternion
- Matrix
- Load/Store/Accessors
- Plane

[Unreleased]: https://github.com/aloucks/directx_math/compare/v0.1.0-alpha.1...HEAD
[0.1.0-alpha.1]: https://github.com/aloucks/directx_math/releases/tag/v0.1.0-alpha.1