1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
//! Rectangles on the 2D character grid.
use crate::direction::{Absolute, Orientation};
use crate::Vec2;

use std::ops::Add;

/// A non-empty rectangle on the 2D grid.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Rect {
    /// Top-left corner, inclusive
    top_left: Vec2,

    /// Bottom-right corner, inclusive
    bottom_right: Vec2,
}

impl<T> Add<T> for Rect
where
    T: Into<Vec2>,
{
    type Output = Rect;

    fn add(mut self, rhs: T) -> Self {
        self.offset(rhs);
        self
    }
}

impl Rect {
    /// Creates a new `Rect` around a single point.
    ///
    /// The size will be `(1, 1)`.
    #[must_use]
    pub fn from_point<T>(point: T) -> Self
    where
        T: Into<Vec2>,
    {
        Self::from_size(point, (1, 1))
    }

    /// Creates a new `Rect` with the given position and size.
    ///
    /// The minimum size will `(1, 1)`.
    #[must_use]
    pub fn from_size<U, V>(top_left: U, size: V) -> Self
    where
        U: Into<Vec2>,
        V: Into<Vec2>,
    {
        let size = size.into();
        let top_left = top_left.into();

        let bottom_right = top_left + size.saturating_sub((1, 1));

        Self::from_corners(top_left, bottom_right)
    }

    /// Creates a new `Rect` from two corners.
    ///
    /// It can be any two opposite corners.
    #[must_use]
    pub fn from_corners<U, V>(a: U, b: V) -> Self
    where
        U: Into<Vec2>,
        V: Into<Vec2>,
    {
        let a = a.into();
        let b = b.into();

        let top_left = Vec2::min(a, b);
        let bottom_right = Vec2::max(a, b);

        Rect {
            top_left,
            bottom_right,
        }
    }

    /// Grow this rectangle if necessary to include `other`.
    pub fn expand_to<R>(&mut self, other: R)
    where
        R: Into<Rect>,
    {
        let other = other.into();

        self.top_left = self.top_left.or_min(other.top_left);
        self.bottom_right = self.bottom_right.or_max(other.bottom_right);
    }

    /// Returns a new rectangle that includes both `self` and `other`.
    #[must_use]
    pub fn expanded_to<R>(mut self, other: R) -> Self
    where
        R: Into<Rect>,
    {
        self.expand_to(other);
        self
    }

    /// Returns the start and end coordinate of one side of this rectangle.
    ///
    /// Both start and end are inclusive.
    pub fn side(self, orientation: Orientation) -> (usize, usize) {
        match orientation {
            Orientation::Vertical => (self.top(), self.bottom()),
            Orientation::Horizontal => (self.left(), self.right()),
        }
    }

    /// Returns the coordinate of the given edge.
    ///
    /// All edges are inclusive.
    pub fn edge(self, side: Absolute) -> usize {
        match side {
            Absolute::Left => self.left(),
            Absolute::Right => self.right(),
            Absolute::Up => self.top(),
            Absolute::Down => self.bottom(),
            // TODO: Remove `None` from `Absolute` enum
            Absolute::None => panic!("None is not a valid edge."),
        }
    }

    /// Adds the given offset to this rectangle.
    pub fn offset<V>(&mut self, offset: V)
    where
        V: Into<Vec2>,
    {
        let offset = offset.into();
        self.top_left = self.top_left + offset;
        self.bottom_right = self.bottom_right + offset;
    }

    /// Returns the size of the rectangle.
    pub fn size(self) -> Vec2 {
        self.bottom_right - self.top_left + (1, 1)
    }

    /// Returns the width of the rectangle.
    pub fn width(self) -> usize {
        self.size().x
    }

    /// Returns the height of the rectangle.
    pub fn height(self) -> usize {
        self.size().y
    }

    /// Returns the top-left corner.
    ///
    /// This is inclusive.
    pub fn top_left(self) -> Vec2 {
        self.top_left
    }

    /// Returns the bottom-right corner.
    ///
    /// This is inclusive.
    pub fn bottom_right(self) -> Vec2 {
        self.bottom_right
    }

    /// Returns the top-right corner.
    ///
    /// This is inclusive.
    pub fn top_right(self) -> Vec2 {
        Vec2::new(self.right(), self.top())
    }

    /// Returns the bottom-left corner.
    ///
    /// This is inclusive.
    pub fn bottom_left(self) -> Vec2 {
        Vec2::new(self.left(), self.bottom())
    }

    /// Returns the Y value of the top edge of the rectangle.
    ///
    /// This is inclusive.
    pub fn top(self) -> usize {
        self.top_left.y
    }

    /// Returns the X value of the left edge of the rectangle.
    ///
    /// This is inclusive.
    pub fn left(self) -> usize {
        self.top_left.x
    }

    /// Returns the X value of the right edge of the rectangle.
    ///
    /// This is inclusive.
    pub fn right(self) -> usize {
        self.bottom_right.x
    }

    /// Returns the Y value of the botton edge of the rectangle.
    ///
    /// This is inclusive.
    pub fn bottom(self) -> usize {
        self.bottom_right.y
    }

    /// Returns the surface (number of cells) covered by the rectangle.
    pub fn surface(self) -> usize {
        self.width() * self.height()
    }

    /// Checks if a point is in `self`.
    pub fn contains(self, point: Vec2) -> bool {
        point.fits(self.top_left) && point.fits_in(self.bottom_right)
    }
}