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//! `cvr` is a home-grown attempt at porting some of the functionality offered by `OpenCV` to Rust //! in a way that emphasizes type-safety and functional composition. //! #![warn(clippy::pedantic)] pub mod png; /// `Numeric` represents such types as `u8` and `f32`. /// pub trait Numeric: Copy {} impl Numeric for u8 {} impl Numeric for f32 {} pub mod rgb { //! `rgb` houses functions for working primarily in the 8-bit `sRGB` color space but also //! supports various other operations like color space conversions. //! //! It's worth noting for those who are unfamiliar with the `sRGB` color space, it's one of the //! most widely used and popular color spaces. //! //! If, for example, a user reads in a `.png` image file, it should be assumed that its color //! values are encoded as `sRGB` and as such, the image doesn't natively support linear math. //! This is because the `sRGB` space is encoded using a transfer function which gives it //! non-linear properties so even simple operations like `r_1 + r_2` can have undesirable //! results. //! //! Functions like `srgb_to_linear` aim to solve these kinds of issues while functions like //! `linear_to_srgb` enable users to convert from something they can perform linear operations //! on to something that they can make suitable for displaying and storing. //! //! Read more on `sRGB` and its usages [here](https://en.wikipedia.org/wiki/SRGB#Usage). //! //! # How to Convert `sRGB` to Linear //! //! ``` //! use cvr::rgb::iter::SRGBLinearIterator; //! //! // `cvr` emphasizes supporting channel-major ordering of image data //! // this is done for better interop with GPU-based code //! // //! let r = [1u8, 2, 3]; //! let g = [4u8, 5, 6]; //! let b = [7u8, 8, 9]; //! //! cvr::rgb::Iter::new(&r, &g, &b) //! .srgb_to_linear() //! .enumerate() //! .for_each(|(idx, [r, g, b])| { //! // can now use the (r, g, b) values for pixel `idx` //! }); //! //! // but `cvr` also aims to help support packed pixel formats wherever it can! //! // //! let pixels = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]; //! pixels //! .iter() //! .copied() //! .srgb_to_linear() //! .enumerate() //! .for_each(|(idx, [r, g, b])| { //! // can now use the (r, g, b) values for pixel `idx` //! }); //! ``` //! //! --- //! //! While most users would expect to be operating off the 8-bit values directly, working in //! floating point has several attractive features. Namely, it enables your image processing //! to retain accuracy and it keeps values consistent across different bit depths. For example, //! while 0.5 always represents something half as bright as 1.0, 128 will not always be the //! midpoint depending on the bit-depth of the image (8-bit vs 16-bit). Other operations like //! white balancing are also simplified. //! //! It's worth noting that not _all_ 8-bit RGB values are `sRGB`. For example, certain cameras //! enable you to capture images as raw sensor values which can be interpreted linearly without //! loss of accuracy. Most cameras (including machine vision ones) do support `sRGB` though and //! in some cases, it is the default setting to have `sRGB` encoding enabled. //! /// `srgb_to_linear` converts an `sRGB` gamma-corrected 8-bit pixel value into its corresponding /// value in the linear `sRGB` color space as a `f32` mapped to the range `[0, 1]`. /// /// This function is the inverse of `linear_to_srgb`. /// /// Notes on the algorithm and the constants used can be found [here](https://en.wikipedia.org/wiki/SRGB). /// /// # Example /// ``` /// let r = [1u8, 2, 3]; /// let g = [4u8, 5, 6]; /// let b = [7u8, 8, 9]; /// /// let mut red_linear = [0f32; 3]; /// let mut green_linear = [0f32; 3]; /// let mut blue_linear = [0f32; 3]; /// /// for idx in 0..r.len() { /// red_linear[idx] = cvr::rgb::srgb_to_linear(r[idx]); /// green_linear[idx] = cvr::rgb::srgb_to_linear(g[idx]); /// blue_linear[idx] = cvr::rgb::srgb_to_linear(b[idx]); /// } /// /// assert_eq!(red_linear, [0.000303527, 0.000607054, 0.00091058103]); /// assert_eq!(green_linear, [0.001214108, 0.001517635, 0.0018211621]); /// assert_eq!(blue_linear, [0.002124689, 0.002428216, 0.002731743]); /// ``` /// #[must_use] pub fn srgb_to_linear(u: u8) -> f32 { // 1/ 255.0 => 0.00392156863 // let u = f32::from(u) * 0.003_921_569; if u <= 0.04045 { // 1 / 12.92 => 0.0773993808 // u * 0.077_399_38 } else { // 1/ 1.055 => 0.947867299 // ((u + 0.055) * 0.947_867_3).powf(2.4) } } /// `linear_to_srgb` takes a `f32` linear `sRGB` pixel value in the range `[0, 1]` and encodes it as /// an 8-bit value in the gamma-corrected `sRGB` space. /// /// Note: if the gamma-corrected value exceeds `1.0` then it is automatically clipped and `255` is /// returned. /// /// This function is the inverse of `srgb_to_linear`. /// /// Notes on the algorithm and the constants used can be found [here](https://en.wikipedia.org/wiki/SRGB#Specification_of_the_transformation). /// /// # Example /// ``` /// let r = [0.000303527, 0.000607054, 0.00091058103]; /// let g = [0.001214108, 0.001517635, 0.0018211621]; /// let b = [0.002124689, 0.002428216, 0.002731743]; /// /// let mut red_srgb = [0u8; 3]; /// let mut green_srgb = [0u8; 3]; /// let mut blue_srgb = [0u8; 3]; /// /// for idx in 0..r.len() { /// red_srgb[idx] = cvr::rgb::linear_to_srgb(r[idx]); /// green_srgb[idx] = cvr::rgb::linear_to_srgb(g[idx]); /// blue_srgb[idx] = cvr::rgb::linear_to_srgb(b[idx]); /// } /// /// assert_eq!(red_srgb, [1u8, 2, 3]); /// assert_eq!(green_srgb, [4u8, 5, 6]); /// assert_eq!(blue_srgb, [7u8, 8, 9]); /// ``` /// #[must_use] #[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_sign_loss)] pub fn linear_to_srgb(u: f32) -> u8 { let u = if u <= 0.003_130_8 { 12.92 * u } else { // 1 / 2.4 => 0.416666667 // 1.055 * u.powf(0.416_666_66) - 0.055 }; if u >= 1.0 { return 255; } if u < 0.0 { return 0; } (255.0 * u).round() as u8 } #[must_use] #[allow(clippy::mistyped_literal_suffixes)] pub fn linear_to_gray(rgb: [f32; 3]) -> f32 { 0.212_639 * rgb[0] + 0.715_168_7 * rgb[1] + 0.072_192_32 * rgb[2] } /// `Iter` enables the simultaneous traversal of 3 separate channels of image data. It works /// with any type that can be converted to a `&[Numeric]`. Image data is returned pixel-by-pixel /// in a `[N; 3]` format with `(R, G, B)` ordering. /// pub struct Iter<'a, N> where N: crate::Numeric, { r: std::slice::Iter<'a, N>, g: std::slice::Iter<'a, N>, b: std::slice::Iter<'a, N>, } /// `new` constructs a new `Iter` using the backing `&[N]` of the types passed in by the user. /// /// # Example /// ``` /// let r = vec![1, 2, 3]; /// let g = vec![4, 5, 6]; /// let b = vec![7, 8, 9]; /// /// let rgb_iter = cvr::rgb::Iter::new(&r, &g, &b); /// ``` /// impl<'a, N> Iter<'a, N> where N: crate::Numeric, { pub fn new<R>(r: &'a R, g: &'a R, b: &'a R) -> Self where R: std::convert::AsRef<[N]>, { Self { r: r.as_ref().iter(), g: g.as_ref().iter(), b: b.as_ref().iter(), } } } impl<'a, N> std::iter::Iterator for Iter<'a, N> where N: crate::Numeric, { type Item = [N; 3]; fn next(&mut self) -> Option<Self::Item> { match (self.r.next(), self.g.next(), self.b.next()) { (Some(r), Some(g), Some(b)) => Some([*r, *g, *b]), _ => None, } } } pub mod iter { /// `SRGBToLinear` lazily converts 8-bit `sRGB` pixels to their linear floating point /// counterparts. /// #[allow(clippy::type_complexity)] pub struct SRGBToLinear<Iter> where Iter: std::iter::Iterator<Item = [u8; 3]>, { iter: std::iter::Map<Iter, fn([u8; 3]) -> [f32; 3]>, } impl<Iter> std::iter::Iterator for SRGBToLinear<Iter> where Iter: std::iter::Iterator<Item = [u8; 3]>, { type Item = [f32; 3]; fn next(&mut self) -> Option<Self::Item> { self.iter.next() } } /// `SRGBLinear` is the public trait `std::iter::Iterator` types implement to enable /// `.srgb_to_linear()` as an iterator adapter. /// pub trait SRGBLinearIterator: std::iter::Iterator<Item = [u8; 3]> where Self: Sized, { fn srgb_to_linear(self) -> SRGBToLinear<Self> { use crate::rgb::srgb_to_linear; SRGBToLinear { iter: self .map(|[r, g, b]| [srgb_to_linear(r), srgb_to_linear(g), srgb_to_linear(b)]), } } } impl<Iter> SRGBLinearIterator for Iter where Iter: std::iter::Iterator<Item = [u8; 3]> {} /// `LinearToSRGBIter` lazily converts linear floating point `(R, G, B)` data into its /// 8-bit `sRGB` representation. /// #[allow(clippy::type_complexity)] pub struct LinearToSRGB<Iter> where Iter: std::iter::Iterator<Item = [f32; 3]>, { iter: std::iter::Map<Iter, fn([f32; 3]) -> [u8; 3]>, } impl<Iter> std::iter::Iterator for LinearToSRGB<Iter> where Iter: std::iter::Iterator<Item = [f32; 3]>, { type Item = [u8; 3]; fn next(&mut self) -> Option<Self::Item> { self.iter.next() } } /// `LinearToSRGB` is the public trait `std::iter::Iterator` types implement to enable /// `.linear_to_srgb()` as an iterator adapter. /// #[allow(clippy::type_complexity)] pub trait LinearSRGBIterator: std::iter::Iterator<Item = [f32; 3]> where Self: Sized, { fn linear_to_srgb(self) -> LinearToSRGB<Self> { use crate::rgb::linear_to_srgb; LinearToSRGB { iter: self .map(|[r, g, b]| [linear_to_srgb(r), linear_to_srgb(g), linear_to_srgb(b)]), } } } impl<Iter> LinearSRGBIterator for Iter where Iter: std::iter::Iterator<Item = [f32; 3]> {} pub struct LinearToGray<Iter> where Iter: std::iter::Iterator<Item = [f32; 3]>, { iter: std::iter::Map<Iter, fn([f32; 3]) -> f32>, } impl<Iter> std::iter::Iterator for LinearToGray<Iter> where Iter: std::iter::Iterator<Item = [f32; 3]>, { type Item = f32; fn next(&mut self) -> Option<Self::Item> { self.iter.next() } } pub trait LinearGrayIterator: std::iter::Iterator<Item = [f32; 3]> where Self: Sized, { fn linear_to_gray(self) -> LinearToGray<Self> { use crate::rgb::linear_to_gray; LinearToGray { iter: self.map(linear_to_gray), } } } impl<Iter> LinearGrayIterator for Iter where Iter: std::iter::Iterator<Item = [f32; 3]> {} } // iter pub struct RGBA<N> where N: crate::Numeric, { pub(super) r: Vec<N>, pub(super) g: Vec<N>, pub(super) b: Vec<N>, pub(super) a: Vec<N>, pub(super) h: usize, pub(super) w: usize, } }